Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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Crackmonster wrote:
GGG i advice you not to listen to this whiners

They are the same group who cry nonstop in Diablo

They will find something new to cry about, until they face up to the fact that they have to improve their own skill or the world will continue to "give" them the shortest straw in the draw.


I see your name and your text and know everything ;)

the best way its a grp leader option to raise the loot time! So if i Write "No Ninjas" @ grp description you aggree it if you join my grp. But why join the "no Ninja" grp and still ninja as hell...
Last edited by simbula#5186 on Mar 11, 2013, 10:45:34 AM
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g0rki wrote:
How about this idea on ninja looting:

Timer is set to 5 sec countdown, but is triggered ONLY when you come within lets say 20 feet of your item. So people rushing still cannot pick up your items until youre standing close to it, make sure its not something you need and move on.

So if a douche bag wants to rush ahead and kill everything for you, then please.. go ahead, be my guest :)


How about everything good that drops just end up in your stash. Even if you are in the game or not.

Then, you can just take a walk through the park smelling roses and never worry about drops or ninjas ever again.


XD


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Sickness wrote:

So I can conclude that you don't know what "loot ninja" or "entitled" means and that you don't intend to try to learn anything.


Conclude whatever you will. I don't know you, so why should I care about what you think of me? I honestly couldn't care less about your definition of "loot ninja". To me, that doesn't exist in PoE in the first place.

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Sickness wrote:

Here's a question. Why do you think GGG has not come out and said "if you don't like the loot system then leave or play with friends"?


Because you can't really tell them to leave, as a company towards their customers/players. Even though they can perfectly say, "play with friends that you can trust if you'd like to impose lootrules". I don't see anything wrong in that, given the setting and vision of this game.

As a player, you can say something like that with no consequence and for good reason. I'm entitled to my opinion after all.
Domination:
Lvl 58 Power Siphon Witch
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Vooodu wrote:
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g0rki wrote:
How about this idea on ninja looting:

Timer is set to 5 sec countdown, but is triggered ONLY when you come within lets say 20 feet of your item. So people rushing still cannot pick up your items until youre standing close to it, make sure its not something you need and move on.

So if a douche bag wants to rush ahead and kill everything for you, then please.. go ahead, be my guest :)


How about everything good that drops just end up in your stash. Even if you are in the game or not.

Then, you can just take a walk through the park smelling roses and never worry about drops or ninjas ever again.


XD



Did... you just acknowledge the existance of ninjas?

In response to Crackmonster..

GGG, I urge you not to listen to these hardcore FFA-defenders. They claim that keeping the loot system as it is will be better for the longevity of the game - this is just plain wrong.

FFA loot absolutely destroys the social aspect of this game, and makes it a lot harder for communities to form. Without communities, players will not continue to play games for extended periods. Making instanced loot, or just making the system less FFA, will allow communities to form, because people will actually interact instead of just hoarding all possible loot.

Picking up loot is not a question of skill, it is a question of a players latency. Before you repeat that it's their own fault for having bad internet, GGG have 3 servers. THREE. People closer to where these servers are situated will have an innate unfair advantage in grabbing loot.
Last edited by EndOfEnds#7547 on Mar 11, 2013, 10:51:00 AM
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Crackmonster wrote:
You dont get it - masses will flock to the easiest option and they will never turn down the choice of making things more easy and mindless

In the end they will bring their own downfall just like Diablo 3 and the whole of Blizz, not understanding why - they just wanted it to be easier and more mindless


What the heck is wrong with you people? How many times do I have to say it? I'll try again in all caps....

THIS GAME ALREADY HAS PRIVATE PARTIES, WHICH IS THE EASIEST WAY TO PLAY THE GAME!!!

NON COMPETITIVE PUBLIC PARTIES CHANGES ABSOLUTELY NOTHING, PRIVATE PARTIES WITH FRIENDS WILL STILL BE THE EASIEST WAY TO PLAY THE GAME.

LOOTING OPTIONS DOES NOT MAKE THE GAME ANY EASIER AS A WHOLE AND PEOPLE WHO WANT LOOTING OPTIONS DO NOT WANT AN EASIER GAME. ITS A PLAYSTYLE CHOICE.
Standard Forever
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EndOfEnds wrote:

GGG, I urge you not to listen to these hardcore FFA-defenders. They claim that keeping the loot system as it is will be better for the longevity of the game - this is just plain wrong.

FFA loot absolutely destroys the social aspect of this game, and makes it a lot harder for communities to form. Without communities, players will not continue to play games for extended periods. Making instanced loot, or just making the system less FFA, will allow communities to form, because people will actually interact instead of just hoarding all possible loot.


+1
IGN: Wrathmar * Paulie * Client
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Crackmonster wrote:
GGG i advice you not to listen to this whiners

They are the same group who cry nonstop in Diablo

They will find something new to cry about, until they face up to the fact that they have to improve their own skill or the world will continue to "give" them the shortest straw in the draw.


This has nothing to do with skill. But keep pretending that it does. Oh, didn't I ask some of you to come pvp with me? How come no one is answering?
Standard Forever
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EndOfEnds wrote:
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FFA loot absolutely destroys the social aspect of this game, and makes it a lot harder for communities to form.



lulz..

If anything this encourages players to form actual teams and seek out friends to play with.
Last edited by Vooodu#7002 on Mar 11, 2013, 10:58:53 AM
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Vooodu wrote:
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EndOfEnds wrote:
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FFA loot absolutely destroys the social aspect of this game, and makes it a lot harder for communities to form.



lulz..

If anything this encourages players to form actual teams and seek out friends to play with.


So by discouraging party play in public games, you're encouraging party play in private games? If the loot system stays as it is, we're just going to have a huge split between FFA and anti-FFA, even larger than we have now.

And you've all said it before - people might join no ninja parties and stick to the rules, but once an exalted or unique drops, your "Friends" will turn on you.

Do you really want to argue that having your high-value items stolen by friends (I'm using the term stolen under the assumption that you are respecting the original names on loot in this party) encourages a social aspect in the game?
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Vooodu wrote:
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EndOfEnds wrote:
.

FFA loot absolutely destroys the social aspect of this game, and makes it a lot harder for communities to form.



lulz..

If anything this encourages players to form actual teams and seek out friends to play with.


Only because it's bad.
The exact same thing can be said about something like a 2 sec delay on every action in public games.
Last edited by Sickness#1007 on Mar 11, 2013, 11:06:25 AM

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