Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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Crackmonster wrote:
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mibuwolf wrote:
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Crackmonster wrote:
That's all there needs to be said bout those nabs.
You're just a wordier Vooodu. Maybe you could explain why FFA should remain? There are plenty of people in this discussion who are happy with FFA because ninja looting isn't hard at all; it's just not fun.

The system needs changed for reasons other than "qq". If you can't see past that and you like to insult others instead, then I've nothing left to say to you. I'm not even sure why you're in this thread IF that's all you want to do.

It's really hurting the discussion if all we get is:

A. Don't listen to X GGG because my opinion is superior.

B. Listen to me GGG because I know what this game needs.

No, no no. Please don't do this. If you're going to be upset about something, then please add something concrete to your suggestions/comments to give us something to actually discuss. Otherwise it would just turn back into one big insult-fest.

We can respect each other and disagree at the same time. Believe it or not.


I have already explained why it should remain; it drives the gameplay forward, intensifying the motive to improve your personal performance.


This sentence means nothing....at all.

Instanced loot intensifies the gameplay experience and moves your motive forward, since you can concentrate on performing well in combat instead of hoovering loot.

See? Same BS but with an actual point.

Anyway, dont explain why FFA loot should stay, EVERYONE agrees it should stay. Explain instead why there should not be an option so everyone can play as they like?

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Life is more interesting when it vibrates, with ups and downs, than it is when you seek to be constant all the time.


Life maybe, but video games? Never. I cant think of a single game that was improved by the fact it pissed off its players.
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
Last edited by GhostlightX#1022 on Mar 11, 2013, 8:45:51 AM
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Crackmonster wrote:
Everyone who cant handle FFA because it hurts them too much to lose something they thought should be theirs, maybe should consider D3.


Why? Especially since this is a Beta, and the devs have specifically asked for feedback, and loot is obviously a major issue. Pretty sure what people should do is give their feedback as requested and ignore trolls like you.
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.
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SeikenZ wrote:
Oh hey, it's you again. The guy who couldn't think of anything constructive last time and resorted to petty comments instead.

Oh hey, it's you again. The guy that didn't bother to read if i had previously "anything constructive" to say, repeated over and over again. From page 200 or whatever it was when i joined the discussion.

I'm tired of repeating the same bullet proof logic over and over again just because some new ffa fanboy lover comes here guns blazing with usually the same irrational, illogical, strawmens and FUDs argument type.

Indeed, ggg have brainwashed you really well. Cultists.
Last edited by mobutu#5362 on Mar 11, 2013, 8:43:24 AM
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You're not in some carebear land where everyone around you is a trustworthy bloke willing to rub your back, you're an exile on some godforsaken island. This is how GGG envisioned their game.


Haha, indeed. Survival of the fittest in this land of the outcast. Some can't handle it.

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1. Desync - While you might be clicking your loot, your character just won't pick it up. This has happened to be plenty of times, despite being right on top of the loot on my screen.

2. Player blocking - People may use themselves, or skills such as frost wall to block you from obtaining your loot. You might laugh at this, but it happens a lot in public parties.

3. Latency - I'm sure your argument to this will be "QQ get better netz u d3 nubface", but I am personally located in Australia, and the servers give me a best latency of around 200ms. Sometimes when loot drops in my name, people will pick it up before the timer is even finished on my screen.


I have told you before, once you learn to let go and dont let it get you down, you will realize chances are equal for all. Think people of the world are tards? Create a thread looking for trustworthy people to play with instead of playing with complete randoms all the time and wonder why they arent appeasing you in any way they can.

Masses cannot let go, they do not understand what is really just upon them and will cry to change things that hey getting mad at. It is just the way it is.

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No point in talking to you anymore. You can sit in the group of pretending that this game is at all difficult or that your loot clicking skills are even remotely impressive. Have fun.


Fine. You can the sit in the group pretending there is no survival of the fittest and that its not the better players who positions themselves right for their own and others loot, having spent their knowledge to build a character that can do exactly that.

Go on, keep telling yourself ur da man.

All that needs to be done, is slightly (very slightly), reduce the length of the loot timer, while at the same time making it show only to the owner until it has ran out. The issue i see is everyone just swarm up and around an item when it drops, preventing the player from clicking it, and also in reality giving him at max 1 sec to react to it before its too late since everyone are all over it waiting for the timer to expire.

Believe it or not, you will have longer time to react to your own item like this, even if the timer is slightly shorter, and less time will be spent by all waiting for any timers at all.

EDIT: It should be said that i actually become convinced they made a good choice in D3 with player only loots. I was thinking along the way of nabcakes... i was thinking.. well why not? What is the difference?

And my realization when i first played this game was swift and descisive. It drives the gameplay forwards at an intense pace. It creates memories and thereby past and glory for PoE. It's superior to snoozefest loot systems made for people who scared to step up to the game.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on Mar 11, 2013, 8:49:23 AM
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Crackmonster wrote:
Everyone who cant handle FFA because it hurts them too much to lose something they thought should be theirs, maybe should consider D3.

[/quote]

It’s not your place to tell GGG’s customers to leave.
IGN: Wrathmar * Paulie * Client
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mobutu wrote:
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SeikenZ wrote:
Oh hey, it's you again. The guy who couldn't think of anything constructive last time and resorted to petty comments instead.

Oh hey, it's you again. The guy that didn't bother to read if i had previously "anything constructive" to say, repeated over and over again. From page 200 or whatever it was when i joined the discussion.

I'm tired of repeating the same bullet proof logic over and over again just because some new ffa fanboy lover comes here guns blazing with usually the same irrational, illogical, strawmens and FUDs argument type.


Because it's logical to look up what a specific person said, who comes off as random douche, 500 pages ago, right? How is getting some of that grief resistance going along?
Domination:
Lvl 58 Power Siphon Witch
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SeikenZ wrote:

No I didn't miss it, I just didn't pay attention to it in my post because it was based on assumptions. The assumption that I believe "that the game is competitive and therefor FFA loot is good". What is wrong or good doesn't matter, it's based on opinions and in this case GGG's opinion is that they want FFA for their game.



Your assumption is a logical fallacy.

http://en.wikipedia.org/wiki/Circular_reasoning
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SeikenZ wrote:

What do you want me to say about "Group play with friend"? It's still competitive, yet most "friends" abide by self-made lootrules, because they are friends.


Your "analysis" of group vs solo play is not really valid if you ignore "group play with friends" aswell. It's atleast not interesting nor relevant.
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wrathmar wrote:
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Crackmonster wrote:
Everyone who cant handle FFA because it hurts them too much to lose something they thought should be theirs, maybe should consider D3.



It’s not your place to tell GGG’s customers to leave.[/quote]

I am not telling them to leave, i am telling them is is a hardcore action RPG, and maybe they were better of with the softie D3 if they can't build competitive characters and proceed to whine wanting to ruin the fun for everyone because they cant deal with it.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
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SeikenZ wrote:
Oh I'm open minded, the game will probably not be ruined with the amount of mainstream people who dominate the world, but it will certainly open the doors for more of these "convenient" or "modern" mechanics such as that you don't have to worry about anything at all anymore, because the game makes sure that you don't have to experience the feeling of "loss" in any way, that it will ultimately bring the game to such a level that it won't be different anymore.


http://en.wikipedia.org/wiki/Slippery_slope
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You can the sit in the group pretending there is no survival of the fittest and that its not the better players who positions themselves right for their own and others loot, having spent their knowledge to build a character that can do exactly that.


Holy shit gameplay, Batman!

I prefer to position myself to best confront the enemy while supporting my team mates, while they do the same. Maps go quicker and smoother and with few deaths when people focus ob combat and play well.
Did you know level 91 is the halfway point to level 100? This means that a softcore character dying ONCE at level 85+ can lose many days of progress.

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