Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

I've been playing as a ranger for a while now, and I've noticed that even with a longer timer if you're far away items are still stolen even when I try and grab them pretty much instantly after they are dropped. This happens mostly with orbs.

I do agree that making the timer even longer would just make people wait longer for items that aren't being picked up... Though here's what I suggest:
Increase (or stop) the timer when the owner tries to pick it up. (Start the timer again when the player walks away from the item.) If you click it too late, and the timer has already run out, you weren't paying enough attention.

This way the timer will never be too short for the player to pick up the item, and people won't have to wait very long for items that won't be picked up by the owner.
Possibly the easiest and most satisfying way to fix this would be to rework the way parties are formed...

Rather than a party panel that lists all parties in the difficulty, list parties on the waypoint, so that you can always join a party that has its leader is in the instance you're looking to join...

The fix for looting, while maintaining FFA loot-competition and the grief-play that this enables while maintaining no method for opting-out of the system that the majority of all people in the universe despise: Allow the "instance owner" to flag the instance for PvP, then allow them to declare someone an enemy and attack them. So, if you're soloing, you can go to your newly-reworked social panel and open your instance to friends, who would be auto-joined to your party upon entering your instance, and/or open your instance to invaders, who would be flagged as a red-dot on your minimap and you would be able to attack them and vice versa.

the way it currently is, some asshole joins your party and starts ninja looting, it's a very impotent feeling because you have absolutely no course of action other than a textbox. Not my preferred method for handling a conflict.. Enabling the players to deliver street justice to those they feel have wronged them is absolutely essential if you're trying to foster adversity among players. Otherwise, all you're doing is trolling your player base.

While this idea is not refined and is not the way i would truly want the problem to be addressed, it would, at least, offer something players could do about being griefed.
My words are poetry and thus not subject to spellcheck or the laws of grammar.
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Chickenchop wrote:
I have a possible loot solution that I don't think has been mentioned specifically but is based on several ideas already mentioned.

What if all items had short unnamed loot timers (3-5 seconds) and infinite (as large as the screen) pick up range? As soon as you click on an item it disappears on your screen or changes color (the game tells you that you have laid claim on the item so you don't spend the next couple of seconds madly clicking on the item). After the timer is up, the item is randomly distributed to one of the people who clicked it. If only one person clicked the item then he gets it. If no one clicked the item then it just sits there FFA.

The advantages of this system are that everyone has a chance to get an item that wants an item regardless of range, latency, and reflexes. People would have no excuse for not being able to get items. It also makes people have to pay attention and stops people from sitting around waiting for the loot timer to end. Pathing issues and other obstacles to getting to the loot would be eliminated. Pickit bots would also not have much advantage due to the fact that the average player should be able to adequately compete against them. This would also eliminate the feeling of having an item stolen because everyone has a fair chance and the items have no names.


I like your idea, GGG could tweak it slightly but yeah. As Traockl said, solves a lot of problems.
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TremorAcePV wrote:
I find it sad people can't appreciate the developers vision for this game and it's world.

The gameplay mechanics must reflect said vision, or it won't feel right.

Oh, and we've been over this. Any talking in this thread is venting. Suggestions are moot.


proof of this? also most people do appreciate the devs vision, just asking for some options.
"
prowesss wrote:
Enabling the players to deliver street justice to those they feel have wronged them is absolutely essential if you're trying to foster adversity among players. Otherwise, all you're doing is trolling your player base.


ninja, lawl, disconnect

-

GGG, making the players hate each other with a loot competition system is plain stupid. The POINT of grouping cooperatively is TO COOPERATE, not to clamour over one another. Isn't this obvious?

If in doubt, think "how is this fun?" and nothing more. No "blady blah mechanics of the world" nonsense. Do the humans in their chairs have fun with this mechanic?

Build a little mechanic in the game which, when a person's orb expires and it's taken within 0.00001 seconds, prompt a survey to ask if the player enjoyed their wonderful game experience.

What do you think the answer would be?


What if item ownership is not seen by others until the item expires?

What if item ownership never expired?

What if players could turn off the display of "garbage" drops (however they defined it), so they can concentrate on things they might actually want?

I mean[GARBAGE ITEM]it's[GARBAGE ITEM]not very[GARBAGE ITEM]fun trying to[GARBAGE ITEM]do something when[GARBAGE ITEM][GARBAGE ITEM][HAHA CAN'T HAVE THIS]you can't see[WHOOPS WAS YOURS NOT ANYMORE][GARBAGE ITEM]what's happening.
"
spiralofhope wrote:
"
prowesss wrote:
Enabling the players to deliver street justice to those they feel have wronged them is absolutely essential if you're trying to foster adversity among players. Otherwise, all you're doing is trolling your player base.


ninja, lawl, disconnect

-

GGG, making the players hate each other with a loot competition system is plain stupid. The POINT of grouping cooperatively is TO COOPERATE, not to clamour over one another. Isn't this obvious?

If in doubt, think "how is this fun?" and nothing more. No "blady blah mechanics of the world" nonsense. Do the humans in their chairs have fun with this mechanic?

Build a little mechanic in the game which, when a person's orb expires and it's taken within 0.00001 seconds, prompt a survey to ask if the player enjoyed their wonderful game experience.

What do you think the answer would be?


What if item ownership is not seen by others until the item expires?

What if item ownership never expired?

What if players could turn off the display of "garbage" drops (however they defined it), so they can concentrate on things they might actually want?

I mean[GARBAGE ITEM]it's[GARBAGE ITEM]not very[GARBAGE ITEM]fun trying to[GARBAGE ITEM]do something when[GARBAGE ITEM][GARBAGE ITEM][HAHA CAN'T HAVE THIS]you can't see[WHOOPS WAS YOURS NOT ANYMORE][GARBAGE ITEM]what's happening.


I would prefer them to implement controls for players to be able to define the types of items they want to see and controls for party leaders to define how loot is distributed... possibly a shared inventory with roll-for-loot mechanics? Round-robin looting?

I personally HATE FFA loot. I have never encountered a problem with people stealing my shit but I have been yelled at by someone who thought that I stole his drop (i gave it to him). I don't group very often because of the loot-mechanics.

I don't believe in creating conflict among players in this fashion... In my honest opinion, I think the devs have some really messed up ideology if they think that enabling grief-play (outside of PvP combat) should be part of any gaming experience.

It's one thing to enable grief play... But to ensure that the victims of grief-play have nothing to do but complain... That's actually borderline psychopathic.. And to sweep the thousands of players who DO complain (<b>THE INTENDED AND EXPECTED CONSEQUENCE OF THEIR OWN DESIGN</b>) into one neat, easy-to-ignore, thread crosses deep into the realm of sociopathy.
My words are poetry and thus not subject to spellcheck or the laws of grammar.
"
cheeseheads wrote:
Proof of this? Also, most people do appreciate the devs vision, just asking for some options.


Which are contrary to their vision.

Also,

Spoiler
"
Charan wrote:
I really hate this thread. It's pathetic. Sure, it's necessary but it's definitely not doing any good. Do you really think a mod let alone a dev is going to read this much? Not even I would, and that's saying something. We've already made clear that we're locking all loot system threads except this one -- why do you think that is? It's certainly not because this is the one thread GGG is going to take into account when deciding what to do with the loot system. It's because if we close this, another will just be opened.

All you're doing now is venting and eating each other's tails. Which is fine by us, clearly you all wanted a space in which you could do that.


"
prowesss wrote:
Spoiler
I would prefer them to implement controls for players to be able to define the types of items they want to see and controls for party leaders to define how loot is distributed... possibly a shared inventory with roll-for-loot mechanics? Round-robin looting?

I personally HATE FFA loot. I have never encountered a problem with people stealing my shit but I have been yelled at by someone who thought that I stole his drop (i gave it to him). I don't group very often because of the loot-mechanics.

I don't believe in creating conflict among players in this fashion... In my honest opinion, I think the devs have some really messed up ideology if they think that enabling grief-play (outside of PvP combat) should be part of any gaming experience.

It's one thing to enable grief play... But to ensure that the victims of grief-play have nothing to do but complain... That's actually borderline psychopathic.. And to sweep the thousands of players who DO complain (<b>THE INTENDED AND EXPECTED CONSEQUENCE OF THEIR OWN DESIGN</b>) into one neat, easy-to-ignore, thread crosses deep into the realm of sociopathy.


And yet here you are, assumedly playing their game.
Last edited by TremorAcePV#7356 on Mar 7, 2013, 7:51:45 AM
Anyone who calls themselves *ace* on a forum is instantly a D-bag with nothing valid to contribute to any facet of society. Promptly f*ck yourself in the *ss with a pineapple.

edit: language censored to protect the innocent. But seriously, Ace, all you're doing is being obstinate.
My words are poetry and thus not subject to spellcheck or the laws of grammar.
Last edited by prowesss#1785 on Mar 7, 2013, 8:06:40 AM
Group play is already a 100x better than solo play if you want to easily progress through the game. You can't have everything, progress and 100% of the loot. If you want safe loot, play solo. If you want safe progress, play in groups. That's how I look at it.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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prowesss wrote:
Anyone who calls themselves *ace* on a forum is instantly a D-bag with nothing valid to contribute to any facet of society. Promptly f*ck yourself in the *ss with a pineapple.

edit: language censored to protect the innocent. But seriously, Ace, all you're doing is being obstinate.





"
prowesss wrote:


The fix for looting, while maintaining FFA loot-competition and the grief-play that this enables while maintaining no method for opting-out of the system that the majority of all people in the universe despise: Allow the "instance owner" to flag the instance for PvP, then allow them to declare someone an enemy and attack them.




The majority of people don't give a shit about the loot rules. So do everyone a favour and replace the pineapple with your mindest, ideas and perceptions. Feel free to choose any hiney you want for the slam dunk.



But seriously... PVP over random loot drops? Do you really want to go there?


Because all you are doing is opening the door to PKin. People like me would make 100% pvp builds and jump from game to game looking for squishy/sensitive people like you to torment.


IS that what you really want? If people like you are sooo butthurt over people picking up random drops in FFA games. How much more would you enjoy a nice PUB stomp pkin for a little bit more salt on the wound.

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