Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

I just want something done so:

A. stop getting called ninja

B. no more NINJA = KICK groups

C. topic is finally laid to rest

D. I get more loot options if I so desire to change things up

E. I play with friends and this timer shit doesn't really help us at all.



Either go instanced, or FFA. No in between. Give us an option to go with either is fine as well, but yea... I don't like timers.
IGN: Mibuwolf
"
mibuwolf wrote:
I just want something done so:

A. stop getting called ninja

B. no more NINJA = KICK groups

C. topic is finally laid to rest

D. I get more loot options if I so desire to change things up

E. I play with friends and this timer shit doesn't really help us at all.



Either go instanced, or FFA. No in between. Give us an option to go with either is fine as well, but yea... I don't like timers.


lol... Il drink to that.
"
Vooodu wrote:

...I've dropped over $200 bucks on my girlfriends account. My only complaint is GGG needs to stop putting out mirco-transactions because shes loves that shit. And i have to always buy it for her. She always gets what she wants, that bitch :D


Bottom line... shaaaaaaad up.


yeah...sure. she must be driven by maternal instict then.

Bottom line : shutup, if you dont have anything of interest and value to add to this thread.
Which in hundreds of pages you didnt.
competition game mode / loot allocation: http://redd.it/18eodl

modular item crafting:
http://www.pathofexile.com/forum/view-thread/387738
http://redd.it/1emvm9
"
DisorderedMind wrote:
"
Vooodu wrote:

...I've dropped over $200 bucks on my girlfriends account. My only complaint is GGG needs to stop putting out mirco-transactions because shes loves that shit. And i have to always buy it for her. She always gets what she wants, that bitch :D


Bottom line... shaaaaaaad up.




if you dont have anything of interest and value to add to this thread.
Which in hundreds of pages you didnt.


...Lol.

So basically you jump in and tell me that because you "THINK" i have not supported GGG with cash my opinion is null and i should 'shut up'.

Well, you where wrong. I've probably spent waaaaaay more then you.

Also, if you don't like what i have to say. Ingore me. Alot of people agree 100% with what i say and some don't agree at all.

As if i care...

I don't structure my posts to cater to you. Thats how i roll.




Last edited by Vooodu#7002 on Feb 20, 2013, 2:38:03 PM
Well, just as i expected.Noone can answer my questions and prove me wrong.

You are just like politicians who repeat the same thing over and over again, ignoring what people really say.

Once again you just turned the conversation into a child fight.


Vooodu says ;

"
"Only hackers and scammers can steal you stuff. Items on the ground are not 'your stuff'.

That timer is yours... But onces the timer is gone. Guess what? Its anybodys."


Then why is there a timer that doesn't really help with anything ? Why is the looting system not pure ffa ? Wouldn't it make the game more like D2, more cutthroat ?





Stop repeating horseshit over and over again and try reading my previous comments and answer them.
Only reason that you are avoiding my comments, shows you that you can't really go against anything i say logically.



I'm going to explain how the current loot system works. One. More. Time.

The name that goes on the timer is based on a combination of distance and lag (and some other third thing that I don't know).

It's to create an even playing field. The problem is that lag is not constant. Sometimes there are spikes, so if you have a spike the moment an item drops, you can get your name on the timer even if you are right on top of it, rather than the ranged player behind you.

The name on the timer is the person with the LEAST chance to get it. That way, everyone theoretically has a chance. This fails practicaly, but not the point.

The current loot system does not distribute loot accordingly, it was made to give everyone a level playing field in a FFA loot system.

Meaning that it's intention was never to make sure the guy who's name was on the timer get the loot, but that no one should get it before he had a chance to.

Example of how this theoretically would work:

Loot drops. One player is far away and has a bit of lag. These two combined are greater than any other member of the group. His name is put on the timer. The time is set, considering his distance and lag, so that the moment before he gets to it, the timer ends. This means that everyone, assuming it's a good item, are on top of the item at the moment the timer ends and everyone has an even chance of getting it.

This means that your name on the timer does not make it yours. It only means you are the most disadvantaged person at the moment the item dropped. This changes sporadically as lag is not a constant, so if the person with the lowest chance to get the loot suddenly loses all lag the moment after the loot drops, he will get it before the timer goes off defeating the purpose of the timer.

That's how it works. That's why it's not a good system.

You can call it "yours" all you want. Until it's in your hands, timer irrelevant, it's not yours.

Now, I don't know what the third thing is that goes into it, but I came up with this understanding of the loot system based on posts by GGG. So dispute it if you want, but it's how it works.
Last edited by TremorAcePV#7356 on Feb 20, 2013, 3:09:05 PM
That's all well and good, but it's still a half-assed, bullshit system.
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TremorAcePV wrote:
You can call it "yours" all you want. Until it's in your hands, timer irrelevant, it's not yours.

It doesn't really matter whether they designed it to be a fair loot distribution system or not. What matters is that the majority of the community treats it that way. Intent is all well and good, but the game is about the players, and a great many players seem to like the idea of allocated loot. They like the idea so much that despite the current system being quite bad for that purpose, they still use it as such. Hence all of the "no ninja" groups.

From the suggestions I've seen in this thread, I think the one I like the best is that the person who creates the group simply chooses either instanced or FFA loot, as an option. That way the people who like racing for drops can join FFA groups (and potentially get more than their share of loot - or not), and the people who don't like racing for drops can join instanced loot groups.

I know I'd only ever do instanced loot. When I'm playing a map I don't want to be worried about loot, I want to be focused on killing the mans.
"
Crizaig wrote:
GGG might be against instanced loot because they don't know how to add it into the game...


*builds an epic game with tons of instance related events and such*

*Can't introduce instanced loot*

Talk about Phailure. (Spelling intentional)

Question: Does Piety's spikes and sound files occur on all player's screens when two players walk up to that event when one has already seen it and the other hasn't?

If not, then that means it's instanced between players within an instance (Instanception). If that's true, loot can be instanced the same way. Only, it'd be a bit more complicated than the equivalent of an event such as that.
The solution for loot timers is pretty simple.

Increase the timer to say, 20 seconds.

Either that, or just remove the timer altogether.

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