Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
Behold the cycle of ignorance.
" Then the answer that always follows. " Then the denial of the truth. " Like ive been saying. The majority of people complaning about loot are just whiney, stupid entitled brats. Im not trying to be a pick about it, but common. They think loot timers means their 'property' and fail to understand its concept. How is that anyone elses fault but theirs? Ninja this and ninja that but they constantly fail to see all the facts. So, what ever. While people who can't compete for loot due to actual physical problems i feel for. Everyone can keep on cryin' for what its worth. :D Last edited by Vooodu#7002 on Feb 20, 2013, 4:47:50 PM
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Just so you know as for a new player, I have been totaly discouraged by the loot system. How is it that I dont deserve any loot when I am contributing the same way to the game as the others in the groop, yet it is decided that they have more money and therefore better computers/connection that i cant participate in the looting.
This game went for me into a "stupid diablo 3 drm allways online idiocy" thanks to the discriminating loot system. So dont expect me to see my credit card for and online game that i cant play in group. |
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" ...Hey new player. That loot on the ground is for every one. Not just you. Thats the 1st rule of POE fight club. Play alone if you think you deserve anything. Also, don't complain about shitty PCs. Its not anyone elses fault buy yours for not upgrading your PC. They have many other games other thier that would fit your needs and PC problems. Thats they way it is... |
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" Correct. The botton line is... the new guy complaining about loot is whats wrong with games these days. Cater to poor scrubs and you get Diablo 3 in one week tops. This game is already pushing the fine line of becoming Diablo 3 with no pvp toggle and no real world vs world pvp like diablo 2 had. Also the game needs to add town entrances that are not instanced like diablo 2 had when going into the Blood Moor. Careful GGG your pushing your luck already. Last edited by TheScientist#6379 on Feb 20, 2013, 5:12:26 PM
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" If the vast majority of the player base fails to understand the system, is that because the vast majority of the players are stupid or "at fault," or is that because the system is poorly conceived/designed/implemented? To borrow an example from urban planning, because it is something I know a bit about: Suppose I design a park, and I put the sidewalks in some way that really makes sense to me, but the vast majority of people want to travel between two points which I haven't connected in a straight line via a sidwalk. So, they just walk across the grass, and wear a path down. Are they failures for not understanding how the sidewalks work, or am I a failure for not recognizing the needs of the people I was designing for, and putting a freaking sidewalk there? |
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" they complain about the (in fact) half-arsed and contra-productive looting system or let's call it looting-philosopy, and just because you're diggin it doesn't mean it's good as it is now, a polished turd is still a turd you know? sometimes also your current ping decides if you getting your loot or not, so it's often past game-design and also network and server dependent. Not to mention, a ranged char risks his XP even more than a Melee just to get his loot in tight situations. half-arsed and contra-productive, is still half-arsed and contra-productive, no matter if you like it or not. I root also for two options: FFA or Instanced and we could finally move along. - Best Signature Ever -
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Now you guys are just being excessively harsh.
You're right. But stating the truth will just hurt people at this point. Since it's obvious they will never learn. Augino, the question is: Do you deserve loot? You decide what the answer to that question is. If it's yes, get in there and get some loot. That's what you are supposed to do. |
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" The Boldened part was important to me. This game was made for hardcore players by hardcore players, kind of a motto, I guess. It evolved beyond that, but not the point. That, and the developers have said, explicitly, what the loot system is. FFA. If the masses can't get that, who's problem is it then? And you are comparing apples to oranges, though they seem similar, they aren't really. Simply put, because the timer will serve it's purpose regardless, as long as the system works (it doesn't, not the point), but the sidewalk will only serve it's purpose if the people use it. We get no choice in using the timer, so it's different. And btw, where I get my understanding of the loot system is the following quote from Chris in the first post on this thread. " The bold part is what the timer is for. That's also where I got how the timer is allocated from. Chris said in this thread (use the GGG post button on the side of the forum to see the GGG posts) that who it's assigned to is random, but, there is no true random in computers, and, considering the timer's purpose and how it works, what I suggested makes the most sense for choosing who gets the allocation. In optimal conditions, it is an allocated (shared) loot system. But only, exclusively, in optimal conditions. And even then, it's allocated to the people who are farthest away or lagging the most, or whatever combination of the two. Optimal conditions don't exist in this world. So, either way, it's FFA. Edit: Further examples of what the loot system is... " That's in the same post. Immediately after he said it was originally FFA. So, considering the boldened parts, I am left to assume that the only thing that changes between the original FFA and our current system (that post is 2 years old, and yet we have the same system as then... interesting) is the timer. That's the only change. Since the timer is the only change, and the change was made to fix the "legitimate problems", then the change (timer) must be based on the problems (lag + distance). That, and the system was originally FFA, and now it has a timer that was added to fix those two problems. No where, in that, does it imply sharing loot. Or allocation of loot. Or anything similar. Thus, the loot system is not shared or allocated, but FFA with a timer to give everyone a level playing field in the FFA arena. Last edited by TremorAcePV#7356 on Feb 20, 2013, 5:51:44 PM
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" You need to regain perspective here, Vooodu. You are way out of line -- heck, this whole thread is a mess and we mods tend to treat it like some sort of neutral zone in which people can squabble meaninglessly. But yes, there have been complaints about you. Your stance is valid and I personally agree with it. Your method of taking that stance is utterly disgraceful. What you've failed to remember is that just because someone doesn't agree with you doesn't mean they're 'bitches' or 'whiny'. That isn't tolerated here and you've been with this community long enough to know it. We turn a blind eye to this thread because we know that something has to be done about looting (not because it's wrong but because people won't shut up about it) and we know that there is much venting to be done. You are not venting anymore. You are abusing. Five days timeout for you to catch your breath, maybe play the game for a bit and generally cure you of this forum myopia. If I like a game, it'll either be amazing later or awful forever. There's no in-between.
I am Path of Exile's biggest whale. Period. |
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" saw a mod post and thought finally, finally someone from ggg is gonna give some input to a 600 page thread where so many people have expressed the want for change. But no, this elephant just gets fatter and fatter. |
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