Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

Seems like GGG is shying away from a debate with the community regarding this issue.


Such an attitude doesn't look so good in my book IMHO.
- Best Signature Ever -
"
BestUsernameEvar wrote:
Seems like GGG is shying away from a debate with the community regarding this issue.


Such an attitude doesn't look so good in my book IMHO.


I think it's great. I want them to make the game they want it to be. Hardcore.

People will leave no matter what decision they make. If they accomodate the hardcore players (or those who deem themselves such), the softcore will leave. Vice versa as well.

I would prefer they choose hardcore as I identify with that.
"
TremorAcePV wrote:
"
yastru wrote:

looting someones items in a group specificaly named no ninja is not being hardcore, its being a jerk. at least in my book.


Well, yes. But what most people want is choice. Options. The ability to play the game how they want to.

... This gives choice. Maybe I want to be a jerk. (I don't, but for the sake of arguement.)


if u want to be jerk u can, without any repercusions cause looting system is in favour of jerks.
which would be easily solvable by giving option to party creator for increase or decrease of loot timers. people who like to know they dont have to jump instantly to loot while being pummeled by monsters you were fighting till that second can play with other likeminded people. people with another preference can play with other likeminded people.

just to clear it up, im not sayin everybody who likes ffa is jerk. just those who fit the description above.
just, ffa is not my cup of tea, it largely contrasts to my opinion what teams should be doing and that is fair play and teamplay and yet i am forced to run around opening chests, waiting for timers to expire so i can take somebody elses loot and generally play extremely selfishly just because everybody else is playing that way due to lack of options.




A stranger like no otherther,
Faced the wall of the Umbra,

@Yastro
"
TremorAcePV wrote:
"
BestUsernameEvar wrote:
Seems like GGG is shying away from a debate with the community regarding this issue.


Such an attitude doesn't look so good in my book IMHO.


I think it's great. I want them to make the game they want it to be. Hardcore.

People will leave no matter what decision they make. If they accomodate the hardcore players (or those who deem themselves such), the softcore will leave. Vice versa as well.

I would prefer they choose hardcore as I identify with that.


Why not keep both? They have the means to. You can pull a Bioware and stick to your "vision" or you can listen to the feedback.

GGG's decision though.
IGN: Mibuwolf
"
mibuwolf wrote:

Why not keep both? They have the means to. You can pull a Bioware and stick to your "vision" or you can listen to the feedback.

GGG's decision though.


What do you mean "both"? One is exactly the opposite of the other. To have what softcore players wants takes away from what hardcore players want. And Vice Versa.

To choose one is to shun the other. There is no "both".

If softcore gets what they want (i.e. loot system choice beyond FFA), that takes away from hardcore as it offers an out for the game.

Any form of offering an "out" to how the game is played takes away from any form of "hardcore" aspect the game has.

That doesn't mean hardcore is against choice in general, it just means it's against that choice being softcore.
Last edited by TremorAcePV#7356 on Feb 19, 2013, 7:11:46 PM
"
TremorAcePV wrote:
"
mibuwolf wrote:

Why not keep both? They have the means to. You can pull a Bioware and stick to your "vision" or you can listen to the feedback.

GGG's decision though.


What do you mean "both"? One is exactly the opposite of the other. To have what softcore players wants takes away from what hardcore players want. And Vice Versa.

To choose one is to shun the other. There is no "both".

If softcore gets what they want (i.e. loot system choice beyond FFA), that takes away from hardcore as it offers an out for the game.

Any form of offering an "out" to how the game is played takes away from any form of "hardcore" aspect the game has.

That doesn't mean hardcore is against choice in general, it just means it's against that choice being softcore.


its not being softcore, its not being a fuckin jerk. if u jump on some player unique while he is fighting monster that could have killed you thats hardcore ?
or is maybe waiting in back for people to kill mobs and then jump on their loot without doing anything to contribute to a fight.

and is truly hardcore to see 4 people standing on single item while mobs pummel them waiting for timer to expire.
A stranger like no otherther,
Faced the wall of the Umbra,

@Yastro
"
TremorAcePV wrote:
"
dodosuke wrote:


[Everything you said]



I care for empathy. Trust me on that, but, at the same time, you have to understand.

This game was made to be cut throat. It's it's purpose. It's the atmosphere of the world (Wraeclast). That's how the devs made it. That's how they want it.

"It's not a competition" (paraphrased). But it is. That's the point. That's what the devs want the world to be. They want us to fight over loot. They want us to feel like we could die or have our crap stolen at any moment.

That's the nature of the game.

If you don't like it, get out. I say that not because it's how I want it, but it's how THEY want it. They being the devs.

If you want empathy. If you want a game that doesn't have competition. Go elsewhere. This isn't the place for you.

And I want it that way too. This isn't a game about compromise. It's about fighting to win. Period.

Edit: You can give feedback, and discuss what you don't and do like in the game.

My problem is when you ask the community to agree or even attempt to with what you say when it's so against what the game is about.


Another "period" user, like it actually adds weight to a broken argument.

The rehashed dead end cut-throat argument.

Oh look we are back again to morons who still try to push it as a one way or the other design not an option.

Yes, you heard the self serving geek nobody, everyone who doesn't want an anti social loot system can just fuck off and leave the game to rot with a few elitists who want to grab more than their fair share.
Last edited by Pinchyskree#6347 on Feb 19, 2013, 7:16:45 PM
and yeah, maybe i play the wrong game if i dont want to compete against my party mates and instead work with them toward common goal.

why is that softcore to you mr hardcore man ?
A stranger like no otherther,
Faced the wall of the Umbra,

@Yastro
"
TremorAcePV wrote:
"
mibuwolf wrote:

Why not keep both? They have the means to. You can pull a Bioware and stick to your "vision" or you can listen to the feedback.

GGG's decision though.


Any form of offering an "out" to how the game is played takes away from any form of "hardcore" aspect the game has.


you offer loot options. (previously stated in this thread).

The people who liked having no loot timers are once again happy.

The people who hated the previous timer system can increase the timer to their needs and won't "leave the game".

You gain customers, and lose no one. That is the compromise. That is how you can keep 'both'.
IGN: Mibuwolf
Will you guys just stop writing down the word "hardcore gaming" and "ffa loot" together ?

If I don't ever think about looting another player's item, would that make me a softcore player ? No.

So they are nowhere near related.

You don't even lose your character when you die in hardcore.What hardcoreness are you talking about ? I guess looting an item before the item's owner do is the new hardcore, good job you are so skilled.

Hardcore players are hardcore players.FFA supporters are just something else.

Thank you.

Report Forum Post

Report Account:

Report Type

Additional Info