Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
" Ya, because anyone who doesn't share your point of view and shares the devs point of view is ignorant and lacks knowledge.. XD IF anything you are the poster child in this thread of why there should be no instanced loot. I feel bad for people who simply 'CAN'T' compete for FFA loot in public games due to physical reasons. Or for people who simply don't enjoy competing for FFA loot. Its people like that who i think have a good point for an instanced loot toggle. But for people who think that everyone is "LOOT WHORES" and "NINJAs" and "STEAL" their drops. I have not pity for people who whine constantly. You deserve nothing. Anyone who thinks loot on the ground belongs to them should be ingored and laughed at. No change is needed for these people. Last edited by Vooodu#7002 on Feb 18, 2013, 4:33:46 PM
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" I came here to play a game, not for a damn vision. |
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" All games start with a vision. Thats how it works. Some visions are created by people who enjoy making good games. And the rest are vision of DOLLARs signs by some corporate investors playing the field. |
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" I agree if you have visions please see a doctor. To get back to being serious: Having a clear design in mind when creating a game is commendable. Blindly sticking to it even after it has obviously failed is not. But I don't see GGG doing that. They said they are debating the issue. The people who blindly stick to a failed design are those who lash out at everyone who posts ideas for the changes, GGG said they are debating. I beat cruel, ruthless and merciless and all I got were some maps.
XBone: the beginning of the end. |
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" Obiviously failed is not a fact tho... Alot of people people have no problem with FFA loot simply don't feel the need to defend it constantly. Theres a few people who simply can't compete for FFA loot. The rest are bunch of whiney entitled freaks who never stop complaining about NOT GETTING drops after the loot timer expires and expect everyone in public games to play by their rules... Including the devs. Obviously, you can't please everyone... People who attempt to do this end up failing. Last edited by Vooodu#7002 on Feb 18, 2013, 5:00:48 PM
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" If you compare the number of players with the number of public groups you'll notice that only a minority is using the FFA loot-system. The rest is either playing solo or playing with friends/guild-members and sharing the loot for mutual benefit. That's why I'm calling it failed, only a minority is using the system in a way that's close to the vision. Now obviously I cannot have the actual numbers. Full parties are not shown. Nor would I claim to have actual numbers of how many private parties share loot in a certain way. And I'm not doubting that there are those who enjoy FFA. I'm and not whining either. At this point I don't really care anymore because I simply never play in public groups. What I *do* care about is seeing this game thrive and succeed. That's why I'm advocating changing the loot system. I beat cruel, ruthless and merciless and all I got were some maps.
XBone: the beginning of the end. |
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What i hate about the system (except the fact that because of latency I can't loot a thing) is the fact in a combat orientated game you can't focus on group combat because everyone midfight sprints if anything drops hoping for a chance to loot it.
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" +1 The thing is, though the wish of the devs to create some additional "loot tension" is understandable, the way it got realized is not. Its a poor design choice, only affecting public parties and leading to poor gameplay. The question is, if everyone in a private party can circumvent their idea of "loot tension" if wanted. Why exactly has it to stay at public parties? Just because casual players dont have the long friendlists needed to pick from? The easiest solution of names staying on allocated item -> changes afaik nothing in the overall game mechanics at all. FFA fans give a shit, whose name is written somewhere. The only difference is, that lootPerName, "lets focus more on fighting and check the loot afterwards" parties get the means to enjoy the game. Its still ppl choosing by their own, how they like their party gameplay to be. The only difference is, that they dont know each other yet. Too bad, that no devs is answering why the above is a possible threat to their ideals. So either they realize that their wish for loot tension is somewhat illogical and not constructive, or they stick at it, in this case no suggestion about different options will work for them. you will need to define a new better system, which has the competition in it, they originally wished for. but even this, will still only affect public parties. if interested in a possible idea doing so, please read the post in my signature. Atm i only got a handful of opinions about it. competition game mode / loot allocation: http://redd.it/18eodl
modular item crafting: http://www.pathofexile.com/forum/view-thread/387738 http://redd.it/1emvm9 |
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People who are trying to defend this loot system are complete ignorant people.I said this once and I'm saying it again.
"Not everyone has fast connections to servers or ultra fast computers.I think you forgot considering this before praising ffa loot". You know what defending this loot system means ? It means "screw people with not so good connections and computers, screw people who actually do dps and focus killing bosses". The only case you defend this is that you either a ninja and like stealing other people's items or you simply don't care about the rest of the community. For evolution's sake, this is not survival of the fittest, this is just a game.We are not thieves, we are here to enjoy the game. Last edited by dodosuke#6531 on Feb 18, 2013, 6:01:02 PM
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I think the current loot system is good because if you don't like ninjas it encourages you to communicate and find more or less a constant group of buddies. That's easy, it's usually enough to exchange a sentence with someone to know if they're an idiot or not and therefore decide if you'd like to party up with them. Thankfully, so far, most people I've interacted with have hugely astonished me simply by not being dumb and on the contrary in some cases outright clever or funny.
So in this point of view, FFA bolsters the community in its own way and the casual player who spends an hour every two days playing has to do is be involved in global chat or actually talk to his party and then send friend requests. Although it's completely unrealistic playing PoE only an hour every two days, this is the worst case scenario. The only problem left here is if the casual player doesn't want to find any PoE-buddies to play with. In which case solo is a perfectly viable option all the way through the game allowing for a completely free pace. Complaining about ninjas in random parties and unwilling to take any action yourself (spelling out for dummies: attempting to communicate and make buddies) is straight up idiotic. How can you expect any positive results without taking any action? Apart from complaining in a 600 storey thread repeating previously 60 times posted statements which in some strange way is still imagined as legitimate feedback when there's more drab and weep than logical thought. I guess I'm ignorant. The horse has been beaten. Last edited by prazius#5631 on Feb 18, 2013, 6:26:21 PM
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