Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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wrathmar wrote:
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raz415 wrote:
LOL, just saw the destructoid interview. "loot tention", my sides. Devs will be feeling wallet tension by the end of the year if they stick to their awesome views on what brings tension into an ACTION rpg.


When was the destructoid interview?


Yesterday
http://www.twitch.tv/destructoid/b/367425090
Comments on Loot Tension just after 44 minute mark
New word for griefer/ninjas/people who just take everything they get:

LOOT WHORES

This describes their behavior better then ninja/griefer in my opinion.
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Magus_Coldfire wrote:
New word for griefer/ninjas/people who just take everything they get:

LOOT WHORES

This describes their behavior better then ninja/griefer in my opinion.


Already used the word Loot Whores in my previous posts...and it is copyrighted.

You owe me $0.25 Canadian. ;)

But I have used it before you pal :P
If you think I care what you think, you need more of a life than I do.
my suggestion was

http://www.pathofexile.com/forum/view-thread/130129

, wont hurt this much mh?
Kitava have mercy on your soul.
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vlaxogomenos wrote:
I needed so much a better bow, so i went with some parties to bosses. But as o ranged char. i was always far away. And parties have lag. And lag leaves no time to respond. So after several fights i lost 3 rare bows and thank god one player gave it back to me when i asked him. The other 2 just said "you should be quicker" even though they didn't need it. So, the loot system is a problem for me as well.


This.
I'm done with this game for now.
I have been playing since closed beta and this has always been my issue.
I love playing ranged characters, but once you get into a party and the loot explosions from bosses get bigger I feel like I'm being crippled by the system.

Half of the time my ssytem will start lagging the hell out once a boss is downed and all the loot appears and by the time I get a good loot at what dropped people already stole what was originally marked as my drop.

I've been stuck with the same shitty low level bow for days now and every time a rare bow drops someone lootwhores it.

I understand perfectly well why the devs made it the way they did and what they intended to do.
But if this is the only way it's going to be it's clearly not my game, because it's not how I like to play (cooperative vs competative).

I don't need instanced loot, I just want different loot options that a party leader can sett (like increasing the time before it becomes FFA)
Last edited by DragonGuard#4095 on Feb 15, 2013, 12:14:34 PM
"Loot Tension" is code for "We don't actually know how to make a genuinely difficult game, so we're going to create artificial tension in our game by allowing the assholes in our community to delay character progression of everyone else."
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XCodes wrote:
"Loot Tension" is code for "We don't actually know how to make a genuinely difficult game, so we're going to create artificial tension in our game by allowing the assholes in our community to delay character progression of everyone else."


this...
letting community fix your game is never a good sigh
When you judge another, you do not define them, you define yourself
Last edited by killbilly#2346 on Feb 15, 2013, 12:28:29 PM
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killbilly wrote:
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XCodes wrote:
"Loot Tension" is code for "We don't actually know how to make a genuinely difficult game, so we're going to create artificial tension in our game by allowing the assholes in our community to delay character progression of everyone else."


this...
letting community fix your game is never a good sigh


Technically it is just 'feedback'. It's part of the design process and from there they decide 'What can we do to resolve this issue and make our customer happy?'. We aren't fixing the game. They are. We merely tell them X is wrong, Y is wrong, here is why we think Z is not working right.
IGN: Mibuwolf
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mibuwolf wrote:

Technically it is just 'feedback'. It's part of the design process and from there they decide 'What can we do to resolve this issue and make our customer happy?'. We aren't fixing the game. They are. We merely tell them X is wrong, Y is wrong, here is why we think Z is not working right.


Yes, feedback that is going on for two years now, without any proper response of GGG. It is getting pathetic. Why don't they speak out for what they are going to do. Does it stay FFA or does multiplay get a non-FFA option, besides FFA. It is that simple IMHO.


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mibuwolf wrote:
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killbilly wrote:
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XCodes wrote:
"Loot Tension" is code for "We don't actually know how to make a genuinely difficult game, so we're going to create artificial tension in our game by allowing the assholes in our community to delay character progression of everyone else."


this...
letting community fix your game is never a good sigh


Technically it is just 'feedback'. It's part of the design process and from there they decide 'What can we do to resolve this issue and make our customer happy?'. We aren't fixing the game. They are. We merely tell them X is wrong, Y is wrong, here is why we think Z is not working right.


i was referreing to the "community made it harder via loot grief"
i know we do not fix the game :P
When you judge another, you do not define them, you define yourself

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