Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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Vooodu wrote:
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killbilly wrote:


Indisputable fact #3. Jay wilson got fired cause he tried the same thing. He tried to dictate what fun is for a player, he sayed that players do not know what fun is and that HE came to introduce us the term fun..


Well, from what i read Jay Wilson never got fired. He got hired to a new project.


And he left the Diablo name a broken down, watered down, dumbed down piece of shit..:D

Diablo 3 is almost and on-rail, arcade style kids game with an auction house.


I think comparing anyone from GGG to D3 devs is kind of insulting...lol



we arent' doing that...in fact i believe that Chris is much more better than jay wilson....
you guys are the ones who imply that GGG is a stubborn company with stubborn devs who want to "stick to their plan amd vision, who care about the players if they do not like it they can shove off from here"
When you judge another, you do not define them, you define yourself
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Xavderion wrote:
What I'm saying is that even people who have more fun playing with FFA loot would play with instanced loot because it's easier.

So the self-entitled-and-selfproclaimed-pro-elitist-harcore-players-of-them-all would choose the "easy" way?
I can't believe that! lol

I guess this will show their true care-pink-bear nature while taking off the fake varnish of their selfproclaimed hardcoreness.

I'm pretty sure all the players who really love ffa will still play ffa.
Also i'm pretty sure your statement is nothing more than FUD.
Last edited by mobutu#5362 on Feb 14, 2013, 3:52:22 AM
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Crizaig wrote:
Why can't I loot this dead baby?

He is not dead, he is exiled.
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Juggernaut448 wrote:
You work somewhere with that grammar? With everything you say I can hardly believe you're out of high school, or even then middle school.

Not all of us are english natives so dont attack them for being so.
The loot system needs some serious reworking. There's been countless times when someone or a group of someones work tirelessly to bring down a monster, and all the good loot are instanced towards someone who spent their whole time running around like a monkey contributing zero. Hell, sometimes the player wasn't even on the screen and comes rushing in to gank the fruit of everyone else's hard labor.

They need to at least add a check where if you didn't contribute much towards bringing the monster down, or you aren't even on the screen, you don't get the drop.
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Omnivore61 wrote:
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tinghshi wrote:

Yes, because options will make people happy, and happiness isn't hardcore enough for this game.


Aha! You have become enlightened!

I hate to throw a dampener on my own cause, but I have very sincere doubts that we will ever see any form of instanced loot or even loot options in this game. The developers have a, to me at least, very flawed definition of the phrase 'cut throat feel' and happily go about mixing PvP elements into an otherwise PvE game. They actual do not seem to care what anyone except hardcore ex-Diablo fans think, nor do they seem to care if they lose potential customers because the game lacks, and actively discourages, the core of social gaming in the wider MMO community.

Thousands of posts over a year later, and the latest comments by anyone connected with GGG shows they are still talking timers ffs. Worse, if you read the comments by them, you will see that they actively promote what nearly any other game developer would call anti-social griefing behavior both with respect to the looting system and elsewhere.

Well, it is their game, it is their right. Those of us who wish to not take part in 'cut throat feel' aka 'griefer heaven' need to shut up and play solo. Or alternatively, form a large association outside of the game and play in groups only with like minded people. I say large association because of there are two leagues and many time zones to consider. Like that is a realistic option - so solo it is till boredom do us part.



I would not give up hope on loot options. The current comments by the Devs indicate that they are 'discussing player feedback on loot options'.

IGN: Wrathmar * Paulie * Client
Unfortunately I have the same feeling/opinion as Omnivore61 regarding the devs approach on this.
I've been reading almost all their posts and inputs, officially or not, for a long time since closed beta and its very easy to see their stance on this.
They are reds on their core feeling regarding loot. Biased on this.
So it would take nothing short of a miracle for them to considerably change the current loot system.
They are also closely surrounded by the so called self-entitled-hardcorers-extremists and unfortunately the opinions of this group are very important to them.
Anyway, we'll see, but the realistic way on this would be a very conservative stance from them.
So I really doubt we'll see important changes.
And from my point of view they'll never implement a instanced-loot-option.

Oh, and regarding the latest statement from the lead dev, "discussing player feedback on loot options", i would not put much hope on that.
They can anytime come and state: "We have discussed the loot system/option and we strongly believe in ffa bla bla bla" or something like that.
Stating they are "discussing it" it doesnt mean that they gonna alter/change it.
Last edited by mobutu#5362 on Feb 14, 2013, 7:19:45 AM
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mobutu wrote:
And from my point of view they'll never implement a instanced-loot-option.

So that means, that PoE will loose 90% of the players after they reach Level 70+
If thats the goal of GGG, keep the loot-system as it is.
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Godan1975 wrote:
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mobutu wrote:
And from my point of view they'll never implement a instanced-loot-option.

So that means, that PoE will loose 90% of the players after they reach Level 70+
If thats the goal of GGG, keep the loot-system as it is.


amen, apparently they shouldnt' care cause they have the "pro-hardcorezz" to back them up
When you judge another, you do not define them, you define yourself
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Godan1975 wrote:
So that means, that PoE will loose 90% of the players after they reach Level 70+
If thats the goal of GGG, keep the loot-system as it is.

While what you have stated is a theoretical possibility, it remains to see what is going to happen in the future.
I strongly believe in loot-options, I believe both ffa and instanced as extremes can coexist in this otherwise very good game. And we also have the middle ground to cover ...
After all, i've been playing this on an off for the last one and a half year. Despite only ffa-loot i kept playing it and i didn't left. So far.

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