PoE 1 PC servers are restarting in: .
They should be back up in approximately .Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
" So are you suggesting that the timer should be based upon how much IIQ and IIR a character has equipped? IGN: Wrathmar * Paulie * Client
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" Feedback = QQ? The loot system is a big problem for seemingly a lot of people. Beta is the time to fix issues and design flaws. | |
" No. IL in group play must provide LESS loot than solo. It must work off the same mechanics as FFA. Since there is only a 50% IIQ boost per player, you would get less loot. Same as now. And its funny you say no one here wants free loot on the ground, yet that's exactly what you're asking. |
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" Unfortunately it's an argument without an end, much like religion or what have you. People either are for it or against it and changing it either way will continue to result in one side complaining and another side defending. At this point in the argument I wish they'd just change it, so it's a few less threads I have to pass through with people complaining about having gear "stolen" from them. |
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*deleted*
Last edited by AceNightfire#0980 on Feb 13, 2013, 11:32:48 AM
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" No, it would provide the same quantity as FFA loot party play...divided by the number of party members. So a 6-man IL party would get the same quantity of loot that a 6-man FFA loot party would get, it's just that each player in the IL party would only ever see 1/6 of the total loot. This way you get the speed and safety of party play while also getting your "guaranteed" loot, but would never have the opportunity to "steal" anything else. |
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" No one, I repeat NO ONE is asking for free loot on the ground. We are happy to have to kill the monsters to earn it. What we do not want is to have to compete with other players over it. I do agree that an IL option should have the same total amount of loot drop for a group that the current system does. No more, no less. If such an option were offered, I would gleefully take. Hell, I have unspent store points in the hopes I'll be given the offer to pay for a private league with IL options. In a very grind heavy game the death penalty equates to...more grinding.
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" The lootmechanism could be like this: - There is a total chance that an item is reserved for you at 50% (if you play solo, it doesn't matter) - FOR EVERY PLAYER in the party, this percentage gets divided. To sum it up: -- 1 man party = 100% (doesn't matter if 50% reservation, because you are alone anyway) -- 2 man party = 25% reservation chance for everyone and 50% for no reservation -- 3 man party = 16,66% reservation chance for everyone and 50% for no reservation -- 4 man party = 12,5% reservation chance for everyone and 50% for no reservation -- 5 man party = 10% reservation chance for everyone and 50% for no reservation -- 6 man party = 8,33% reservation chance for everyone and 50% for no reservation - That means NOT EVERY RARE/UNIQUE ITEM is reserved! Only 50% are and the number of partymembers reduce the percantage for everyone. - But now there are some people who have for example more quantity and rarity. If we wouldn't change the percantages equal to the amount of rarity they posses, then only the others would benefit from the rarity/quantity this guys bring in the party, while the guy himself does't benefit from his own stats as he would if he plays alone. - Example: If we have a 2 man party and one has +50% item rarity, while the other guy has +100%, then the guy with +100% should have a higher chance for item reservation. I would calculate it like this: --> For the one with 100% item rarity: 25%*(1+50/100)=37,5% Reservation Chance --> For the one with 50% item rarity: 25%*(1-50/100)=12,5% Reservation Chance --> + when the person has MORE percent and - if the person has LESS percent compared to others - As you can see, if you add the numbers, they result in 50% again, while the one with more rarity will more often get the reservation compared to the one with less rarity. I'm bad at math, so excuse me if the formula looks silly. But there should be no problem to make a formula where you can easily calculate who has which chance for reservation. :) I think this would be really fair |
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" Who is asking for that? That's crazy. Standard Forever
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Loot drops less per person, per mob in a party, currently, but this is offset by the party killing faster than you'd kill solo (along with more mobs to kill). Instanced loot could actually end up with MORE loot per person (assuming no iiq/iir on anyone, for a static base to compare) compared to solo, if the party is efficient in killing, or less if they aren't.
How Fusings Work: http://www.pathofexile.com/forum/view-thread/38585/page/3#p1451934 IGN: TheHammer Last edited by TehHammer#0539 on Feb 13, 2013, 11:37:55 AM
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