Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

"
Laststranger wrote:
people still taking my shit.... should have increase the loot timer little more.


Either do this or make the loot truly FFA. In both cases though you are going to see people focus less on combat and more about making sure they grab any good loot that may appear.

Maybe more loot could drop and the system could roll to see who can take it. Really though the problem I see is that combat is being interrupted. Loot > Combat to just about everyone and these timers seem to cause a bit of frustration.

In other words, IL may not be necessary if there was just 30% more drops or so and instead of timers just make it so that a certain player is entitled to an item for 1-2 minutes, else it is FFA.



or we could pull a WoW and make everything a /rtd "roll the dice" :P

Would more options satisfy the issue maybe?

Group leader could control the loot rules & the browser could symbolize which group has what rules, etc.

Just a couple ideas I could think of.
IGN: Mibuwolf
Last edited by mibuwolf#7946 on Feb 13, 2013, 12:16:43 PM
Have been playing more parties lately, and some of them have been amazing experiences with very good people!

But then there are the other cases. I understand what the developers want the game to be, and how they hoped the timer would eliminate the problems of lag etc.. But it still doesnt deal with jerks in a party.

When your in a 6 memeber party and the fighting is fast an furious, how can you stop fighting and run to every thing with your name on it. I was in a group farming the docks, in my case for xp, so it wasnt all that big a deal, but I was not able to pick up one yellow with my name on it. I would be in the middle of melee with my Maruader, see something with my name on it, at which point I could completely stop fighting and move to and grab the item, or I could continue to fight, the point of the game, then try to get it. On the other hand there were a couple of people in the party that hovered and picked up eveything as soon as they could.

If the timer system is to be kept, please set the timer longer. Your goal of wanting it to be kind of cut throat is ridiculus consdiering lag and that some people just leech off of others in the party and contribute nothing but taking items that others should have.
I don't want to have to stop fighting just so I get a fair share of the loot.
It's been about 100 pages since I last chimed in.. and since every new post is just a regurgitation of already mentioned opinions and ideas...


...


I like it as is. After 1 year+ in CB and now playing OB with random pugs, I think FFA is part of the game.

On the average week I'd say I spend a little time playing approximately 3-5 different games. At no time am I thinking about one game should be more like another. If I want a different gameplay experience I play a different game for a bit. I'd much rather do that than try to convince the devs of each individual game to cater to my personal desires whenever I'm in the mood.
" ... to let them know the game isn’t going to be very fair from here on out."
- Qarl
"
Panda413 wrote:
It's been about 100 pages since I last chimed in.. and since every new post is just a regurgitation of already mentioned opinions and ideas...


...


I like it as is. After 1 year+ in CB and now playing OB with random pugs, I think FFA is part of the game.

On the average week I'd say I spend a little time playing approximately 3-5 different games. At no time am I thinking about one game should be more like another. If I want a different gameplay experience I play a different game for a bit. I'd much rather do that than try to convince the devs of each individual game to cater to my personal desires whenever I'm in the mood.


there is no cater to personal desires, moods, gameplay experience or whatever else...
we arent' try to convince the devs we are here cause dev called us and asked feedback about the looting system

"
Chris wrote:

This is a concept based on feedback only. It's not locked in stone, but we like the direction it's going in.

What do you guys think about this suggestion? Please don't just post "allocated sucks", or "I won't play if it's free-for-all".
When you judge another, you do not define them, you define yourself
"
AceNightfire wrote:

The lootmechanism could be like this:

- There is a total chance that an item is reserved for you at 50% (if you play solo, it doesn't matter)
- FOR EVERY PLAYER in the party, this percentage gets divided. To sum it up:

-- 1 man party = 100% (doesn't matter if 50% reservation, because you are alone anyway)
-- 2 man party = 25% reservation chance for everyone and 50% for no reservation
-- 3 man party = 16,66% reservation chance for everyone and 50% for no reservation
-- 4 man party = 12,5% reservation chance for everyone and 50% for no reservation
-- 5 man party = 10% reservation chance for everyone and 50% for no reservation
-- 6 man party = 8,33% reservation chance for everyone and 50% for no reservation

- That means NOT EVERY RARE/UNIQUE ITEM is reserved! Only 50% are and the number of partymembers reduce the percantage for everyone.
- But now there are some people who have for example more quantity and rarity. If we wouldn't change the percantages equal to the amount of rarity they posses, then only the others would benefit from the rarity/quantity this guys bring in the party, while the guy himself does't benefit from his own stats as he would if he plays alone.


I like you original idea with the extended timers and the ability to clear ownership. The way that I am reading your newest suggestion is that 50% of loot is dropped with no ownership and the remaining 50% is reserved based upon who has the highest IIR/IIQ. I feel that having some uniques reserved and some not would be inconsistent.

If IIQ/IIR would affect the timer it should be a percentage increase. So if a player has a combined IIR/IIQ of 100% their loot timer would double. This would provide players with control over the system and reward the players that wear MF gear.
IGN: Wrathmar * Paulie * Client
Last edited by wrathmar#4456 on Feb 13, 2013, 12:30:52 PM
So what do you IL guys think about a system where your timed loot is completely invisible to other players as long as the timer is up? Would that be a good compromise?
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
"
Xavderion wrote:
So what do you IL guys think about a system where your timed loot is completely invisible to other players as long as the timer is up? Would that be a good compromise?


ggg will decide not us
unless the timer is long enough to not enforce people to STOP dpsing and run like headless chickens for the orb i am fine...but i am not dev lol

but if they go to the way of "invisible items" why not change it to IL completely and solve all the looting issues ?

what you guys have against IL in the first place? you hate cause diablo3 have it?
When you judge another, you do not define them, you define yourself
"
wrathmar wrote:
"
AceNightfire wrote:

The lootmechanism could be like this:

- There is a total chance that an item is reserved for you at 50% (if you play solo, it doesn't matter)
- FOR EVERY PLAYER in the party, this percentage gets divided. To sum it up:

-- 1 man party = 100% (doesn't matter if 50% reservation, because you are alone anyway)
-- 2 man party = 25% reservation chance for everyone and 50% for no reservation
-- 3 man party = 16,66% reservation chance for everyone and 50% for no reservation
-- 4 man party = 12,5% reservation chance for everyone and 50% for no reservation
-- 5 man party = 10% reservation chance for everyone and 50% for no reservation
-- 6 man party = 8,33% reservation chance for everyone and 50% for no reservation

- That means NOT EVERY RARE/UNIQUE ITEM is reserved! Only 50% are and the number of partymembers reduce the percantage for everyone.
- But now there are some people who have for example more quantity and rarity. If we wouldn't change the percantages equal to the amount of rarity they posses, then only the others would benefit from the rarity/quantity this guys bring in the party, while the guy himself does't benefit from his own stats as he would if he plays alone.


I like you original idea with the extended timers and the ability to clear ownership. The way that I am reading your newest suggestion is that 50% of loot is dropped with no ownership and the remaining 50% is reserved based upon who has the highest IIR/IIQ. I feel that having some uniques reserved and some not would be inconsistent.

If IIQ/IIR would affect the timer it should be a percentage increase. So if a player has a combined IIR/IIQ of 100% their loot timer would double. This would provide players with control over the system and reward the players that wear MF gear.


Ah now I understand what you mean. Yes, that would be possible too. But the percantage should also increase the chance of getting a timer at all. Because if it's still random who gets a timer and who not, all the player with less MF gear will benefit from those who wear MF gear.

A possibility would be that rares/unequipes are ALWAYS with a timer (100%) and that the MF gear increases the chance for who gets the timer and who not (but in the end everyone has the chance for the timer). That was eliminate the inconsistency you are worrying about. So if everyone had 0% IRR, everyone would have 16,66% chance for a timer. And if someone has more MF gear, then it would increase his chance of getting a timer while the chance for everyone else with zero MF gear is decreased.
Last edited by AceNightfire#0980 on Feb 13, 2013, 12:42:18 PM
"
killbilly wrote:
"
Xavderion wrote:
So what do you IL guys think about a system where your timed loot is completely invisible to other players as long as the timer is up? Would that be a good compromise?


ggg will decide not us
unless the timer is long enough to not enforce people to STOP dpsing and run like headless chickens for the orb i am fine...but i am not dev lol

but if they go to the way of "invisible items" why not change it to IL completely and solve all the looting issues ?

what you guys have against IL in the first place? you hate cause diablo3 have it?


I don't like full IL because it feels like playing in your own instanced bubble and your group members are just more or less clever bots. I think that making items invisible as long as the timer is up and maybe upping the lenght of the timer by ~20% would solve the most problems since people wouldn't rush to your items and wait there until the timer runs out and you would have much more time to react and pick your loot up (20% more time + the time your group members need to react and get to the loot so really plenty of time).
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.

Report Forum Post

Report Account:

Report Type

Additional Info