Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
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Why not do it like blizzard did? everyone can see only their own loot instead of the diablo 2 style where everyone wants to grab everything they can while the items barely have room to show up on the screen. If they want to trade, they can write it in chat and link the items etc. Trading 2 unidentified items because they may be better for one-another shouldn't be such an extreme case (i.e. when people don't have enough scrolls to identify the items).
This will lower the incentive to play in huge parties every time(with bonuses to item quantity and quality) and instead encourage trade! It will completely eliminate ninjas also. There won't be a need for timers on loot (that most surely contribute a lot to the desync; as well as the idea of stuns - it needs rework so that it doesn't involve the server anymore, provided it does at the moment - send the damage amount from the enemy and let the client deal with the rest). Last edited by CrusaderRO#2158 on Feb 13, 2013, 7:52:07 AM
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" We can your point? Doesn't seem like I'm the clueless one, as I tend to form complete sentences. At any rate, seeing rage on the forums is great - It Warms my heart. " RAAAAAAGE! Just because you don't agree with an opinion doesn't mean it's pure fanboy-ism. Learning how to argue and seeing others opinions without going into complete crazy mode may suit you. Last edited by Elynole#2906 on Feb 13, 2013, 7:56:51 AM
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" I had this idea too, but I don't think GGG will implement this. While I would like to get MY stuff, the problem lies in the calculation of item drops. If you have a party, all the rarities and quantities are calculated as ONE BIG NUMBER. So the question is, who gets which item then? Should EVERY player get tons of items? How should the game decide who gets the orange drops? This wouldn't work, because if everyone then gets tons of items, the market would be full with unique equipment and orbs... So if we decide that every player gets his own items, then we must assura that every player gets less items as well (and that would be frustrating in the end I guess, because it feels like there are not much drops). |
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" +1 |
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" Wrong! I'm a burning arrow templar with pretty tough fps and syncronization issues. I'm lame at grabbing. But i'm also an old d1/d2 player who just don't beleive this looting system is so hard to get used to. Ppl were already playing decades without demanding their drops. And making a crazy solo-farmer toon with high MF is not hard all, not even for casual players. PS.: I'm pretty sure "stealing" was not the word you were looking for. Edit: Maybe i should check how looting in d3 works. It might be B*****'s fault making this many coplainers. I wouldn't be suprised since the MMO communities turned into c**p after the release of WoW. Might be the same here. Gonna check it today. Anyways i don't insist to use the "lame-old" looting system. A similar system like Mythos have would be also great. I'm just shocked about how many ppl raging about this. Last edited by prh#1855 on Feb 13, 2013, 8:09:16 AM
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" While it worked in d2, games today are much more popular. This game is free, it does not have p2w and therefore alot of kids are playing this game ninja'ing everything they get without the respect for other players. You can't compare the D2 situation with PoE at all, the communities are just TO different to say "if it worked in D2, it would be in PoE too". PoE is the perfect example that this DOESN't work, even WITH the timer people tend to take everything they can grab, without giving others the chance. I personally HATE the feeling walking around with random people. You can't depend on them, mayne lure like 50 enemies towards you and then run away (or just die). Especially if you play with randoms and fight a boss. The moment the boss has 1-2% life left just sux, because you already see how everyone is running close to the boss monster just to get the stuff that will be dropped in 2-3 seconds later... This game needs a system to make it fair for everyone. I started to play HC lately just because the HC community at mid and high levels is SO much better! People move forward carefully, people talk with another and share items. This works perfectly even with random people... |
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" +1 IGN: Wrathmar * Paulie * Client
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" I like the way you approach this question. And also thumbs up for the sophisticated post! Btw yea greedy ppl makes this feature bad. For example if i grab some rare and someelse ask me if it's good or not, i immedietly indentify it and link it in the party chat. If he needs it i give him with no hard feelings, unless i really do want that item. This happened so many times before with so many different items. People just need to realize that it's not a single drop which makes them rich or poor. A single item can mean only an alchemy fragment for you, but a bad-ass upgrade for some1 else. Last edited by prh#1855 on Feb 13, 2013, 8:21:18 AM
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" Compute the numbers as everyone was playing solo. Simple as that. No need to compute one big number as you put it, but one number for each character in the party. Computationally this is negligible since the player number from the party is a constant, and no matter how well/bad they compute the item drops, that constant is not gonna make a difference. " But back then there weren't so many players overall. Nowadays there are far more, far more experienced, and where there is quantity there will be a LACK of quality (in this case in terms of "humanity - fairness"). If everyone thought like you, we'd never evolve. We'd be stuck in whatever world certain people want us to live/play. So please try and give us independent loot. I bet it's going to take quite a lot of pressure off of your support team lol :) and the older the game gets, the more people will join and the more kids are going to not care about ninja looting etc. Also please remember that not everyone has (good) friends to play with and for them (and me) pubs are the only solution. If you add everything up, i believe you'll do more good than bad. And this is evolution. |
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" Yeah and especially in default mode this is a huge problem. People play kamikaze because dying means nothing to them, but most of the time they benefit playing like that, because they always get all the items. And kids are greedy today. While D2 took place on a time were games weren't that popular and mostly played by older people, today every 10 year old kid plays the game (if a 10 year old is reading: I have nothing against you, it just means that there are alot more gamer with very different personalities - good and bad ones [sadly mostly bad...]). Look at League of Legends. This game has already over 70.000.000 people registered. Diablo 2 didn't even had 1/10 of that numbers I guess. A mechanic that worked in the past like in D2 doesn't mean it will work in the future too. That's like saying "why do we need internet? In the past everything was fine with letters and telephone!" But everyone knows that our ecnomy wouldn't work anymore without the internet. And the same goes for PoE. In D2 the lootmechanic was perfect for the people who played that game. But because of the totally different community, this mechanic doesn't work anymore and playing with random people just feels bad, because most of the time everyone loots all the stuff and you need to do that too (even if it is against your attitude) because you don't want to leave a dungeon empty handed. The resulting feeling is just frustrating, because it is against your personality and it feels bad if someone loots a item he doesn't need, while it would be very usefull to you (maybe you were searching for it WEEKS now!). |
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