Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

FFA loot isn't an issue, it simply alters how you play the game as everyone is subject to the same rules and mechanics.

Start by replacing your 2H mace or spell shield with a real shield containing elemental resistances to increase your survivability. DPS isn't important, being able to survive running into a pack of mobs in order to pick up an item is.
Secondly, mobility and area denial are vital. You should have leap slam as a skill on your skill bar while keeping a leap slam compatible weapon in your alternate weapon set. This allows you to jump across gaps, through bars and escape fatal situations. You could replace this with lightning warp but the cast time is longer and your group members will notice your lightning warp animation.
Frost wall is mandatory if you are a ranged class, even a ranger should make sure to have lvl 1 frost wall equipped. You can use it to protect your own items from being ninja'd as well as acquiring a few extra items to make up for the items stolen by others. Remember that the duration has been nerfed so you'll have to keep recasting it. The good news is you can have multiple walls up simultaneously so don't hesitate to cage group members in a triangle to protect your loot. Frost wall synergizes well with leap slam, if a melee is running ahead to open chests you can frost wall a doorway and then leap across it.

There are a few extra tips to minimize your frustration with the loot system. Play on a large resolution to avoid having your screen filled with item names after a boss dies. Press Z frequently to relocate the item name labels to prevent your character from running somewhere to pick an item up while it's actually in another place.
Make sure that you are the first one to create/enter a new instance, this will create the instance on your selected gateway. If you are an American playing with Euro players and you let them create the instance, you'll be at a ping disadvantage. As an American you should in fact choose the Australian gateway to maximize your ping advantage over Euro players (obviously choose US gateway when soloing). Make sure to clear your inventory and refill your flasks when the boss is about to die, play defensively and focus less on dps as the boss nears death. You want to avoid dieing or being forced to run away just as the boss is about to die. If you're melee prepare to deal with "friendly fire" frost walls intended to get you killed by the boss.
Last edited by User7328#6999 on Feb 10, 2013, 3:53:39 PM
I feel playing in a group of *random* players is strongly discouraged in this game, cos if you are not 100% focused on loot 100% of the time you end up getting nothing, literaly. The only way for group play is with ppl you know and trust or by playing alone.

I only onced got back item that i needed and was taken from me ( i play ranged ) and it is not worth the time on chat to get it back. This experiance got me thinking it was not fun. For the time im not saying im gonna quit the game, but im mostly playing alone and will see how far will this take me and how long will it be fun to play by my self. I do have ppl to play with, but the lvl difference made us play each for himself and even in group of 3 and more, there is almost no way to see exacly who took it in group of mobs with everything flashing, still combat,...

Loot timer should start when all the members in party are out of combat and is time to loot. Looting in the middle of combat is slacking and other members are carrying the most greedy ones.

Something needs to be done about it, the way it is, is solo play only, or only with ppl you know and no public games in any way.
Simple solution : do not show loot timer for other party members.Only the character that gain loot.

(But the timer stays the same)
Last edited by Nkrid#5258 on Feb 10, 2013, 5:12:30 PM
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Aixius wrote:
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ziggro wrote:
Yeah, i cant farm in parties, couse i ALWAYS get 300-500 MS latency in party, and playing solo i always get 150MS, so, even with the timer, i cant get my loot, sometimes i can see a player get my orb BEFORE THE TIMER is over(due latency probably).

So, i've been farming the docks from level 62 to 66 soloing, couse i cant pick up jack in party, found 1 upgrade that is not that good, i dont even think u can call an end game item, and ONE chaos orb found.

so i tried some party, and even with me clicking spamming the items with my name, i lose them.

Im getting tired of farming and get nothing, i dont wanna gear to be easy to get, but i wanna to be able to solo farm since the system sucks.


That's because this is an online game and it's designed for players with a reasonable ping. Ever play a FPS that tries to compensate for players with ultra-high ping? It screws it up for everyone. 300-500ms latency is not a "playable" ping for playing with other people and you should not expect any online game to be designed for it.

I get 70-100ms ping even playing while tethered to my cell phone, so I can only imagine what kind of connection you're playing on. You should be happy with single player and call it a day; your dissatisfaction has nothing to do with the loot system.


yeah sure blame the players...seriously...and even with the reasonable 200ms you still lose loot cause of ping...
as for your mention on FPS cool story bro but in fps there are gazillion of servers and even hosted in your own country....since when PoE is FPS??

seriously get some facts straight please FFA Defenders i am bored to death to read in all your answers the same repeated BS

" this is not your game, go away"

you cant' make that call can you ?? GGG will make that call
When you judge another, you do not define them, you define yourself
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Nkrid wrote:
Simple solution : do not show loot timer for other party members.Only the character that gain loot.

(But the timer stays the same)


this will solve what??
When you judge another, you do not define them, you define yourself
Yea the desync thing is pretty annoying. I can literally run to an item and spam click and the timer runs out before I am recognized, inevitably resulting in the guy camping the drop getting it. Frustrating, although at these low levels its not a huge deal.
I enjoy random grouping. I might get flamed for saying this but I actually thought instanced looting was one of D3's few good decisions.
www.jeffbradleyphotography.com
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killbilly wrote:
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Aixius wrote:
"
ziggro wrote:
Yeah, i cant farm in parties, couse i ALWAYS get 300-500 MS latency in party, and playing solo i always get 150MS, so, even with the timer, i cant get my loot, sometimes i can see a player get my orb BEFORE THE TIMER is over(due latency probably).

So, i've been farming the docks from level 62 to 66 soloing, couse i cant pick up jack in party, found 1 upgrade that is not that good, i dont even think u can call an end game item, and ONE chaos orb found.

so i tried some party, and even with me clicking spamming the items with my name, i lose them.

Im getting tired of farming and get nothing, i dont wanna gear to be easy to get, but i wanna to be able to solo farm since the system sucks.


That's because this is an online game and it's designed for players with a reasonable ping. Ever play a FPS that tries to compensate for players with ultra-high ping? It screws it up for everyone. 300-500ms latency is not a "playable" ping for playing with other people and you should not expect any online game to be designed for it.

I get 70-100ms ping even playing while tethered to my cell phone, so I can only imagine what kind of connection you're playing on. You should be happy with single player and call it a day; your dissatisfaction has nothing to do with the loot system.


yeah sure blame the players...seriously...and even with the reasonable 200ms you still lose loot cause of ping...
as for your mention on FPS cool story bro but in fps there are gazillion of servers and even hosted in your own country....since when PoE is FPS??

seriously get some facts straight please FFA Defenders i am bored to death to read in all your answers the same repeated BS

" this is not your game, go away"

you cant' make that call can you ?? GGG will make that call


i 2nd that.

Other than that, the discussion goes on now since a little while so how about a concrete statement from GGG regarding this issue?

If you GGG guys need some help from the community to make decisions then set up a poll and take action.

No reason to let people debate on far over 500 pages just for the sake of it.
- Best Signature Ever -
Last edited by BestUsernameEver#6698 on Feb 10, 2013, 6:05:09 PM
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BestUsernameEver wrote:
Other than that, the discussion goes on now since a little while so how about a concrete statement from GGG regarding this issue?

If you GGG guys need some help from the community to make decisions then set up a poll and take action.

No reason to let people debate on far over 500 pages just for the sake of it.


It would turn into a public relations nightmare if they fixed "quality of life" softcore issues like this before resolving "showstopper" issues like hardcore desync. Imagine the vitriol spewed against us by the FFA fanboys turning toward GGG instead. The REDs aren't the most tolerant and sociable types after all.

It's better for everyone if we just sit here and tank it (mad props to wrathmar, iamstrkyer, Omnivore61, Planetsurvival et al who keep on keepin on). The GREENs just pout in a corner, the REDs would be all torches and pitchforks banging at the door.
Last edited by moikpei#0050 on Feb 10, 2013, 6:57:52 PM
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killbilly wrote:
"
Aixius wrote:
That's because this is an online game and it's designed for players with a reasonable ping. Ever play a FPS that tries to compensate for players with ultra-high ping? It screws it up for everyone. 300-500ms latency is not a "playable" ping for playing with other people and you should not expect any online game to be designed for it.

I get 70-100ms ping even playing while tethered to my cell phone, so I can only imagine what kind of connection you're playing on. You should be happy with single player and call it a day; your dissatisfaction has nothing to do with the loot system.


yeah sure blame the players...seriously...and even with the reasonable 200ms you still lose loot cause of ping...
as for your mention on FPS cool story bro but in fps there are gazillion of servers and even hosted in your own country....since when PoE is FPS??

seriously get some facts straight please FFA Defenders i am bored to death to read in all your answers the same repeated BS

" this is not your game, go away"

you cant' make that call can you ?? GGG will make that call


Actually I blamed his shoddy connection, not him. I also didn't tell him to go away, I merely recommended that he play the game mode that his connection was able to support: single player. His crazy-bad 300-500ms latency is not something that should prompt game design changes. If anything, if there are a large number of players with bad ping they'd be most helped by a gateway being placed closer to where they live, but as you say that is up for GGG to decide.
The concept and the idea of this looting system has its merits. However I can see the frustration that will emerge. So am not sure if this has been brought up or not. Maybe however these items that are directed to an individual should drop next to the individual (This way they can stay in place doing their stuff with a minor set back to pick up an item).

Personally I am not a fan of going out there with a group to get ourselves in a huge mess then as monsters die, items begin to drop yet we still really need to focus on killing more yet since people's eyes begin to glow at items dropping their focus is completely changed and it's left to the rest of the group to do the rest of the work. Usually it's those who do the work that miss out as well (even though I do realise it's random) but I am not playing the game to wait for that grand item to drop but to kill.

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