Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

Finally had my first unique drop today, except someone else beat me to it...

The looting system really needs to be re-worked.
Please, for the love of god, make loot instanced.

I did a pyramid run today, and my alch and 2 rares were picked up from under my nose. Yesterday, a GCP among other things. The stuff that dropped in my name today, and which I didn't get, I was clicking the whole time and still didn't get it. The dude who was ninjaing and standing on my drops waiting for the timer to run out, and who at that time had a better connection or something, got the drop.

The loot system is broken. It is obviously broken. Even if everyone had zero ping it would be broken

If I'm grinding the ledge in a party as a dual totem Ice Spear-crit build, I can just stand around waiting for stuff to drop. The marauder smashing through the crowd, or the ranger standing off-screen, are at a disadvantage.

I have been in POE since August or something 2012. The loot system was always frustrating throughout closed beta, but players were generally friendlier and left your drop on the floor, even if the timer had run out (or even picked it up, and carried it to you so noone could take it). The game in OB has gotten bigger now, this 'code' isn't there anymore, and party play can be REALLY frustrating right now. Parties are competitive instead of coop, and that's a damn damn shame.

Look at any time through the list of parties in-game, half of them list 'ninja=kick'.

It's a general frustration, PLEASE change the looting system. It's a really ugly fly in the delicious POE soup :p
Last edited by shaokim#6144 on Feb 11, 2013, 4:04:20 AM
don't expect any loot from joining parties with strangers, just experience and game progress.
for guaranteed loot with a malus you have to play solo.

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Finnien wrote:
6-socket items, 4-link+ items, they all end up going to the melees.

mostly true. but i've seen parties where 6 socketed gear was still laying around too.

age and treachery will triumph over youth and skill!
This system is absolutely horrendous. I understand wanting to create a feeling of rush and excitement when something drops but even as a melee I sometimes don't have enough to reach an item because I'm literally surrounded by enemies or some other reason. Even if I could I'd rather just kill of the mobs that are attacking me before going over to pick it up. Sometimes I'll be standing right next to them item and for some reason I get struck with Down's for a couple seconds and can't freakin' click on it. This system doesn't give me a rush of adrenaline. It just makes me frustrated. I really like playing in groups in this game which was surprising because I've always preferred to just solo in other games. But after the crap I had to deal with in groups tonight I'm going to just stick to playing solo from now on. Please, change the loot system.
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fatmechanic wrote:
This looting system is wrong on so many levels there isnt even any need to explain. You will end up losing the team players only to have the cynical people left in the game run past mobs and fetch chests. Good game.


To be honest, I don't understand, how this system can make it into beta...
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Worldbreaker wrote:
I insulted because I was insulted first. I just explained my position in the thread on why I like FFA and I was jumped on with random "that's bullshit" or "no because no". No one can give good examples of any loot fix because it is all opinionated. The devs say FFA is what's best for the game, it is their game, whatever they decide is what's going to happen. Mario jumps instead of punches, no one complains because "that's the way it is". If they put in options then that's what it is.

I am not going to back loot options the way it is presented because people want it easier with no penalty. I made a thread backing this and all 4 of you grabbed pitchforks and torches. This thinking was a better way to present change to the system rather than just demanding instanced loot or longer timers with no repercussion.


This is the appropriate thread.

Lets not make game comparisons unless it similarly takes a game based on PVE and then forces competition. So that would be like playing halo but only providing enough ammo for one player, first player to make it to the ammo gets it! "Uh can't we just have enough ammo for both of us?" "No its competition its fun!!"


I'll repeat myself for the zillionth time. I don't want the game to be easier. I want the game to be consistent and I personally want a non competitive way to play public games. Even if I didn't ever want to play public games I will back up anyone who does because it makes sense to have it in this game the way it is currently set up.

It makes no sense to have a penalty just because its a non competitive system (timer or instanced it makes no difference). The absolute easiest way to play the game is in a group of friends which has no competition and lots of game advantages. Making public games even more unappealing is just wrong. Multiplayer should be encouraged because most gamers enjoy playing with other people instead of always solo. Public games is a great thing to make appealing and forcing a pvp element is unnecessary and counter intuitive.

If this game was really ALL ABOUT a cutthroat hardcore environment then I would leave the issue alone. But its not. Its a game with no way to go hostile, an OPTION to play cutthroat, and a hardcore option that lets you KEEP your character after death?? Thats just inconsistent. Give people pve public games.
Standard Forever
Last edited by iamstryker#5952 on Feb 11, 2013, 4:46:39 AM
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iamstryker wrote:
I'll repeat myself for the zillionth time.

zillionth isn't really a number but my imagination of it seems to fit my opinion about your engagement for changing the current loot system (no offense meant).

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iamstryker wrote:
consistent ... non competitive way to play public games ... easiest way to play the game ... forcing a pvp element is unnecessary

descriptions of "just another game" which probably weren't the dev's intentions who wanted to make a competitive game which appeals to core gamers. they had the intention of: the more player interaction the better and imho they're right,: it adds to the excitement ingame.sometimes youre pissed because someone was faster than you another time you get lucky. sometimes you give for free, sometimes you get for free...

age and treachery will triumph over youth and skill!
"
geradon wrote:
dev's intentions who wanted to make a competitive game


Path of Exile is not a pvp only game. That is my point. It wasn't build to be ONLY a competitive game.

Standard Forever
"
iamstryker wrote:
"
geradon wrote:
dev's intentions who wanted to make a competitive game


Path of Exile is not a pvp only game. That is my point. It wasn't build to be ONLY a competitive game.


I'm amazed, how some people like "who can click fastest" type of competition. They are proud of it. They are telling others, that they are better. That's just LOL. :) It seems to me, like humanity evolution is moving backwards (If you start TV, you can't doubt about it).
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bruin4ev3r wrote:
This system is absolutely horrendous. I understand wanting to create a feeling of rush and excitement when something drops but even as a melee I sometimes don't have enough to reach an item because I'm literally surrounded by enemies or some other reason.


Getting surrounded and boxed in by enemies is something within your control; why does it surprise you or seem unfair that you can't just walk through all the mobs to get to items? Remember that you can use skills like Lightning Warp or Whirling Blades if you get blocked by enemies at a bad time.

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bruin4ev3r wrote:
Even if I could I'd rather just kill of the mobs that are attacking me before going over to pick it up...I really like playing in groups in this game which was surprising because I've always preferred to just solo in other games.


Again, this is a choice you make in-game. If you choose to ignore items and keep fighting then of course you're not going to grab it in time. Sometimes the mad dash through enemies is what gives that rush as you try to grab something in time.

If you're used to playing solo then it will take some time to get into the multiplayer groove. There will be more than enough DPS as a group to take out the monsters and there will be more than enough targets to distract the monsters: go grab your loot! I played D2 for years so I'm no stranger to watching like a hawk and making a dash the moment something drops; at least in PoE there's a big sign saying "GOOD ITEM HERE FOR YOU!" and a reservation period that is based on your distance from the item.

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