Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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braddrac wrote:
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skarrmania wrote:
"Hardcore has nothing to do with FFA because I play HC and I don't like FFA"

If for you this did not contain a logical gap...I am sorry we have nothing to discuss.

Read it again:
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I like HC and don't like FFA. -> There is at last one person, that likes HC and desn't like FFA (me). -> Not all HC players likes FFA. -> HC dosn't mean FFA loot

HC doesn't mean FFA loot != HC has nothing to do with FFA loot. Again, correlation not causation. It seems captain obvious might need to visit you a few more times before it clicks.



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Dishonor wrote:
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skarrmania wrote:

I will say it again. Give the softcore aka. default people instanced loot and leave FFA (without timer) in hardcore.

Your problem is, that you think that FFA and HC is connected. Guess what it isn't.


The poster states in my reply to him that there is no connection between HC and FFA and goes on to give me his "mathematical" proof, which exactly proves nothing, all it attempts to poorly prove is that "HC dosn't mean FFA loot". Hence my reply to point out the fallacy of his argument. Now before you answer again with the obvious, what is highlighted is what the original poster said, not me, i.e. "FFA and HC aren't connected" which is what I mention in my post as "HC has nothing to do with FFA loot".

Now please have a go at it again :-), it will probably "click" for you.
Resists trolls
Casts Joy
Ninja looter
Spreads tar when tickled
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fevgatos wrote:
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Ninjafitz wrote:
I really hope you guys do not change this system. What everyone fails to understand is that if you are in a group of 4 and their is individual loot systems in place that means that 4 times as much loot is going to be dropping. This means that the market becomes over saturated and everything starts to fail. At that point only a very small amount of items will be worth anything. This is why Diablo 3s economy tanked so bad. You had some many people gaming and when their are groups 2-4 times as much loot and gold was dropping. It caused everything to drop and the system failed hard. I dont want to see that happen here.


I love this game and thank you to all the developers for this wonderful game.
Dont know why FFA advocates have so fucking poor arguments. Seriously, WTF?

Who said that instanced loot = FFA loot * the number of people in the party? Stop making BULLSHIT arguments. X mob would drop Y item on FFA with a timer for Z player, X mob would drop Y item on instanced going to Z player. HOW THE FUCK DOES THAT MEAN MORE ITEMS, I REALLY DONT KNOW

Here is exactly what i mean when I say more items.

Right now when a monster dies it drops a bunch of items and allocates them around to everyone via timers and what not. If everyone had their own loot designated for them that would mean that instead of 1 drop it would essentially become a 4 drops because 4 people would get seperate drops thus 4 times the amount of items would drop which means there are more items.

The only thing I could see working would be if they made the timer longer or made it so that player was the only one that could pick it up. Personally I like FFA loot and for those against it I have a question for you if someone is going ahead of you and opening chests and ninjaing loot why the hell are you still staying in that group? Its very easy to leave and find a new group or kick that guy out of your group? Why stay in a party with a guy who is ninjaing items?

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Vooodu wrote:
Judging by how you post.

Fighting your way out of a paper bag is probably the hardest thing you have ever done.
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Vooodu wrote:
Meh... Its about 40% whining and 40% insults.

I mean, theres a small perecnt of good posts on both sides of the topic. But, its like finding a needle in a hay stack
Just wanted to put these two statements side-by-side.

Path of Exile is none of:
-Cut-Throat (the only real PvP in the game is pre-arranged, the rest is just asshattery)
-Hard (The act bosses are hard, and there might be some difficult end-game content, but aside from the occasional cheap shot like Ice Spears being shot at you from off-screen it's a fairly routine solo grind)
-Complicated (mostly due to a lack of skills, I'm sure once we have more skills in the game we'll have a greater variety of playable builds)

What GGG needs to do is release the cut-throat league already. Then we can have an option in Normal for FFA loot or some length of timer (timer shouldn't be able to be set to infinite in the case that someone doesn't want their loot), and then we can have REAL FFA looting in the Cut-Throat league.
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Ninjafitz wrote:
Here is exactly what i mean when I say more items.

Right now when a monster dies it drops a bunch of items and allocates them around to everyone via timers and what not. If everyone had their own loot designated for them that would mean that instead of 1 drop it would essentially become a 4 drops because 4 people would get seperate drops thus 4 times the amount of items would drop which means there are more items.

I'm sorry but several people explained basic 101 for dummies that you're getting it wrong.
Yeah, it would be 4 drops in instanced-loot but each particular drop would be 1/4 of the big ffa-drop.
So its the same quantity of items in the end.
Last edited by mobutu#5362 on Feb 7, 2013, 5:06:52 PM
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mobutu wrote:
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Ninjafitz wrote:
Here is exactly what i mean when I say more items.

Right now when a monster dies it drops a bunch of items and allocates them around to everyone via timers and what not. If everyone had their own loot designated for them that would mean that instead of 1 drop it would essentially become a 4 drops because 4 people would get seperate drops thus 4 times the amount of items would drop which means there are more items.

I'm sorry but several people explained basic 101 for dummies that you're getting it wrong.
Yeah, it would be 4 drops but each particula drop would be 1/4 of the ffa-drop.
So its the same quantity of items in the end.

I just saw that explained above. That could work. Next time can you keep the personal attacks off because you dont see me dissecting your post and offering you spell check for dummies. I was simply trying to explain myself and give my opinion on this issue and misinterpreted what they were saying in response.
I like the current system but I do have issues with it.

If I was still living in Washington state with what was one of the best internet connections in the world. I would not have one problem with this system whatsoever. With my old connection and ping times of 16ms I would be mopping up my items, and the items of other players left and right. But... I recently moved to New Mexico, and now my ping times average about 300ms during the times of the day when it is viable to play. Now I desperately click on items allocated to me and cant get them, and when waiting with others on top of an item waiting for the countdown to disappear I never get the loot. It is quite frustrating seeing skill gems drop for you that you actually need only to have the timer get to zero while standing on it and still not being able to pick it up.

My point being is that this system will always leave a select few at a major disadvantage. And if it stays in its current form.. I might really consider moving back to Washington just so I can loot my own items, and everyone elses items in group play again.

TLDR: I have been on both sides of the latency coin and those with bad ping times are always at a huge disadvantage even with the current loot timers. And those with really good ping times are laughing all the way to the account storage chest.
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Worldbreaker wrote:
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DisorderedMind wrote:

There is no reason for anyone to decide or to punish the way a group of ppl likes to play.


I like to play with a max magicfind and DPS outfit. Start of act 3 on merciless I should get one free from the vendor everytime I get a character there.

There is no reason for you to decide or punish the way I would like to play.


Ok lets just confuse the issue by trying to compare cheating with playstyle. Maybe if you use more straw man arguments people won't poke holes all over Pro-FFA failed logic.

The absolute fastest and easiest way to play this game is on a real team of friends in a private game. Why are we acting like non competitive public games would break the game? That's silly.

Public games needs no draw backs. Its a playstyle, its not cheating.
Standard Forever
I'd say a slider to change loot timer, low end at 0.5x for a shorter timer for a more cut throat loot experience. Then a high end 5x longer for those that want a heavily implied "hands-off" loot setting. I don't like instanced because I like the current loot pinata effect.

Default loot timer is 2 seconds? so 1 second up to 10 seconds.
Last edited by Sebulous#3009 on Feb 7, 2013, 10:14:33 PM
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Sebulous wrote:
I'd say a slider to change loot timer, low end at 0.5x for a shorter timer for a more cut throat loot experience. Then a high end 5x longer for those that want a heavily implied "hands-off" loot setting. I don't like instanced because I like the current loot pinata effect.

Default loot timer is 2 seconds? so 1 second up to 10 seconds.
I don't like instanced loot because it's likely that someone's going to see something that's maybe only moderately valuable (like a superior blue of a variety they can't use) but that someone else might want specifically for themselves, but if it's stuck in someone else's instance then there's no way for that guy to get that item that was unwanted by the player it dropped for. I would much prefer a very long timer, or to at least be able to see all the loot so you know to ask for it.
Why just not make seperate leagues for Instanced loot and FFA.

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