Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
" It doesn't work like that my friend.. I understand what you want to say..but again..if something is repeated again and again..every single day..by different groups and players, if majority of people on forums something dislike..it's image of whole playerbase.. I have a question for you. If you would dislike current FFA loot..would you create new thread about it? I Would not for example.. I Would just join existing threads...and there were few "I LOVE FFA ..DONT CHANGE IT PLS" threads.. but all of them died..ask why.. In another words..it's not really that hard to spot majority..for example..there are few "I want full respec" threads but you can clearly see..these people are not in majority..yet..these threads dies or are just grounded by other posters..here or reddit ..(or even in game chat)..but loot system?? it's hot debate everywhere, where PoE is brought to the table..and in most cases.. PoE is bashed really really bad because of loot system. It was same with AH in D3... there were tons of post about how AH is ruining that game..and there were of course people like you saying same thing "I love AH and I am not creating threads about it..so it's fine and you are just whiny bitches..we don't need you anyway" and look where is D3 now..even blizzard devs are admitting that AH was a mistake and have plans to somehow diminish AH effect on the game.. 1.07 is nice example they are really trying. |
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" It takes only 1 in a full party to ninja for all others to start ninjaing. Even in "no ninja allowed" public parties. |
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" I have one question..and try really think about it.. Imagine there were two options.. FFA loot and instanced loot upon creating a party..which option would be used in majority of the games? I know it's hypothetical question..but try think about it.. |
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As a person who got their first orange snagged last night, i'm kinda miffed.
As a ranged player i'm a good distance away. The 3 second timer now wasn't enough time to get to my item, never mind lowering it to 2 seconds. Why? Because of map layout. I was on aplatform that overlooked the battle where I could get a good shot off . I saw my orange drop and there was no way I could get over to where it dropped in 3 seconds, never mind 2. These types of systems favor melee fighters, there needs to be more consideration for ranged fighters. Distance based timers sound good but 2 seconds is a joke, I probably would have needed at least 5 to get my item. Then there's the issue of actually being able to pick up an item while that timer is on. I don't know what's up with that but I can be right there when the timer starts and click all over that timer box to pick up my item and it won't pick up until it becomes FFA and then someone snags it. That also is pissing me off right now. This kind of stuff makes me not want to bother playing multiplayer and major loot progression problems eventually lead to permanently turning the game off and moving on. Last edited by xTANKx#0175 on Feb 6, 2013, 7:28:39 PM
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" Source? Links? Facts? Or are you one of those who just resort to lying because they are frustrated? " I'd hate it. " Imagine there were two options: Kill monsters for loot and hope something good drops or Click a button on your stash that magically generates the best loot and teleports it in your stash Now tell me: Do you think the majority would never press the loot button? I tell you that the majority is lazy by nature and would always pick the "easy mode" option. And having permanently dedicated loot would be said easy mode. |
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discussions on making the best ninja build here please.
http://www.pathofexile.com/forum/view-thread/110016 |
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" Why? |
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" Extremely heavy use of strawmans + FUD |
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" Look on the announcement page. 3rd link down Chris states 'discussing community feedback on topics such as looting'. Sorry but you are in the minority and are fighting a losing battle. PoE is going to have an updated loot system sooner rather than later. IGN: Wrathmar * Paulie * Client
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" oh my god.. first..if these options would be in the game ..metagame would be different..every game would be just about maxed characters trying different build..so basically you would be playing different game.. But compare FFA and instanced loot.. actually ..none of these are superior to other and do not provide any clear advantage.. instanced loot doesn't generate more loot.. loot is just distributed between players.. advantage of instanced loot is that everyone will get something...disadvantage is that you just can't snag more loot and you have smaller chance to get something useful for you.. Advantage of FFA system (from player perspective) is that you can choose from wider variety of drops..and have chance to get more loot compared to instanced system..disadvantage is..you have to compete with others. So..again..Imagine these two options would be in the game...which one would be more used in your opinion?? Or will you avoid this again? Last edited by ManiaCCC#5219 on Feb 6, 2013, 7:50:27 PM
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