Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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Elynole wrote:

I think FFA loot fits the overall atmosphere of the game. If you were exiled to a desolate island, you would need to fight for whatever materials you could find to survive or band together with other like-minded individuals to create a democratic system of using resources/materials.

FFA Loot does that. Either you're fending for yourself, or you find individuals in the game that can agree upon a system in which loot is distributed and through teamwork succeed. Personally, I look at this as a win for the teamwork department btw - If you look at some of the top league racing teams we have right now they all have systems that are put in place for both item crafting and item distribution. They're synchronized with each other to maximize one another's builds. Thus, they are rewarded heavily for it.


I don't see this as fitting the atmosphere at all. If you were exiled to a desolate island and worked with other people to survive, and then one of those guys decides to take more then his share, he wouldn't be long for the world. There is no real consequence to being that guy who ninjas loot, which is not realistic at all.

For the race argument (which presumes that any instanced loot option wouldn't be an option but forced on people), having instanced loot wouldn't be much of a change either, people would pick up anything useful and distribute to whoever could use it. From the streams I have watched, this is basically what happens already. Any decent gear is grabbed by whoever, and if its useful to someone else (you really can't know ahead of time anyways until its id'd) it will be offered up to someone who can use it.

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Elynole wrote:
Either way, it allows you to create your own loot rules instead of having to be boxed in by loot mechanics of the game, such as other games where Need/Greed is your main option.

If you were to put a system in place, such as instanced loot, Need/Greed Roll, Longer Timers, etc. You'd still be playing with the same assholes that "ninja" people's loot if given the chance - Which is really what people complain about - So I don't see the difference it'd make. That's the biggest complaint. If you're in a group and feel that someone has cheated you out of some gear that they couldn't use but you could then just blacklist them. That'd be the adult way of handling such.


People don't complain because the guy who ninja's is an asshole, they complain because someone takes all the good loot, that just happens to make the guy an asshole.

Blacklisting is a reactionary measure that doesn't prevent the act from happening in the first place which is why its not a real solution. There is also the fact that if the game is popular with many players, its not really feasible to blacklist all the ninja's (does the game have a blacklist mechanism?)

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EwokVillage wrote:


I like your points. While it doesnt sway me 100% it does shed some more light in a non-hostile adult stated opinion. Are you opposed to loot-options?

I love the atmosphere argument you bring up I just think that since Uniques are so rare...its a tough time when you lose out one


I would much rather start seeing threads and public parties pop up with specific loot rules made by the community, than for GGG to tell the community, with options, how their loot should be. I'm actually surprised no one has made a thread on the forums for this exact thing actually, usually someone takes the more intuitive route and tries to solve the problem by other means other than having to be told how to do something.

You can see the same thing that happened with WoW, instead of the community working together given a system where they could create their own rules with groups - they complained about how public groups were running. Now, unless you have friends in game for the party invite, looking for a public group for a dungeon consists of entering what role you're going to play, what dungeon you want to play, gear gating, and so on via the dungeon finder. It's made this so sheepish that players can level all the way up just by hitting dungeon finder over and over again. Since the community couldn't use their intellect to figure these things out - developer time and money had to be wasted so that players felt as though they were being treated fairly.

I find that these loot threads are split up into two arguments: Loot and Social.

Loot - If loot is a main focus for someone, then mathematically it is better to solo as IIR isn't increased in groups and only IIQ. Since the IIQ increase isn't 100%, dividing amongst even 2 players in a group would give you less % of loot then just soloing. If this is your main focus, you're better off soloing.

Social - Some feel that the current FFA loot rules takes away, or hinders players from grouping up, who are new, and doing content. The major complaint is that of ninja looters. Even if systems were in place, you'd still be playing with the same individuals who would of possibly been assholes and ninja looted you - the only difference is now they can't. Personally, I don't care to hang around people who would rip me off if they had the chance. This isn't going to change the overall well-being that players feel from one another, it's only going to mask it. Instead, with FFA - you find out who the assholes are really fast and can identify pretty quickly who you would play with based on their character.

It can't be stated that everyone is a ninja looter as there'd be no arguments on the forums against it. There's over 400 pages of people complaining or promoting FFA loot in this thread - Somehow I feel you could find 6 people who hate FFA loot and being ninja looted and make a party with the people in this thread and not have to worry about being jipped because they hate it as much as the next person.

Last edited by Elynole#2906 on Jan 31, 2013, 1:09:36 PM
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I would much rather start seeing threads and public parties pop up with specific loot rules made by the community, than for GGG to tell the community, with options, how their loot should be. I'm actually surprised no one has made a thread on the forums for this exact thing actually, usually someone takes the more intuitive route and tries to solve the problem by other means other than having to be told how to do something.


This is why I like talking with you Elynole. You think outside the box. And in fact when I get home I will be creating a thread for this exact purpose. A group of people who like to play based on a common loot procedure I like to play with.

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Elynole wrote:
Social - Some feel that the current FFA loot rules takes away, or hinders players from grouping up, who are new, and doing content. The major complaint is that of ninja looters. Even if systems were in place, you'd still be playing with the same individuals who would of possibly been assholes and ninja looted you - the only difference is now they can't. Personally, I don't care to hang around people who would rip me off if they had the chance. This isn't going to change the overall well-being that players feel from one another, it's only going to mask it. Instead, with FFA - you find out who the assholes are really fast and can identify pretty quickly who you would play with based on their character.


The main social issue is not that the ninja looters scare new players off; it is that you can’t take the time to type ‘hello how is everyone doing today’. Every time that you type in the chat window you run the risk of missing out on loot.

So players don’t take the time to make friends because they are solely focused on the color of the very next drop. Heck if someone types more than two sentences during a half hour play session I consider them to be ‘talkative’.
IGN: Wrathmar * Paulie * Client
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killbilly wrote:
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Kormi wrote:
I also agree with marcmarc.


A complete removal of FFA looting would do much harm to friends. The micromanagement in games with instanced loot is annoying like hell when it comes to 'Oh, there are nice [enter equipment-piece here] you may need, let's trade!' - and something like that happens 100 times a day. To a team of players who can trust each other there is nothing more frustrating than instanced loot. Currently you just don't pick up a piece of equip the other one(s) may need or you say: 'Hey, could you take that bow with you? Inventory is full.' - instanced loot would force you to trade MANY MANY more often.


apparently you havent' completely understand the post of marcmarc....

how FFA looting will do harm to friends by increasing trade between players ?!?!!?!!?

i missed something big here....
It slows the game down substantially. Instead of killing, looting, moving on, killing, looting, moving on and killing etc. it becomes killing, trading, waiting for trade, moving on and killing, trading, waiting for trade, moving on and killing, trading, waiting for trade...

No way to avoid it either if it becomes the defacto standard. It becomes a long boring game of baby sitting/waiting.
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Last edited by Nicholas_Steel#0509 on Jan 31, 2013, 1:32:38 PM
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Nicholas_Steel wrote:
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killbilly wrote:
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Kormi wrote:
I also agree with marcmarc.


A complete removal of FFA looting would do much harm to friends. The micromanagement in games with instanced loot is annoying like hell when it comes to 'Oh, there are nice [enter equipment-piece here] you may need, let's trade!' - and something like that happens 100 times a day. To a team of players who can trust each other there is nothing more frustrating than instanced loot. Currently you just don't pick up a piece of equip the other one(s) may need or you say: 'Hey, could you take that bow with you? Inventory is full.' - instanced loot would force you to trade MANY MANY more often.


apparently you havent' completely understand the post of marcmarc....

how FFA looting will do harm to friends by increasing trade between players ?!?!!?!!?

i missed something big here....
It slows the game down substantially. Instead of killing, looting, moving on, killing, looting, moving on and killing etc. it becomes killing, trading, waiting for trade, moving on and killing, trading, waiting for trade, moving on and killing, trading, waiting for trade...

No way to avoid it either if it becomes the defacto standard. It becomes a long boring game of baby sitting/waiting.


Why would a team that trust eachother not be able to avoid instanced loot just because it becomes the standard for public groups with random players?
one essential question:

in which way affects a instanced loot option the gameplay of the selfnamed "pros by clicking as fast as possible"? (for not wasting too much time we can call em "clicker", if you find little ironic, pick it up as fast as possible)



youre right:

IN FUCKING NO WAY AFFECTS A INSTANCED LOOT OPTION THE GAMEPLAY OF YOU FFA CLICKER !

/caps off

so the reason youre clicker whining and getting more and more aggressive in this thread, and thats only just of fixing a problem which wouldnt affect you at all, is that there must be a litte social disfunction, in having fun by dissapointing, in the anonymity of the i-net, other guys

and the argument of story, atmosphere, whatever: you stick together and fighting against environment, and if you gonna treat other "exiles" in that way you not gonna see daylight one more time

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Zulgohlan wrote:
one essential question:

in which way affects a instanced loot option the gameplay of the selfnamed "pros by clicking as fast as possible"? (for not wasting too much time we can call em "clicker", if you find little ironic, pick it up as fast as possible)



youre right:

IN FUCKING NO WAY AFFECTS A INSTANCED LOOT OPTION THE GAMEPLAY OF YOU FFA CLICKER !

/caps off

so the reason youre clicker whining and getting more and more aggressive in this thread, and thats only just of fixing a problem which wouldnt affect you at all, is that there must be a litte social disfunction, in having fun by dissapointing, in the anonymity of the i-net, other guys

and the argument of story, atmosphere, whatever: you stick together and fighting against environment, and if you gonna treat other "exiles" in that way you not gonna see daylight one more time



What did I just try to read?
*pops 2 advil*
You sir, need to understand language before joining the loot discussion
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Zulgohlan wrote:
one essential question:

in which way affects a instanced loot option the gameplay of the selfnamed "pros by clicking as fast as possible"? (for not wasting too much time we can call em "clicker", if you find little ironic, pick it up as fast as possible)



youre right:

IN FUCKING NO WAY AFFECTS A INSTANCED LOOT OPTION THE GAMEPLAY OF YOU FFA CLICKER !

/caps off

so the reason youre clicker whining and getting more and more aggressive in this thread, and thats only just of fixing a problem which wouldnt affect you at all, is that there must be a litte social disfunction, in having fun by dissapointing, in the anonymity of the i-net, other guys

and the argument of story, atmosphere, whatever: you stick together and fighting against environment, and if you gonna treat other "exiles" in that way you not gonna see daylight one more time



He is correct though. Giving me the functionality to set up a party where the loot isn't FFA wouldn't affect anybody besides those wanting to join in such a party with me.

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