Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
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Elynole wrote:
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TheSwampDog wrote:
Except it is no fun to have to play hall monitor all the time. To have to watch and see if all the random strangers or so-called internet friend are actually keeping their word and playing by the rules.
To not have the game handle this, it adds "work" to the game, and that takes away from fun. I want every teammate focused on keeping the group alive first, and I never want any of them to have to think about who is following the loot rules and who isn't.
This is comparable to complaining that it takes work to keep a friendship alive, or any other social burden.
/facepalm
yea..of course..now we are gonna compare game rules and playing with strangers and real life friendship.. this community is just...let's say..not that smart.
yea..of course..now we are gonna compare game rules and playing with strangers and real life friendship.. this community is just...let's say..not that smart.
Exactly my point. Playing with friends to you is now considered being a hall monitor to make sure they're really your friends. Not really smart indeed when you look at it at that angle. I surely wouldn't want to play with anyone who was always paranoid that I was going to try and stab them in the back any chance I got.
Note: Not everyone in this game is a jackass, some people just want to play the game and enjoy groups. Not everyone is out to get you man.
If you go that route then i made some perfectly reasonable suggestions, bolded in your quote.
If you need to fight for resources then lets fight amons us. It's only the rational extension of your thought thread. Why artificially stop at the "anyone can take anything but anyone cannot kill anyone". Its nonsense.
If you really are "an exile on a desolate island" then killing anyone would be a very very strong reality.
Spoiler
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Chris wrote:
It's important to us that Path of Exile has a cut-throat feel where players are not only competing against monsters, but also their fellow players. We do not feel it is an option to arbitrarily hide items from players who have not been allocated them.
Yes.
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So adult way is making and keeping white and black lists on a game?
Gamers policing other gamers? Isnt this the responsability of the system itself to create some basic "police" rules?
I'm sorry but obviously i disagree with you.
I would consider someone an adult when they can begin to make their own decisions, and begin to solve life's problems on their own. That's what being an adult is, to be able to responsibly make decisions that aren't going to hurt you or someone else. Acting Childish, or being a child would mean in this scenario to not be able to come up with a solution to a problem - but instead be told how they should handle it. Sorry, but we may have to agree to disagree - as there's full opportunity for the community to solve this themselves if they decided to work hard enough at it.
We did the same thing in closed beta to those that stole loot while doing trades with others since there wasn't a trade window. It worked out particularly well.
Elynole, Chris said "competing" while i said fighting/killing your fellow player.
In fact "competing" means just faster clicker, thats all, with no consequences.
Ok, that part with adults and life's problems is right. All great so far.
Except that this is a game. It's all virtual, there's nothing real life here.
I'm begining to think that ggg has a secret investor cooking some social experiments here lol :)
Last edited by mobutu#5362 on Jan 31, 2013, 3:30:58 PM
Why would a team that trust each other not be able to avoid instanced loot just because it becomes the standard for public groups with random players?
Because making it an option segregates the community and changing it to Instanced loot without segregating the community greatly slows the gameplay down with no way to avoid it.
Slowing down the gameplay seems to be exactly what the devs want to avoid. Having both methods available probably makes the server/network significantly more complex as well.
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Last edited by Nicholas_Steel#0509 on Jan 31, 2013, 3:32:16 PM
I'll start with a real life analogy. You spot a wallet, you walk towards it and then someone spots it too and runs to grab it. That's sort of "griefing" and that's what happens in POE. Now you may ask, is griefing bad? Well technically it is, since in a game it removes fun out of other people. But then on the other hand, it IS a hardcore mechanic, and for a game that catters to the hardcore crowd, it should definetely be part of it, since that crowd will learn to adapt. Personally, I LOVE games that allow me to grief / being griefed, as long as there are consequences for it.
A truely (and I really mean TRUELY) hardcore game was Lineage 2, back on c1 / c2 / c3 eras. What was actually going on is, it had an FFA loot, BUT, dying cost you xp (equivalent to a week's grinding in higher levels), with a chance of dropping a random item from your inventory. Combine that with an open PVP (literally anyone could just walk up and kill you) and you had a HARDCORE game. BUT, in order to prevent one way griefing (meaning, high level players just kill the shit out of newbies) there was a PK system, meaning the player that killed you is flagged RED, anyone can kill him and he has bigger chances of dropping his whole gear. So, you (as a newbie), grief him by stealing his loot, he kills you for that, and then someone else walks by and kills him too and gets his gear. For every grief in this instance there were dire consequences. I once griefed someone into trading a high cost item for a piece of trash that I gaved him (pretending I would sell him something else). You know what happened? I rerolled my toon cause my name was put on the killboard of a big alliance. Everyone was killing me on sight and there was no way for me to farm. So I griefed someone, he paid me back the same coin.
Now, in case you haven't yet noticed where this is going...POE's FFA loot promotes ONE WAY GRIEFING. It is not hardcore by any means of the imagination. What it does is, rewards players for being INactive. The less you concentrate on killing mobs, the more loot you'll grab.That would be awesome, if someone could you rip your head off for and looting your corpse for beign a douche, but he cant. You can as well join a party, ninja pick up that unique high level item and say bbQ to all chat. Nothing the players can do about it. You have your own personal instances to join and farm and you can find a million of other players to party with, in other UNIQUE instances. The offended player that you just stole from can't possibly meet you again in an instance as long as you dont want to.
Personally, im the biggest ninja looter in this server. I don't even care if FFA is changed or not, since surely im getting more loot than I would in a normal sane loot system. But that doesnt change my opinion, which is, the current implementation of FFA SUCKS. It's like giving xp for each mob kill only to the person who last hitted it. EVERYONE would wait till it got to 50 hp and shoot it. That's NOT hardcore, its just dumb.
I frequently join parties, being semi afk and I'm still rewarded with FULL xp and rare drops (shooting the occasional lighting once in a while so I dont get booted). Im just griefing everyone and they cant do anything about it. Yeah, they could kick me, but then I'll find someone else to grief. My current playstyle is THE definition of casual (im playing POE while watching TV) cause frankly, there is no reason to go hardcore mode, since I get more benefits out of a party by NOT doing so.
So please, be so kind and at least ADMIT that you dont want an OPTIONAL non-FFA loot system cause you like griefing people WITHOUT paying any consequence. You ARE the definition of carebearism, since you support a one-way griefing system and thinking that makes you "hardcore". No, it doesn't. The game mechanic is NOT hardcore and YOU are not hardcore for supporting such a mechanic. Hardcore game mechanics DO allow griefing, BUT with consequences. You choose to grab my loot, that's fine. Now be prepared, cause im going to take it back from your corpse. THAT'S a hardcore mechanic. Letting your partymates die cause you went to drool 5 seconds over someone else's loot so you can pick it up does in NO fucking way make you hardcore. It makes you retarded.
And yes, I'm doing the same thing, but thing is, im taking advantage of the system. But I'm NOT support it as some people here do. There is not a SINGLE good reason for FFA in this game, there are a fuckload of cons though. Most of the party XP runs come down to 2-3 people (me being one of them) drooling 5 seconds over rare / unique, not giving a fuck about their party or the xp. And that's frankly the only way to actually "succeed" in this game, camping the loot (while the rest of your party tries to stay alive) and clicking it 55 times per second so you can pick it up before another camper does. Which , as I said before, WOULD be fine and fitting in the "exile" them if someone could cut your head off. Since they can't, there is no reason for FFA
Elynole, Chris said "competing" while i said fighting/killing your fellow player.
In fact "competing" means just faster clicker, thats all, with no consequences.
Ok, that part with adults and life's problems is right. All great so far.
Except that this is a game. It's all virtual, there's nothing real life here.
I'm begining to think that ggg has a secret investor cooking some social experiments here lol :)
I'm an old UO player, and an even more recent example an EVE player. If this game went full cutthroat it wouldn't bother me.
Slowing down the gameplay seems to be exactly what the devs want to avoid.
Well, i can play solo and i can slow down to a snail rythm.
I can do that also you real friends in party.
I can do this right now.
If people want to play slow gggg can do nothing to stop them.