Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
Lets see if we can get 500 pages!
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" So apparently you agree that public games need some love. That's what this entire discussion is about. Standard Forever
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" Elynole, what is your stance on the situation? |
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" ..I accept it because i enjoy it. Complaining about it all day long is not the 'adult' thing to do. Especially that fact that this is a game. Also, theres a ton of other 'games' out there that might suit your taste. |
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" I think FFA loot fits the overall atmosphere of the game. If you were exiled to a desolate island, you would need to fight for whatever materials you could find to survive or band together with other like-minded individuals to create a democratic system of using resources/materials. FFA Loot does that. Either you're fending for yourself, or you find individuals in the game that can agree upon a system in which loot is distributed and through teamwork succeed. Personally, I look at this as a win for the teamwork department btw - If you look at some of the top league racing teams we have right now they all have systems that are put in place for both item crafting and item distribution. They're synchronized with each other to maximize one another's builds. Thus, they are rewarded heavily for it. Either way, it allows you to create your own loot rules instead of having to be boxed in by loot mechanics of the game, such as other games where Need/Greed is your main option. If you were to put a system in place, such as instanced loot, Need/Greed Roll, Longer Timers, etc. You'd still be playing with the same assholes that "ninja" people's loot if given the chance - Which is really what people complain about - So I don't see the difference it'd make. That's the biggest complaint. If you're in a group and feel that someone has cheated you out of some gear that they couldn't use but you could then just blacklist them. That'd be the adult way of handling such. Last edited by Elynole#2906 on Jan 31, 2013, 12:36:30 PM
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6 homeless guys break into a liquor store and steal a crate of booze. They all meet up in an alley and find in the crate there is only 1 bottle. This would result in 1 drunk and 5 dead hobos.
But seriously, here is a detailed look at how instanced loot would have to happen if implemented. http://www.pathofexile.com/forum/view-thread/88475 |
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" I like your points. While it doesnt sway me 100% it does shed some more light in a non-hostile adult stated opinion. Are you opposed to loot-options? I love the atmosphere argument you bring up I just think that since Uniques are so rare...its a tough time when you lose out one |
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" Funny story but I can honestly say I am 150% AGAINST instanced loot. If this game did that it would turn into 'that other game'. People would go back to feeling apart of the 'bubble' GGG mentions they are avoiding. |
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" the bubble already exist....cut throating loot doesnt' solve it...can i pk you in the grp? no then there is the bubble of protection... the bubble thing is invalid since you do cant' do anything to the other player...you just click faster... the way i see it they choosed FFA cause was faster and they didnt' want to check loot variables again...they acknowledged that there is something wrong with FFA (thus the timers) but they didnt' know if it was worth the trouble for IL. And you also agreed that you guys do not want IL cause diablo3 has it....but this is silly fact...not everything that diablo3 brought to table are wrong....everyone agreed that the ONLY good thing diablo3 did was IL.... calling IL useless or whatever cause diablo3 has it is at least silly When you judge another, you do not define them, you define yourself
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" I don't think there's any argument that organized groups of friends can handle loot just fine between themselves. It's not very realistic to expect groups of complete strangers to do the same (especially when they're not likely to meet each other again), especially when they are actually rewarded for griefing and being a douchebag about loot. " This is very true, and just shows the universal truth that playing with complete strangers leads to negative gaming experience more often than not. I do however think it gets worse when the game mechanics actually actively reward people for griefing. What's even worse, from what I observed in game in random groups I joined so far, it seems a lot of people actually consider running around after loot instead of fighting mobs to be completely acceptable behavior and see nothing wrong with it. O_o (which boggles my mind) |
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