Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
The problem with the system is that people interpret it differently. Some people think that once their name is on the item, it's "theirs". This is not the intent of the devs. Unfortunatle, the intent of the devs isn't fun when I click 5 times on my orb and it doesn't apparently register. Then some punk takes the orb and doesn't say a word. Is that fun? Is that good game design? What does this add to the experience, losing out on an item you briefly felt entitled to?
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my biggest problem is watching a guy running around opening chests off your view range and snatching items while ur not there to even claim.
ign SeaSaint or DadSaint
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" So many posts in this thread outline the basic problem with the player experience of this loot system. This is another good one imo. | |
Why not make a voting system for parties?
Vote what should be ffa, what should be put on a timer, how long that timer lasts for, etc. Have a default option but allow separate parties to vote on what they want. It seems dumb to me that we can't vote on a separate system after playing MMO's. Last edited by Kicksy#0258 on Jan 30, 2013, 7:42:54 PM
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"I hate this FFA system thats why im the guy that jacks chests just out of view. |
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I agree with Kicksy. Have a voting system for different kind of looting systems.
Like: FFA (No timers) Timers Allocated (no timer but allocated to random players in order) I really don't like the looting system as it is right now, I'm forced to play Singleplayer because in MP I can't get orbs or rares because I'm ranged. Forcing people to play SP when they want to play MP is bad design, it really is. There's no 2-ways around that. Adding an additional looting system doesn't hurt anyone, especially if it's voted upon, all fair and everyone's happy. Why please 50% of the players while giving the finger to the rest? People can go on about how in D1/2 or before the timer was implemented, how unfair it was then, but I still don't understand the system. Instead of fixing something that is clearly broken, you _almost_ fix it but just don't go the whole way. It's like the loot system before the timer was 100% broken, now it's 50% broken, why not fix it entirely? It's clearly a system that doesn't work well, but the 3G game design principle is stronger than public opinion, and it's sad. Last edited by eliasfrost#4162 on Jan 30, 2013, 8:33:21 PM
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Just have instanced loot in an optional paid league. That way, those who wish to play the real PoE benefit from it as well.
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" Actually yeah, I would pay to play with instanced loot, that's how desperate I am lol xD |
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" I wasn't speaking to anyone who is not on the forum. How would I ever expect them to read my post? I totally understand that many people who do not read the forums may draw the wrong conclusion about the intent of the loot system. It would not be hard to do. The problem is that even people posting in this thread fail to understand the intention of the loot system, even though it has been stated over and over again. I am not saying it is obvious to everyone or defending it one way or another. I am just trying to correct a misconception that is running rampant. |
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"I'd rather it be the other way around if anything, since Instanced Loot lovers are the minority. Yeah I can make stuff up just as easily as you can (Implying that both of us made wrong statements). Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 32GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & Crucial MX 500 4TB SSD's |
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