Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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killbilly wrote:
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Nicholas_Steel wrote:
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sunseeker3000 wrote:
I see this :

White FFA

Blue FFA or current system

Rare and unique : Random (no restriction on classes or built, irrelevant in POE)

Next rare and unique item : Random, the player who won the last roll do not roll this time.

Rinse and Repeat : each time a player wins a roll he has to wait for all other party members to win one in order to be able to roll again.

The random queue described above would be distinct for rares and uniques.

Random popup got the 3 same old button : Need, pass, greed. Option allow to "always" choose one of them. (reduced clickfest)

I see it fair enough. Btw I have no idea if such thing could even be coded in Poe, tech wise.
Go away WoW player.

With Instanced Loot you always 100% of the time need to be near each other in order to not miss out on Loot. You have to be near each other when killing enemies, opening chests & breaking destructible objects. The entire party must wait if a player wants to fiddle with there inventory, level up there character, go to Town for some reason.

All of which are things that slow the game down and make it boring. With FFA loot you completely negate those problems. Yes, you can run ahead and open a chest or kill some monsters ahead of the other players and yes the "party" still gets loot. With Instanced Loot the player that ran ahead to open a chest, kill some monsters or not wait while the others twiddle there thumbs in menus/town will be the only one that gets loot.


you go away kiddo...
even with instanced looting you can move ahead and kill things or open chest what is the point of your posts seriously? i fed up with such blatant and clueless claims...

get some facts STRAIGHT seriously
If Instanced Loot is to be anything like Diablo 3 or Torchlight 2 then you really can't go ahead as if you move too far away items will only spawn for YOU and not the other players and if you are in a dungeon while they are in town and you kill something, loot will also only spawn for you. GJ.

WoW popularized the scheme that I quoted and so I feel justified about that statement that I made.
Computer specifications:
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Last edited by Nicholas_Steel#0509 on Jan 30, 2013, 2:46:32 PM
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If Instanced Loot is to be anything like Diablo 3 or Torchlight 2 then you really can't go ahead as if you move too far away items will only spawn for YOU and not the other players and if you are in a dungeon while they are in town and you kill something, loot will also only spawn for you. GJ.

WoW popularized the scheme that I quoted and so I feel justified about that statement that I made.


You tell me that if your group are slackers and are not in combat with the group in instanced loot you get the loot (cause you are the only actually doing something else than slack) and they get nothing and this is a problem (????!!!) that FFA solves ?

i am really confused seriously....
When you judge another, you do not define them, you define yourself
Last edited by killbilly#2346 on Jan 30, 2013, 2:51:57 PM
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Vooodu wrote:
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killbilly wrote:
+1 to everything

this are FACTS :)


Facts actually have to be 100% true for them to be considered facts.


Simply agreeing with someones like minded point of view does not make it a fact.


He does make a good point about loot hacks. But simply put, pick it was not a huge problem for alot of players back in D2. Only for people who grouped with bots in Baal runs.

And as it stands pick it is not a problem at AALL in current POE.



Voodu, we've heard your point, now let other people tell their opinion.
IGN: Winxie
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Vooodu wrote:
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killbilly wrote:
+1 to everything

this are FACTS :)



And as it stands pick it is not a problem at AALL in current POE.




That is true.

There was a youtube the other day, I think demonstrating a working maphack.

And there is demand for both a maphack and a pickit tool.

And when that happened back then, Blizzard with all their resources could not stop it.

I don't know, I tend to be pessimistic about things and I hope there is never a pickit for PoE.
Closed beta player, August 2011
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killbilly wrote:
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If Instanced Loot is to be anything like Diablo 3 or Torchlight 2 then you really can't go ahead as if you move too far away items will only spawn for YOU and not the other players and if you are in a dungeon while they are in town and you kill something, loot will also only spawn for you. GJ.

WoW popularized the scheme that I quoted and so I feel justified about that statement that I made.


You tell me that if your group are slackers and are not in combat with the group in instanced loot you get the loot (cause you are the only actually doing something else than slack) and they get nothing and this is a problem (????!!!) that FFA solves ?

i am really confused seriously....
Either you wait for them or your party members miss out. How is that better then FFA where all loot is available to everyone even if they aren't nearby?
Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 32GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & Crucial MX 500 4TB SSD's
Last edited by Nicholas_Steel#0509 on Jan 30, 2013, 2:57:14 PM
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Players who wanted an allocated looting system will hopefully be happy that this system mitigates item loss due to latency and travel distance.


Agreed this 'mitigates' item loss, but it does not 'eliminate' it. I'm assuming it's the common mentality that getting your items ninja'ed once in a while isn't too bad, and reinforces the "cut-throat" atmosphere. However, what happens when someone misses out on a rare unique item? I had a unique ninja'ed from me for no other reason I could see other than I clicked the wrong pixel, or I had a split second of lag right when I clicked on the item. Needless to say, I was pretty pissed, and I am concerned about the longevity of public games in its current state. How many players have to get burned, and how long will it take, before people are not willing to take the risk, and only play solo or with trust-worthy gaming friends (usually people they know outside the game)?

Granted, people dealt with this in D2, and it worked. On the other hand, would it have been a better play experience if loot wasn't free-for-all? This is the one area where I feel D3 actually did improve on the D2 experience, and I think POE could benefit from it as well. Loot in public games should be allocated without timers, and no need for it to be visible to players whom it doesn't belong to.

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Players who wanted a free-for-all looting system will hopefully be pleased - with this system they can take any item they want if the allocated player is not paying attention to the drops.


As stated above, "not paying attention" is not the only source of the problem. Yes, I would be pleased if I got to have an item someone else missed, and what they don't know won't hurt them, right? But if they did know, they'd be ticked, and that creates a bad play experience.
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Nicholas_Steel wrote:
Either you wait for them or your party members miss out.

If someone does not take part in action/killing with the group then its fair that he doesn't get loot.
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Nicholas_Steel wrote:
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killbilly wrote:
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If Instanced Loot is to be anything like Diablo 3 or Torchlight 2 then you really can't go ahead as if you move too far away items will only spawn for YOU and not the other players and if you are in a dungeon while they are in town and you kill something, loot will also only spawn for you. GJ.

WoW popularized the scheme that I quoted and so I feel justified about that statement that I made.


You tell me that if your group are slackers and are not in combat with the group in instanced loot you get the loot (cause you are the only actually doing something else than slack) and they get nothing and this is a problem (????!!!) that FFA solves ?

i am really confused seriously....
Either you wait for them or your party members miss out. How is that better then FFA where all loot is available to everyone even if they aren't nearby?


if they do not participate in the killing why to get loot in the first place? and why is that bad for instanced looting again?
When you judge another, you do not define them, you define yourself
ppl don´t like to lose

not even an digital item
What can never be lent or earned?
Somewhat, that devours everyone and everything:
A tree that rush. A bird that sings. It eat bones and smite the hardest stones.
Masticate every sword. Shatters every shrine. It defeat mighty kings and carry mountains on lightly wings.
What am i?
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Spysong192 wrote:
ppl don´t like to lose

not even an digital item


yeah if they do not want to lose anything they should contribute to the party..i do not see why FFA is better in that from IL unless you are somekind of angel and when a unique drops and your group members are in town and instead of picking the unique you will call them so you can see who is the faster clicker :P
When you judge another, you do not define them, you define yourself

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