Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
" Not their fault but will be their problem. |
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" this statement was from Jay Wilson (D3 director), he tried to criticized the fanbase because they do not KNOW what fun is and thank god there was blizzard that came to show us what fun is.... soon after he got fired (well yeah you say that this isnt' the reason...but com'on when you are director of a game and yourself have this attitude whatever you will make it will turn to crap) because you know...you cant' DICTATE what fun is....you cant' dictate peoples minds..it is just arrogant to even say sthing like this.. players are not some mindless zombies that eat whatever you through at them When you judge another, you do not define them, you define yourself
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" The top grossing games say otherwise.... |
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" only cause of people dont throw away years of time they put into an account (achievements in wow etc) otherwise they would immidiately leave a sucking game or a game that changed into rubbish Last edited by Zulgohlan#3218 on Jan 29, 2013, 5:45:21 PM
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" Let's make it happen, bros. |
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I feel the best option is to provide a multitude of options so that a group can play the way they want to. aRPGs are about loot. People want the spoils. If there is not a completely fair way for that to happen in a group, people will either quit or only play solo, and that's not the intended gameplay here.
-- Some people here support FFA and they should be able to group with like-minded people who share that view. -- Some people like the current option of holding an item based on timers of arbitrary length which fairly dishes out item drops. Fact is, kiters and rangers have a disadvantage because there's no guarantee they can know an item has dropped if it occurs offscreen. Already in game you have players running ahead before combat is completed to get to the next pack and kill it which leaves the other players at a disadvantage. Yes, it is high-risk high-reward, but that doesn't change the likelihood that you will have a disenfranchised player because another player is taking advantage of game mechanics. -- Some people like having their own individual loot with their own individual modifiers for drop and rarity rates. -- Some people like the idea of loot being 'locked' until combat has ceased within a certain radius and then being free for all or timed allotment. -- Some people like the need/greed system where there is a chance for everyone to evaluate an item and have a fair crack at it. The point i'm trying to make is -- let like people grouping choose their own preference. THAT is the only way to make everyone happy on this matter, IMHO. Now, this is understandably difficult to do for development, however, I believe the benefits could vastly outweigh the drawback of development difficulty here. Just my 17.3 cents |
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" No my argument is that years ago video games were more of an art form. People made games because they could. They made games THEY would want to play. They made games because they loved them. But corporate america and marketing took over and games became a "Pump em out as fast as possible to cater to as many as possible" kinda thing. It became all about the money and not about the experience. The GGG developers have made a game THEY would want to play. Not a game for everyone. And if you want to play it your gonna have to accept certain differences in playstyle. What is the common argument when someone hates a feature or mechanic in a game? "Go make your own game then" Well they did just that. So yes it is perfectly logical. If your a logical person that is. And I hope its so successful that it rocks the corporate game market to its knees. Makes them start to realize they need to fund the independents more and give them more freedom to design the experience if they want to be successful. |
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Either they should remove player names from the loot labels or make the player names clickable (I believe only the loot and the loot name are clickable and not the player name). This will make it easier to click on by the player that the loot is designated for.
Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 32GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & Crucial MX 500 4TB SSD's |
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" They are not ONLY doing that. They are making the game they want but they are also forming it around what the community wants. If you think the devs are ONLY doing what they want then your just plain wrong. Lets not act like discussing the looting issues is a huge problem. The devs started this thread and are letting it run. Standard Forever Last edited by iamstryker#5952 on Jan 29, 2013, 7:57:16 PM
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double post
Standard Forever Last edited by iamstryker#5952 on Jan 29, 2013, 7:55:55 PM
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