Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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killbilly wrote:
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Twiiik wrote:
I don't understand why people want to play with other people, but not play with other people anyway.

The next mobutu and killbilly will ask for, is instanced rare monsters. Then instanced bosses. Then personal only zones. What we are left with, is a chat-system.

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You know wolrd evolved from back then

Most ridiculous thing I've read in these forums :p


you and voodoo will come up with more BS or just this?
i remind you fellas that YET in the 352 pages with posts you havent' posted a SINGLE fact why ffa is better..apart from " carebears"

so stop show us how rediculous you guys are and get some facts and clues then talk seriously you only make it worst for the ffa defense already


FFA is better for the atmosphere GGG is trying to portray, PvPvE.
It is up to you if you want to make friends with other exiles or make enemies.
FFA is better because in a group setting that rare bow you needed was allocated to someone else and that mace that dropped does you no good.
FFA speeds the game along instead of having people sit on top of a drop and stop fighting for the full length of the timer.

Those are some of the pros for FFA.

Also I would like to suggest removing names from drops and just having them on a global 1 to 2 second timer so the entitlement issue is fixed, if timers are to stay.
Last edited by Worldbreaker#6569 on Jan 29, 2013, 2:33:26 AM
So third party loot programs are required to get any loot in multiplayer? I don't thing that GGG or anyone else wants this. FFA should stay in gaming past...
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Sickness wrote:
So I am having a really hard time understanding why any reasonable person would oppose this.

Reasonable? no, the reasonable pro-ffa people in this thread alreadyy expressed their approval of loot-options (ffa and instanced on the extremes, grey area for middle ground).
It's only the rest of the pro-ffaers that act exactly copy-paste as a brainwashed religious cult.
And brainwashed cults dont accept any other options. Obtuse people.
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Brimmer wrote:
...keeping it an exciting and heart pounding experience...

I suggest for that you try the real life experience.
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Worldbreaker wrote:
FFA is better for the atmosphere GGG is trying to portray, PvPvE.

as you see, this experiment for creating atmosphere went wrong for a lot of people, may the most playing

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Worldbreaker wrote:
FFA is better because in a group setting that rare bow you needed was allocated to someone else and that mace that dropped does you no good.


hahaha, when you play public, its gonna be lootet if its yellow, nobody cares about his class, i dont know what game youre playing (its really too hard for you progamers posting an good item in the chat?)

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Worldbreaker wrote:
FFA speeds the game along instead of having people sit on top of a drop and stop fighting for the full length of the timer.


waiting for a non existing timer if you could change between lootsystem, i dont find a timer in an instanced system?! do you!?


this are not even poor arguments 4 ffa, this are arguments against ffa ^^
Last edited by Zulgohlan#3218 on Jan 29, 2013, 4:54:34 AM
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Worldbreaker wrote:
FFA is better for the atmosphere GGG is trying to portray, PvPvE.


That makes so little sense. FFA is the ONLY PvPvE element in the game, so it's a circular argument.
Also, why can't we kill eachother? Why can we play solo at all?

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Worldbreaker wrote:

FFA is better because in a group setting that rare bow you needed was allocated to someone else and that mace that dropped does you no good.


That doesn't make ANY sense at all. How do you know if you need the bow before you pick it up and ID it??

Rares are also used to create currency, so they will never do you no good.

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Worldbreaker wrote:

FFA speeds the game along instead of having people sit on top of a drop and stop fighting for the full length of the timer.


Now that is just plain backwards. It's FFA loot that makes people stop fighting. FFA loot does not speed up the game. It speeds up the looting but slows the rest.

Also, you need to explain why "speeding the game along" is even a good thing.

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Worldbreaker wrote:

Those are some of the pros for FFA.


Keep them comming. You might come up with one that acutally have substance.
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FinalBossSC wrote:

I really want to support this game, but not if it's putting me in a bad mood. And it's really starting to bother me bad!


totally agree
I am also for more Time.

I like the Game. But its hard to play in open partys. Who have the better Lottskill and the Inventory empty becomes the Items. I haven`t always 5 Friends online.

Make the Timer longer or the Loot private in open partys. I want to play in group, but i am 33 years old an i want to kill the Mobs first and than Loot normaly. Makes no fun when i must look over the screen and better i dont fight, better i wait when it comes an item on the Ground and make a Leap Slam to the Item…

I heard so mutch good from this game, better, nicer, friendly Player here.
But when I goes in a open Party, what I must do for better and more Loot.
I have anger, what I don’t like in a game, because someone grab my Items. I say not they are Ninjas, the Lootsystem are so, that you must fast loot all what you can see.

So I play in a 2 player party whit my friend, we share the Loot and I have no anger. But we haven’t that loot that has a 6 player party.

sry for english
Try your own build, rerolling again and again, more fun than Maps.
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IHouseI wrote:
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FinalBossSC wrote:

I really want to support this game, but not if it's putting me in a bad mood. And it's really starting to bother me bad!


totally agree


the same, was thinking of good support at release, but not when the essential point of it, the lootsystem, is broken
Last edited by Zulgohlan#3218 on Jan 29, 2013, 5:12:44 AM

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Worldbreaker wrote:

Also it was said before by a dev that this game will cater to the 1 percent, a hardcore ARPG. Not everyone holding hands and frolicking on The Ledge.


So, if I have a high ping and cannot take the loot on time then I would be holding hands and the rest of your bullshit? I usually play with a 200-300 ping and most of the people have advantage in taking loot over me..
No, thank you. I won't upgrade my connection so that I can "pick up the loot on time"

The only people that are against instanced looting or extending the timers are the ones you see in your parties atm running around and taking everything they can put their hands on.

If the game really will cater to the 1 percent of the fast clickers with good ping (hardcore ARPG you called them) then good luck for them making profit out of this 1 percent
Last edited by IHouseI#2196 on Jan 29, 2013, 5:24:44 AM

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