Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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moikpei wrote:
2) Controlling your party gives you an aspect of control over how looting is done since you can shorten the negative impact of others by shortening their presence with a kick. How is this option unsatisfactory?

If you have to kick someone that violated your loot rules that means that he already breaked the rules - loot is gone, with kick or without.
Doesn't solves anything.
Make
Spectral Throw
great again
"
moikpei wrote:
Vooodu has two points which are valid and need to be address by the GREENs.
(Hooray, new leaf Vooodu?)

1) People are more likely to complain than praise. This is an over-studied subject from the service industry. There is a distinct likelihood that there are a number of satisfied players who are not present here, leaving us with a thread skewed GREEN over RED where the general game populace may have more RED in it than my recount numbers have/will show. How do we eliminate this skew to know scientifically which side is in the majority?

Like I said, having players take an official survey would be very helpful in this regard. There'd still be some element of self-selection (since only the players who actually care would bother with the survey in the first place) but it's far better than nothing.

That being said, just asking around in-game in global chat will show you a LOT of players who are unsatisfied with the loot system. In fact, I've only met one person so far in my public games who actually defends it (and they were a douchebag, to be honest).

Edit: By the way, there are A LOT of players posting about this issue in the Beta Feedback forum. If that alone isn't proof enough of there being an issue, I don't know what is.
Last edited by Zyrusticae#6262 on Jan 28, 2013, 12:13:57 PM
First of all, do we even know how magic find plays into the system? Is it shared as a group, or does the loot slated with timers go by that player's mf? Loot rewards are better in group play anyways, so I see no reason not to keep the current system.

But more importantly, perhaps some of you can take two seconds away from your selfish rants and consider that as a community, we should nuture and encourage GGG to make the game the way THEY want to make. A game THEY would want to play to keep the spark and passion alive for the next 10 years.

There was a game like this once upon a time that held that very philosophy... it was called Diablo 2. In fact, those very paraphrased words came from Max Schafer himself from when he was with Blizzard North. Despite all the anti- carebear features of that game (open world pvp/pk, ffa loot, etc) it remains the game all other arpg's are judged by. Hopefully PoE will become the next game in the genre all others are compared with.
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moikpei wrote:
Vooodu has two points which are valid and need to be address by the GREENs.
(Hooray, new leaf Vooodu?)

1) People are more likely to complain than praise. This is an over-studied subject from the service industry. There is a distinct likelihood that there are a number of satisfied players who are not present here, leaving us with a thread skewed GREEN over RED where the general game populace may have more RED in it than my recount numbers have/will show. How do we eliminate this skew to know scientifically which side is in the majority?
2) Controlling your party gives you an aspect of control over how looting is done since you can shorten the negative impact of others by shortening their presence with a kick. How is this option unsatisfactory?


1) marketing wise as i already sayed all studies showed that consumers DO NOT WHINE (or whatever expression of negative feeling) about a SERVICE (this game is a SERVICE not a GOOD) they just quit in silence cause they didnt' find what they wanted... it is WRONG assumption that only whiners post and all others love/praise or even tolerate something in a service....for every 1 unhappy poster here there is at least 1 more that do no post but will leave (AT LEAST)....everyone that has studied marketing knows that

2) cant' agree more on that, at LEAST give the players their choices if the company doesnt' want to make the tough call (TBH this isnt' a tough call...FFA looting belongs to the past)
When you judge another, you do not define them, you define yourself
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MrRoundTree wrote:
First of all, do we even know how magic find plays into the system? Is it shared as a group, or does the loot slated with timers go by that player's mf? Loot rewards are better in group play anyways, so I see no reason not to keep the current system.

But more importantly, perhaps some of you can take two seconds away from your selfish rants and consider that as a community, we should nuture and encourage GGG to make the game the way THEY want to make. A game THEY would want to play to keep the spark and passion alive for the next 10 years.

There was a game like this once upon a time that held that very philosophy... it was called Diablo 2. In fact, those very paraphrased words came from Max Schafer himself from when he was with Blizzard North. Despite all the anti- carebear features of that game (open world pvp/pk, ffa loot, etc) it remains the game all other arpg's are judged by. Hopefully PoE will become the next game in the genre all others are compared with.

There is a very distinct irony in this post.

Brother Laz said this in an interview:
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Brother Laz wrote:
There was a time when people were willing to put up with a game that has more bugs than a 200/200 ling army, broken items, endemic duping, potion spam, PvP consisting of assholes going hostile on you and using glitches to instakill you, imbalanced skills etc.

PoE is intended to be a spiritual sequel to D2, not a “Diablo clone”. It is similar to the rose coloured memories people have about D2, but not at all to the depressingly bad reality of D2.

FFA loot is one of the features that contributed to Diablo 2's "depressingly bad reality", as far as I'm concerned. Why PvP was considered poor while FFA loot was not when they're so close to being the same thing (griefing) is absolutely beyond me.
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Vooodu wrote:
"
Sickness wrote:

Loot options would not take anything away from anyone.

Yes, it would take away something from everyone. It would change the games style.


No it wouldn't. FFA loot would still be there for everyone who wants it.
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MrRoundTree wrote:
First of all, do we even know how magic find plays into the system? Is it shared as a group, or does the loot slated with timers go by that player's mf? Loot rewards are better in group play anyways, so I see no reason not to keep the current system.


if they moved to instanced loot they can re configure how MF works. Bad programming or bad mechanics do not make a system (i.e. instanced loot) bad
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MrRoundTree wrote:

But more importantly, perhaps some of you can take two seconds away from your selfish rants and consider that as a community, we should nuture and encourage GGG to make the game the way THEY want to make. A game THEY would want to play to keep the spark and passion alive for the next 10 years.

is NOT selfish and is not a rant, FFA makes grouping HOSTILE. yeah i agree we can't make GGG to make a game that I like but heck i am not forced to accept every feature they throw me. I know in the end I decide where to put my money the question is if GGG wants my money

"
MrRoundTree wrote:

There was a game like this once upon a time that held that very philosophy... it was called Diablo 2. In fact, those very paraphrased words came from Max Schafer himself from when he was with Blizzard North. Despite all the anti- carebear features of that game (open world pvp/pk, ffa loot, etc) it remains the game all other arpg's are judged by. Hopefully PoE will become the next game in the genre all others are compared with.

in order to become the next big game of the genre must make the leap FORWARD to move away from the BAD things of that other game and CORRECT them providing a NEW or at least BETTER mechanics. They took FFA and copied it, i do not see anything better here...
When you judge another, you do not define them, you define yourself
"
MrRoundTree wrote:


But more importantly, perhaps some of you can take two seconds away from your selfish rants and consider that as a community, we should nuture and encourage GGG to make the game the way THEY want to make. A game THEY would want to play to keep the spark and passion alive for the next 10 years.


This sounds all well and good but really doesn't make sense when you break it down. The devs started the thread looking for feedback and have left it here. When we contact them they say that its still subject to change and to continue leaving feedback. We are SUPPOSED to tell them if we don't like something and there are more than enough players who would like another option to play on to make this a legitimate issue. The devs aren't here to only do what they think is right. They want help from the players.

"
MrRoundTree wrote:

There was a game like this once upon a time that held that very philosophy... it was called Diablo 2. In fact, those very paraphrased words came from Max Schafer himself from when he was with Blizzard North. Despite all the anti- carebear features of that game (open world pvp/pk, ffa loot, etc) it remains the game all other arpg's are judged by. Hopefully PoE will become the next game in the genre all others are compared with.


You mean the game that launched with no respec whatsoever? Ya its was so perfect without feedback.....
Standard Forever
The loot system is great. the specc system is great (that u have to grind orbs to be able to respecc). time invested = value.
I havent felt this enforic about a game since i first sat down with diablo 1 and Everquest.
This is exactly what all the newer gamemodels are missing, they just make a quick cashcow (mcdonalds) while games with systems like these (D1, PoE, EQ) have a higher loyal playerbase that stays for a long time = better reputation.

I just want to say THANK YOU.
This game, with these systems in place, have given me my gaming apitite back!
Personaly i wish for even more dungeon crawls (where u spend hours just finding every inch of the dungeon). But for a free game - i have nothing to complain about. I would even pay more for this game then a AAA title. Lets see how it looks when version 1.0 comes :)
There is suppose to be a nice signature picture here
Last edited by hitem#1568 on Jan 28, 2013, 12:34:22 PM
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killbilly wrote:


if they moved to instanced loot they can re configure how MF works. Bad programming or bad mechanics do not make a system (i.e. instanced loot) bad


It is a design decision and has nothing to do with "bad programming". In fact, I find the compromise that they come up with to be brilliant.

"

is NOT selfish and is not a rant, FFA makes grouping HOSTILE. yeah i agree we can't make GGG to make a game that I like but heck i am not forced to accept every feature they throw me. I know in the end I decide where to put my money the question is if GGG wants my money


That hostility is exactly the intent, to have that tension in the game. You and others are being selfish with your demands, and your threats with your wallets don't impress me- go spend it on Auction House Tycoon 3 for all I care. Quit it with the 'my way or the highway".

"

in order to become the next big game of the genre must make the leap FORWARD to move away from the BAD things of that other game and CORRECT them providing a NEW or at least BETTER mechanics. They took FFA and copied it, i do not see anything better here...


They HAVE improved on the proven system of ffa by adding timers to make it fair. There doesn't need to be some insanely innovative breakthrough here. It is a playstyle many of us enjoy.

You are entitled to your opinions, but at the end of the day, they are just that. Many of you are trying to present them as otherwise. The poster above "FFA belongs in the past"... I'm sorry but who the hell are you to determine this?
Last edited by MrRoundTree#5885 on Jan 28, 2013, 12:46:55 PM

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