Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

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Worldbreaker wrote:
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Machida wrote:
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SL4Y3R wrote:
Correct Mach.

Unfortunately, he's stating it like its a fact, without giving actual evidence. The burden of proof is always on the one who makes the claim. His claim is the majority of people dislike FFA. His proof? That several threads pop up so it must be true.

That does not make his claim true.


It does not. And I agree that it is never smart to use concrete words as "fact" without proof for the sake of furthering your argument.

However if you look at the amount of posts on the topic of looting, it is clear that it is a topic on which a lot of people aren't happy with the current model.


You are also assuming, that:

1. All posts here are Unique Users.
2. All posts are containing complaints.


even if all of the posts here was defending FFA then there is a problem cause you know when something is discussed SO much there is a problem.

There is no smoke without fire you know.

back to topic then i still do not see valid facts and reasons why FFA loot is better than instanced, not a single one just the monotonus and childish answer

" this game is for proz go away carebears "

as already numberous peoples say this is not your money , this is not your company and apparently you fail to realize the only truth that gaming history has proven

" hardcore crowd can't support a healthy poppulation in any online game "

now ggg has to make a choice and pretty much gamble

a) choose hardcore crowd with ffa loot and see how it goes with a social/grouping hostile system
b) give instanced loot either as option or to all but cutthroat leagues

it is GGG's money and they must do the call now cause the nowadays customers have patient and faith but they do not respect someone in the silence that is trying to satisfy both sides by not taking side
When you judge another, you do not define them, you define yourself
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Machida wrote:

But I'm sure if you really wanted to find out, you could count all the unique users actually voicing their dissatifaction with the current system.

I know these threads can go on for pages of two guys going back and forth, but on the topic of looting it's more than just a handful of people ;)


I did this on a thread of the same topic that was 56 pages long at the time, and had 166 total unique votes cast. So a lot of repeats.

Also, 59% of people wanted a change, but people all wanted a different solution. So LESS people would have been happy to change the loot system to any one of the other options.

Current IGNs:
Smoothjazzz - 61 Summoner Templar (Default)
PostHardcore - 52 2H Marauder (Hardcore) (RIP)
PointBlaurader - 68 Bowrauder (Hardcore)
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SL4Y3R wrote:
Sorry, but you're wrong.

This game was DESIGNED to fill the large void that so many "old school, hardcore, etc." miss in this genre.

And where are you getting your facts to say "if majority of players"? Did GGG take a poll?


Some one analysed this thread. Less than 20% want FFA, Peratos principle gets you there without counting. Hardcore has always been used as an excuse for poor mechanics. What next? spells damage friendlies, looting player corpses, forced downtime etc.
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Secondfiddle wrote:
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Machida wrote:

But I'm sure if you really wanted to find out, you could count all the unique users actually voicing their dissatifaction with the current system.

I know these threads can go on for pages of two guys going back and forth, but on the topic of looting it's more than just a handful of people ;)


I did this on a thread of the same topic that was 56 pages long at the time, and had 166 total unique votes cast. So a lot of repeats.

Also, 59% of people wanted a change, but people all wanted a different solution. So LESS people would have been happy to change the loot system to any one of the other options.



That's some serious work if you're not just throwing out numbers ;)

I wonder how many would be satisfied/more happy with being able to choose when joining a group.
IGN's:
Nemesis: "Stocktons". HC: "Magomedrasul" & "Stockton".
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CommodoX wrote:
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st0rmie wrote:
I don't intend to play multiplayer, due to this loot system.

Playing solo for that reason ...... sadly, it's a bit boring over time.


My ranged characters are. I'm going to roll a 'ninja looter' for multiplayer.
I completely fail to see how the current looting system is anything other than detrimental to the experience of playing in groups.

So it's a GOOD thing if players are at each other's throats all the time because of ninja looting?

It's a GOOD thing if people outright refuse to join public games because of this issue?

It's a GOOD thing if people stop contributing to fights just to pick shit up?

It honestly boggles my mind that you would include a system like this but then refuse to allow PKing, despite the reasoning for not allowing either being exactly the same. I can't figure this out!

It's the one black mark on an otherwise stellar title for me. It wouldn't even take much to fix it, either, just a second longer on the timer would be enough for me! As it is, I'm completely discouraged from joining any public parties in the near future. Rather irritating, too, as that's the only way I'm likely to find new people to put on the friends list... but like hell I'm going to risk losing another unique because of ninja loot whores again!
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Zyrusticae wrote:
As it is, I'm completely discouraged from joining any public parties in the near future. Rather irritating, too, as that's the only way I'm likely to find new people to put on the friends list... but like hell I'm going to risk losing another unique because of ninja loot whores again!


That's the saddest part about the whole affair. I see plenty of people saying "only play with people you trust, if you don't want randoms ninja'ing your loot". But how am I supposed to meet good people to play with if playing in random groups is so unappealing?
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st0rmie wrote:
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Zyrusticae wrote:
As it is, I'm completely discouraged from joining any public parties in the near future. Rather irritating, too, as that's the only way I'm likely to find new people to put on the friends list... but like hell I'm going to risk losing another unique because of ninja loot whores again!


That's the saddest part about the whole affair. I see plenty of people saying "only play with people you trust, if you don't want randoms ninja'ing your loot". But how am I supposed to meet good people to play with if playing in random groups is so unappealing?


Retention: to retain a player after its explorative sessions.
Conversion: to convert a free player into a player.

One of the biggest factors involved?

To have the player make in game acquaintances.
Closed beta player, August 2011
Instanced Loot will result in a party of 3 players experiencing a 300% chance of receiving loot per monster killed while Free For All Loot will result in 200% chance of receiving loot. With 6 players there is 600% chance of receiving loot with Instanced Loot Vs. 400% in FFA.

Instanced Loot also opens up a slippery slope towards enabling each players Loot Quantity and Loot Quality stats to affect each players loot spawns regardless of who dealt the final blow.

I am in favour of FFA loot and just felt like listing some of the differences between FFA and IL.
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Last edited by Nicholas_Steel#0509 on Jan 28, 2013, 3:06:51 AM
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Nicholas_Steel wrote:
Instanced Loot will result in a party of 3 players experiencing a 300% chance of receiving loot per monster killed while Free For All Loot will result in 200% chance of receiving loot. With 6 players there is 600% chance of receiving loot with Instanced Loot Vs. 400% in FFA.

Instanced Loot also opens up a slippery slope towards enabling each players Loot Quantity and Loot Quality stats to affect each players loot spawns regardless of who dealt the final blow.

I am in favour of FFA loot and just felt like listing some of the differences between FFA and IL.


They could surely program it in a way where the same amount of loot would drop. Quantity/Quality is a more legitimate point and something I'm sure people will disagree on, but as (I think) it is at the moment it could just be shared between all group members.
IGN's:
Nemesis: "Stocktons". HC: "Magomedrasul" & "Stockton".

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