Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.
" Nonono... Having items stolen from under your feet promotes community building and gives the game a cut throat feeling modern carebear games lack. You see when you have bad ping, low frames per second or any combination of these and you group mates sweep all the valuables that' should make you enjoy and appreciate the game for its uniqueness and the courage of the team behind deciding to deprive players from the snoozefest modern arpgs have become. Closed beta player, August 2011
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" So you do not want to see a fully instanced system. Would you be opposed to increasing the base timer to 5 seconds? IGN: Wrathmar * Paulie * Client
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[Self Removed]
Last edited by KarmaEntity#3030 on Apr 28, 2025, 3:56:18 PM
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" That's a crappy solution to two real problem, the item spam and the absolutely out of control skill animations. The game really needs a proper item filter, but due crafting making some whites useful, it is gonna be a complex issue. But it should become a priority, already at cruel on parties you get item walls covering half the screen. During beta, the Vortex was insane - entire screens swamped by stuff. I expect custom maps to be like that, specially given the fact the only bonus they get is quantity, not quality. Besides, a suggestion like yours is essentially almost the same as instanced loot in that it makes really hard to have stuff stolen. This GGG won't do, at least this early... they WANT you be at a real risk of losing on items. They want the ninja'ing, the loot drama, the frustration. See, these guys played a metric fuckton of D2. And one of the things they liked a lot, was the FFA loot. So there... unless something forces their hand, it is not gonna happen. Spell animations are a work in progress, no item filter, new content, new skills and supports... tons of big things that need to be done and the team is small. That's why it is critical they get a high retention rate right now when there's a massive influx of players trying out the game. FFA loot is big and I hope it does not screw up GGG. Anyways, after a month or so or whenever they start doing the analysis on all the parameters used to evaluate how is your F2P game going we will start hearing rumbles if things are not going well. Dropping FFA is probably the thing that will get them the most players, but it is a tricky one, you see: as it is, and if FFA is a problem, it will be mostly "reds" who stay around. If they change it, they might get more "greens" mid and long term, but there is a chance "reds" will drop the game. They sort of cornered themselves (GGG) on this gamble. Despite my hate towards FFA (I just had a yellow dagger ninja'd and I'm a dagger user, because Alira got into a corner and the guy who was next to her was able to ninja everything while blocking everybody else... nice job on Alira's arena, GGG, by the way) I hope GGG succeeds. But as I said before I half expect a mass mail be sent by GGG in a few months announcing instanced loot, a promotion on the shop currency and some new content to boot. But I tend to be pessimistic about things. Closed beta player, August 2011 Last edited by BitmapFrogs#6778 on Jan 27, 2013, 9:01:14 PM
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" That's a really good point. If GGG's business model is going to be selling cosmetic things, then they need to get people to play in parties. So if loot rules cause people to avoid parties, then the loot rules are undermining their business plan. Something's gotta give. |
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Niche game for a niche market.
Nothings gotta give. |
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Sorry, but you're wrong.
This game was DESIGNED to fill the large void that so many "old school, hardcore, etc." miss in this genre. And where are you getting your facts to say "if majority of players"? Did GGG take a poll? Last edited by SL4Y3R#7487 on Jan 28, 2013, 12:54:24 AM
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I don't intend to play multiplayer, due to this loot system.
I suspect a number of other people feel the same way, based on this thread and others like it. Am I right? Maybe, maybe not. I trust that GGG will monitor the number of public multiplayer games being created and played, compared to the number of concurrent players, and judge whether their stance on FFA loot is helpful or hurtful. |
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" Playing solo for that reason ...... sadly, it's a bit boring over time. Make
Spectral Throw great again |
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" Actually, your reasoning is flawed. Just because some threads pop up, does not mean anything about what "most players" enjoy. You keep saying things like "most and majority" without actually having ANY evidence to prove such a statement. Hell, I've seen more threads regarding re-specs than I have looting. |
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