Looting -- The official thread for discussing the loot system. Updated 18th March, 2013.

common slayer you are on the front of the FFA "fight" in every of the 2 or 3 threads about the looting system with more than 300pages...

There are no 300 page long discussions about respeccing, but you really trying hard to fight for your way...respect for that..but pls accept that there are a lot of other who dont want to steal or loose loot...

Im sure you have your friends to play with, you dont play a lot public or? so where is the problem with an option for those who wants to play public without ffa??

You can still choose FFA in your groups...

but yeah you wont accept that i know ;P

cheers
The elements are my allies.
The dead are my servants.
And fear...will be my closest friend.

Deutscher Global Channel "/global 4745"
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SL4Y3R wrote:
You keep saying things like "most and majority" without actually having ANY evidence to prove such a statement.

That's true, no statistics can used as evidence. Only GGG can know the numbers for party playing/solo playing as part from the global player base.
Make
Spectral Throw
great again
Even if an overwhelming majority prefers FFA, loot options are still a good idea.
"
Wittgenstein wrote:
I hate FFA loot systems, that said, one of my all time favorite games was Anarchy Online. They employed a FFA loot system with 2 caveats (1) you had to be on the team that did damage to the mob or (2) you had to wait a certain amount of time until the item was able to be looted by anyone.

To stop Ninja's, the player base simply made up their own rules. For example, one of the end game boss's Ian Warr required players to first: clear an entire area of mobs, and then pull one of the boss's out of their area into the cleared zone. Once this happened (there were 2 factions in the game Clan and Omni) both sides would be notified in-game of the situation. Both sides would show up, and both sides would try to out DPS the other until one side clearly had aggro (and thus did the most dps) then that side would get the kill. Note: PVP was open world, so every pull could have degenerated into a gank fest, but the player base decided to ignore that option for the good of all.

After the boss dropped, one person was allowed to go up and survey the loot. That person would then notify everyone what dropped. If you were interested you would bid points (based off a system, that, again, the player base established) and the loot would be distributed by whoever bid the most.

My point? No matter what system the developers decide to introduce. If the player base wants to, they can change the system to their liking. Since this game will be heavily online, and built around leagues, I see no reason why this can't happen (if we want it to) in PoE as well.


Actually, this isn't a bad idea. It kinda reminds me of DKP points from WoW ( Well, originally Everquest, but was widely used in WoW ). DKP stood for Dragon Kill Points, and the concept of this was when you attended a Raid ( or Instance, in this case ) and actually killed stuff, you would earn DKP points. As time grew you got more and more DKP.

DKP was used to get loot.

To copy and paste, " These points are awarded to each guild member as they attend a guild raid. The current DKP of each member reflects his or her priority for loot. When a member "wins" an item, they lose a DKP amount that reflects the value of that item. "

" DKP allows for an unbiased comparison between guild members when decisions about loot are to be made based on attendance and recent items that have been awarded. " Plus, personally using it a while, everything go pretty smooth in my opinion.

Just throwing it out there!
Criz:

Quit acting like you have ANY information whatsoever. Just because you've talked to some people in game, and seen some threads, DOES NOT mean you can say things like

The fact is, there are more people who are not satisfied with the way the loot system currently works than there are those who are satisfied with it.


You CANNOT back up this statement. At all.
Last edited by SL4Y3R#7487 on Jan 28, 2013, 1:26:43 AM
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OriginAI wrote:
DKP was used to get loot.

Hack 'n Slay VS. slow, auto-attack MMORPG? Without addon-support? Without DKP-support? With waiting time for loot biding? With random strangers?

Have fun - not gonna happen in this century.
Make
Spectral Throw
great again
The Option that the NAME OF THE OWNER!! will not dissapear after Timer ends would be enough.

i say again THE OPTION!! No one would be forced to be green, red whatever,,,
The elements are my allies.
The dead are my servants.
And fear...will be my closest friend.

Deutscher Global Channel "/global 4745"
Actually, I'm just saying it's not the majority because you can't prove it.

So, the burden of proof remains on you. If you cannot provide such proof. You are wrong. This is not an opinion, this is a fact.

Now if GGG were to come out and say their statistics show..... Than they could prove whatever.

However, you nor I do not have this information. So I cannot say the majority like FFA (which I haven't), and you cannot say the majority hate it (which you have).

Understand?
Last edited by SL4Y3R#7487 on Jan 28, 2013, 1:41:59 AM
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SL4Y3R wrote:

So, the burden of proof remains on you. If you cannot provide such proof. You are wrong. This is not an opinion, this is a fact.


That's ridiculous. Just because you cant prove it doesnt mean its wrong.

All the anti FFA is for me sufficient evidence that the majority does want a change.

But as I said, you dont need majority support to add an option.
"
SL4Y3R wrote:
Actually, I'm just saying it's not the majority because you can't prove it.

So, the burden of proof remains on you. If you cannot provide such proof. You are wrong. This is not an opinion, this is a fact.

Now if GGG were to come out and say their statistics show..... Than they could prove whatever.

However, you nor I do not have this information. So I cannot say the majority like FFA (which I haven't), and you cannot say the majority hate it (which you have).

Understand?


Not having statistical proof of something does NOT automaticly make it wrong/false and the opposing side of the argument right/true.

It's pretty clear that a lot of people are dissatisfied with this aspect of a game that in most regards has received overwhelmingly positive feedback.


On topic:

I'm not a fan of the current system, makes people focus more of winning the inevitable "click war" every time a rare mob goes down, rather than fighting it out and then reaping the benefits of the battle.

For me it just means that I mostly play solo. Would love the ability to choose when joining a party - a feature I can't see why you "cut throat" looters seem to be so opposed to having.
IGN's:
Nemesis: "Stocktons". HC: "Magomedrasul" & "Stockton".
Last edited by Machida#2999 on Jan 28, 2013, 2:06:16 AM

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