What Will Happen When the Keepers League Ends
" Imagine them asking the community via a poll whether or not the trails in PoE 2 are enjoyable. Yeah, they'll never do that. |
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I REALLY dislike this. The tree is too strong to stay & I massively dislike the new breach. This post makes me sad :(
I despise the new breach but I'm going to be forced to run it as the tree makes most other content pointless when it comes to gearing early and mid game. You're removing a lot of the item hunt and that's a big part of my enjoyment. Last edited by Sokaris415#0501 on Feb 16, 2026, 4:04:40 AM
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" Agree with the first point, old breach is far better, no matter for grasping mails or leveling, or even loot farming. The tree killed gear progression at early 3.27, but was significantly nerfed in phrecia 2.0, the outcome of the provisioning wombgift became terrible, so it should be acceptable. The worse thing is due to the tree, the whole ground drop was nerfed, combined with the nerf of atlas tree, we've lost approximately 2/3 of the currency and scarab drop compared with 3.26. That's unacceptable. The foulborns are good items, but might be better to be added into some other encounter, such as incursion (but I don't like the temple snake). It's so weird to keep the tree as they totally removed the graft system. In my logic, the whole tree is born for the grafts. |
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The Genesis tree currently produces overly powerful rare items. If it isn’t toned down, a large portion of the older crafting methods will become completely obsolete. The fractured item market is already effectively destroyed almost any fracture has lost its value. This feels quite unhealthy for the game’s economy
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And the hives wont consume 1/3 of natural spawning monsters and wall everything off right?
Unstable ones I have no real issue with. So I'll have to spend points to block natural hives or just block breach. Great. |
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The grafts add an entire extra level of depth to the combat, and even some much needed burst damage for some characters lacking it. Grafts should stick around; they are great!
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Awesome. Old breach was feeling rather stale at this point. Having scarabs and atlas points to tune it to how you like it should be great. I think the foulborn uniques are some of the better uniques added in a while. Thanks GGG
Divination Card story for Imperfect Memories: https://www.pathofexile.com/forum/view-thread/3276547
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we need to make a petition in poe1 to remove Jonatan from poe1
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Please, do not make unstable breach and breach hives randomly appear. Sure, breach hives grant some experience, but they take a lot of time to complete in each area/map. Also, having to spend a lot of Atlas Passive Tree points to block or select such a mechanic seems like a loss to the players. Scarabs should be introduced since you are making changes to the breach mechanic, but think about a more efficient way for players to be able to select and choose how they want to play. If you want to keep Breach Hives, think about making them less time consuming and maybe put a reward in the end that is worth completing them. Additionally, count carefully the Atlas Passive Tree points that should be used to choose how a Hive encounter could appear, so the players can enjoy all the mechanics equally.
Moreover, it is evident that when a breach hive spawns in a map, the total count of monsters is profoundly reduced. This must be also fixed. I suppose this one should be addressed urgently, and can be done quite easily. Last edited by Goldenakie#1026 on Feb 16, 2026, 4:43:41 AM
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Some of you are definitely not thinking through the difference between "There is a Genesis Tree" and "There is a Genesis Tree, and breaches in every map"
(also some of you really still haven't done the math about how much the merc was providing to loot scaling, and how that isn't and wasn't the baseline) |
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