Everything you need to know for Legacy of Phrecia Event

Rampager now has "Your Aura Skills are Disabled" and no longer has "Your Spells are disabled". Rampager also now has "Your Warcries are disabled"
Whats the point then...
Trust your mind and strengthen your abilities!
With only 20 days of game time, you don't want everyone to play happily and easily. Is it correct for you to design the game like this? Balance? Balance does not mean weakening the character that everyone likes; Instead, it strengthens the characters that no one likes. You have weakened all the characters that everyone likes. Are you asking everyone to play characters they don't like? You should know that this is a game. The most important thing is that everyone has fun. Your mistake of weakening the character has forced many players to give up their favorite characters and leave.
Last edited by qq251890727#1404 on Jan 27, 2026, 1:50:00 AM
The most important aspect of the "random mods" added to areas

DO WE GET LOOT COEFFICIENT ASSOCIATED WITH THEM.

Or is it just added difficulty for nothing in return. I hope not, 3.27 was enough of a poverty league. This is your chance to redeem it, even though it's just 3 weeks long.
pls add map mod:"Monsters steal Power, Frenzy and Endurance charges on Hit" to ban list
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RIP to RF players


why? nothing important changed on scavenger unless you mean the cloak of flame nerf? thats not a big deal.


Scavenger RF comes online with the strength stack version.
Which needs synthesised mod boots and... well, strength stack.
Expensive build, good luck with that on a 20 day event. Unless you're a NEET playing 100 hours a week, this ain't happening.
It is actually insane that mods like Poison Immunity, Reduced Cooldown Recovery, and Stun Immunity made the cut. How are specific builds even supposed to function in this environment? This isn’t "challenging"—it’s just fundamentally broken and frankly, disgusting to play through.

The "Legacy of Phrecia" reeks of a rushed, low-effort hack job. Anyone with a room-temperature IQ who has actually pushed a character to red maps knows that the goal of these events should be additive fun—adding universal, rewarding mechanics—not this lazy, "subtractive" design that bricks half the builds in the game.

It’s clear as day that the current dev team (the "B-team" or whatever "visionary" second-gen is running this) is more interested in looking smart with "clever" logic than actually delivering a playable product. It’s the classic case of "let's fix what isn't broken by making it worse."

you’d realize that "mod subtraction" is the absolute worst way to design an event. This isn't a league; it's a testament to how disconnected the current leads are from the actual player experience.
Add the monsters stealing charges to that pool as well
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Esubane#6099 wrote:
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RIP to RF players


why? nothing important changed on scavenger unless you mean the cloak of flame nerf? thats not a big deal.


Scavenger RF comes online with the strength stack version.
Which needs synthesised mod boots and... well, strength stack.
Expensive build, good luck with that on a 20 day event. Unless you're a NEET playing 100 hours a week, this ain't happening.


why does it only come online with str stack? i looked on ninja and last phrecia 78% of Rf scav people didnt do the str stack version
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Esubane#6099 wrote:
The most important aspect of the "random mods" added to areas

DO WE GET LOOT COEFFICIENT ASSOCIATED WITH THEM.

Or is it just added difficulty for nothing in return. I hope not, 3.27 was enough of a poverty league. This is your chance to redeem it, even though it's just 3 weeks long.


This was covered in a ggg reddit post yes its the same as risk scarab you get quant/rarity/packsize for this just with some blocked mods being able to appear.
Last edited by punkxxattack#2602 on Jan 27, 2026, 1:02:04 AM
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What about shrine buff duration? Will it be 10 seconds or 20 the same as buffed guardian?
Also will idols affect shrines given by this passive?


3.27 changed shrine buffs gained not from physically clicking shrines. So idols should no longer buff duration/effect anymore like they did in 3.25 phrecia from the shrine every 8 sec node oshabi has. Thats how guardians works on 3.27 now the atlas tree nodes no longer scale it at all.

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