Please change the color palette, it is found wanting

I actually really like some of the art in Diablo 3 :| But, anyways - I also found that PoE lacks some visual-contrast. While I do like the over-all art direction / style - it doesn't mean that there can't be room for a little more colour and contrast in the game.

After a long play session, everything starts to feel very samey and blended.

The contract between players / enemies / ground isn't quite enough, and then even the colour pallet of individual areas could use some more variation.

I think another issue (which I bought up ages ago), is how many of the areas feel very flat - and after spending some time in D3/TL2 - it's even more apparent to me.

Most areas of the game feel like they lack any sort of visual depth - even if the colour pallet was to stay the same, adding visual-interest with different levels of terrian/etc can go a long way to breaking up the flat/blended feeling of the game.
This is something we (the community) can fix on our own once the game is released. I'd rather GGG spend their time on the actual gameplay. Graphics are the least important part of the game at the moment, as it is more than okay.



"That's how you die properly, Sailor Boy.."
Color toning / contrast is fine, changing it would spoil PoE unique look. Concealment/camo is essential tactic irl., so keep your eyes open, this ain't no disneyland you arrived to.
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__Z__ wrote:
I hope that the colours on high end armors and stuffs will make the characters more visible.

the use of real metallics textures (opposed to brown/rusty) could ease this.
always more "shiny" than mobs was something rightly done in D2 as well as mobs using disgusting unusual colours scheme...

I would have wished more diversity and differenciation between outside mobs and players characters.

The damage auras make you quite shiny, add tempest shield and molten shell and you have one pretty Christmas tree. But I understand it is not what you mean, I actually don't really like those "too shiny" skills to be honest, but they help to orientate in the heat of battle.
✠ ✠
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jawsofhana wrote:
This is something we (the community) can fix on our own once the game is released. I'd rather GGG spend their time on the actual gameplay. Graphics are the least important part of the game at the moment, as it is more than okay.


I disagree.

Before I go on, just to let you know where i am coming from - I'm an art director for a design studio. We do all kinds of stuff but UI is a big part of our business.

Having a visual cue to a next expected behaviour is a very important part of interaction.

Colour is a way for game designers to do this. In recent years light sources have been the big 'tell'. Level of detail is another.

At the moment, the OP's critique is quite reasonable. But I'm not sure it's entirely a colour palette issue. For example, the pools of water etc, glitter for me with the same amount of detail as I see on mobs or my character.

Your eye needs to be drawn to points of interest. In a game like this, that effect will be done to some extent by the animated nature of the interactive elements (mobs etc). However, having the same colours, textures and visual intensity throughout the game is a problem. It's difficult to focus on the important elements.
In my opinion the "realistic" colors are fine...it fits to the style of beeing an exile and surviving through the wilderness.

But i agree that it gets hard to see whats going on, when you have a summoner on your team spamming skeletons and zombies. In this case the whole screen is filled by the minions and they even seem to block the players path and this leads to hard moments of confusion sometimes.
So i would suggest to ad an (optional) interface point to make minions in your party beeing displayed with like a different color/ shiny edge around them or an added glowing effect or to just make the minions a little bit smaller so they cant overlay everything else on the screen.
Hardcore Theorycrafter
Apology for the short digression: where does the expression "it is found wanting" come from? Is that some kind of meme or just uncommon English? Google Search with quotes, surprisingly returns only 377 results, the first one being this thread. It's a very funny expression (imho) :)
From having watched a lot of various videos in path of exile, this is probably one of the bigger issues I feel exists with the game. I think players, minions should stand out against enemy AI and the canvas we all run through. Hopefully this will be addressed, it could be a huge turn off to a lot of players if they get frustrated due to the fact that they can't keep track of their character.

This is actually one of my problems in Dota 2 as well. Everything tries to look so realistic in that game that you lose your character in the background noise of the landscape so very easily. It's frustrating.
Last edited by Alicethechain#6790 on Jul 22, 2012, 12:57:14 PM
Have anyone here played activelly with summon skelletons?

If your skelleton gets frozen he will look just like a frost skellie;
if your skelleton gets burn or shocked he will look just like a thunder skellie.

It is ok if they sell microtransactions for this, but can't we get something a bit more distinctive?
Because life is short, you shall make rains of all sort - Amarena, the Iron Man
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My IRON MAN witch build video:
http://www.youtube.com/watch?v=JJOUcu0ioL4
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Do you want your witch wearing PANTS? check
http://www.pathofexile.com/forum/view-thread/19769
Im going to have to say that this whole game doesn't look quite right! There's DEFINITELY something wrong with the textures color, objects and models in the game !

I looked at this game a good 5-8 times before trying it lol. Every time I read about this Diablo style game with great content, I would type in youtube path of exile and just go ... and leave lol.

It took patch 1.3 in D3 for me to try this game out!

P.S ( even now that I can see for myself the quality of the content this game has to offer im sill hurting from the ugly in my screen !

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