"Meaningful Combat" Is Anti-ARPG

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OPs post makes no sense.

How is meaningful combat anti-arpg?

just because in the past , companies were too lazy to put in good combat, that doesnt make it acceptable to do so.


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100% This is one of the biggest problems and then what happens is 70% of the players are playing the faster builds which drives the prices of currency and items relevent to those builds sky high.


Yeah. How can someone who finished the campaign in a week compete with me when I was buying divines at day two for 60ex, when I was pulling that amount from a single map with ritual? You cannot balance a game like that for two speeds.


why does anyone have to compete with you exactly?

There is no ladder, there is no prize or reward.

So what exactly is anyone winning by competing?


Its basic capitalist economics. This guy gets in early, buys all the "resources" for cheap and uses that immense wealth to just buy items at whatever price he wants. He then stays ahead of the game bye continuing to use his immense wealth to generate more immense wealth through most likely crafting or playing the market and speed farming maps with his significantly better gear.

The price for entry into being viable to farm just gets higher and higher making it more difficult for people to reach that point. On top of this lower tier gear becomes worth less as our resident billionaire floods the market with his reasonably good left overs in his chase for the perfect items.
Last edited by Cyriac_Darakus#1022 on Dec 26, 2025, 8:11:28 AM
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why does anyone have to compete with you exactly?

There is no ladder, there is no prize or reward.

So what exactly is anyone winning by competing?

Absolutely Nothing but Bragging Rights.. Which does not have any meaning to me.

Im still playing the game same as I was on day 1, and people making a lot more profit legitimately does not affect me in any way..



Because we play in the same market. I bought a +3 proj skills, full rarity amulet for 10d on the third day of the league. Someone who plays slower has to pay 50d for the same item right now. And I think it's a problem because right now you can not print divines as in first 4 days of the league. Slow builds like Druid cannot coexist with fast builds like Amazon LA. GGG needs to decide which direction they take
The tankiest character in 0.3 without an energy shield - https://poe.ninja/poe2/builds/abyss/character/fil0sofen-7545/szmichalwoj
Last edited by fil0sofen#7545 on Dec 26, 2025, 8:21:58 AM
In POE1 I bought gold a couple of time.

In POE2, I was about to, but there were many changes that angered me and I'm currently waiting for the final orientation of the game before doing anything.

With 0.4 getting slower, this is very bad news.

If the real direction of the game is to make the game even slower, I will never buy MTX gold ever again, that's for sure, but I will most likely delete this game along thousands of players.

0.3 was superior to 0.4, and it's not even close.

Last edited by Oinkaments#6390 on Dec 26, 2025, 8:29:19 AM
Some people want to zone out when they play their ARPG or MMO.

In my opinion that lack of depth in the gameplay was the death of many great games, and they achieved only a fraction of what they could have in terms of success and longevity. Fortunately POE and POE2 learned from those experiences and knows better.

To pick on someone, Asmongold claiming "I want to think as little as possible" as he melts through mobs in POE faster than you can blink, on a character that probably a professional team set up for him btw... this is the Last kind of player the devs should listen to or take seriously.

After years observing how people online and offline have these very different preferences somehow, I realized the issue goes much deeper than gameplay preference.

There's Gaming, and there's just Addiction.

Gaming requires Gameplay. This means you're mentally engaged when you play, and making decisions.

Symptoms like hitting one button or one skill for hours, and victory always guaranteed for the entire campaign.. those would both be signs of addiction play, not gameplay. Games like that are only designed to milk certain types of players. It's not gameplay.

My hot take on it all.





just becuase this thread is getting tons of views

the think i hate MOST above poe1.. was how stupidly glass canon everything was.
even poe2 seems too much like this for my personal taste.
damage is absurd compared to how defenses are.
i feel damage.. both incoming and outgoing are far too high.

if u look at diablo 2.. sure u can make sorc that can 1 shot everything

but u can also make a barb or a paladin that can sit there afk in the middle of 20 mobs and next to zero chance of dying.

granted i think thats a bit much
but the point is i really do appreciate that poe2 is not just "one shot the screen and move on as much as poe1 is... poe1 is WAY to fast past to hold my interest. it justy coming a boring " follow the leader" in party play becuase everything is dead before anyone but the first player to see it can attack it

even now i still think both incoming and outgoing damage is too high in the endgame.

poe2 is a high step in the right direction bu i think they need to take it further
"Meaningful combat" can be relegated to dodging in uber fights. It has no other place in a farm simulator looter shooter ARPG. Nobody wants "meaningful combat" except no-lifers and RMTers who can giga overgear the content quickly to monopolize segments of the economy.

I think GGG should have a separate SSF "story mode" with a difficulty slider + achievements associated with it so that people can prove their mettle without ruining the game for everyone else. After completing the story mode players can migrate their characters to normal trade leagues. The story mode will keep a permanent record of which skills you used on each boss so you can't claim you played "off-meta" and your profile will publicly display your campaign clear time.

Easy (normal)
Hard
Very Hard
Exile

Don't have all the SSFHC Exile mode achievements completed on an off-meta character in a reasonable amount of time? Opinion into the trash can. It would give streamers years worth of content and a competitive framework for the game each league. Think about it GGG.
Lets be honest.
Seriously, if you invent your own build that isn't a type of meta and you're one button deleting bosses, grats.
You've won.

I suppose if you just copy a poeninja build, I'm sure it can get boring and you would want something more engaging.
That's not the case if you work on something you've never seen.

With that being said, if you're coming into any aarpg and complaining that it's too fast, you're in the wrong genre.
This is like playing a platformer and demanding that they remove the jump button.

If this game wasn't meant to be fast, breaches and rituals wouldn't be in the game.

But ok, sure. Show us your meaningful combat techniques.
Jump into an abyss and show us how well you parry. Lets see those 4 combo skills on a T16 breach.
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Some people want to zone out when they play their ARPG or MMO.

In my opinion that lack of depth in the gameplay was the death of many great games, and they achieved only a fraction of what they could have in terms of success and longevity. Fortunately POE and POE2 learned from those experiences and knows better.

To pick on someone, Asmongold claiming "I want to think as little as possible" as he melts through mobs in POE faster than you can blink, on a character that probably a professional team set up for him btw... this is the Last kind of player the devs should listen to or take seriously.

After years observing how people online and offline have these very different preferences somehow, I realized the issue goes much deeper than gameplay preference.

There's Gaming, and there's just Addiction.

Gaming requires Gameplay. This means you're mentally engaged when you play, and making decisions.

Symptoms like hitting one button or one skill for hours, and victory always guaranteed for the entire campaign.. those would both be signs of addiction play, not gameplay. Games like that are only designed to milk certain types of players. It's not gameplay.

My hot take on it all.







Great comment, never thought of it that way. From my personal experience, I feel i'm addicted to gaming, even to slow one, so I can say that you can also be addicted the other way around, my certainly its more of relaxation enjoyment addiction. The addiction you speak of, is certainly of a tired person, who lost meaning, and want to brainlessly be somewhere else, and the easier the better. I have been in both places certainly, same true for mindlessly watching something, reading on the other hand is more of relaxation enjoyment, you cant really mindlessly read en enjoy, you can simplify it to comic for example.

All in all, the more complex and deep gameplay, is a sign of art, and art is something that requires time and practice to understand and open fully.
Last edited by washimara#6336 on Dec 26, 2025, 12:34:13 PM
I like loot and grind.

But it's actually so much better when on top of loot a game has also engaging gameplay: I'm in love with Path of Exile 2.
Meaningful combat is a meme. Do not listen to the new accounts who want to spend 5 minutes spamming space bar, they are not the majority.

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