"Meaningful Combat" Is Anti-ARPG

more like they need to nerf the boredom, clunkiness, repetitive, monotone gameplay and actually make something that is engaging and fun. A lot of player don't zoom in POE as the franchise newcomers imagine, we do use movement skills to get us from pack to pack without the game becoming boring. The one button blasting multiple screens is a very small percentage of the player base. GGG has not yet made much meaningful combat yet, just tedious clubnky crap.
Amenhotep Apothecaries Sisyphus
Whenever people bring up Diablo 2 as the basis for what we have here, and wanting an ARPG with "slow, meaningful combat," I simply shake my head because 99% of those people misremember what Diablo 2 is actually like.

Do you guys remember the Venom Lords running at you at mach jesus with their flamethrowers while there's a pack of knights casting curses at your feet? How about the hordes of Flayers who also run at you at mach jesus? Teleporting ghosts who are immune to lightning damage? How about the Claw Viper snakes who also move at mach jesus and stun/knock you back with every attack?

Then some people bring up Diablo 4. Hey, you know that one Rogue build in D4 where the objective is to basically only stack movespeed so you can non-stop channel your dagger throw ability with shadow imbue and detonate everything (I can't remember the name of that skill)?

I play D2 a fair amount still and it just boggles my mind at how lost people get when they bring D2 into comparison for this game and want PoE2 to be like it. Even GGG taking "direct inspiration" from it is a huuuuuuuuuuuuuge stretch.

Meaningful combat in a DIABLO-LIKE ARPG has not existed since the very beginning. The point has been to blow things up as quickly as possible within a rags-to-riches gear and power frame. The emphasis here is on the DIABLO-LIKE ARPG moniker.
Nothing slow and methodical about enemies. Act 1 you have these ranged mobs that burst onto your screen and hit you for 50% hp each hit. The best way to deal with them is to go around a corner and wait for them, then slap them with auto attacks.

I gave up on using any skills. They are all dog water. Sure you can set up some combo bs but who wants to use combos on every mob pack? I made it to the first boss before dying of boredom and being annoyed this season. Welp, cya next season i guess.
Meaningful combat. I used to laugh to that part. Meaningful combat exists in case of fightning 1v1 or 1v2 at best but not when it's 1v15. So you getting surrounded in melee range and mobs start chain-stun you. Maimed, bleed, poison, slowed (or all at once). This is not a meaningful combat, this is hilarious circus.
Last edited by default_mp3#9394 on Dec 26, 2025, 12:37:24 AM
I find the 1v1 aka bosses the worst type of "meaningfull combat" there is.

Because this is a game with 1 portal and no defenses.

So it degraded to the point of 1 shot them or they 1 shot you.


And you're right that the game is a long grind, And i'm not having fun having that grindy experience pushing 10 buttons micromanaging combos, charges and kiss curse mechanics.
"
Whenever people bring up Diablo 2 as the basis for what we have here, and wanting an ARPG with "slow, meaningful combat," I simply shake my head because 99% of those people misremember what Diablo 2 is actually like.

Do you guys remember the Venom Lords running at you at mach jesus with their flamethrowers while there's a pack of knights casting curses at your feet? How about the hordes of Flayers who also run at you at mach jesus? Teleporting ghosts who are immune to lightning damage? How about the Claw Viper snakes who also move at mach jesus and stun/knock you back with every attack?

Then some people bring up Diablo 4. Hey, you know that one Rogue build in D4 where the objective is to basically only stack movespeed so you can non-stop channel your dagger throw ability with shadow imbue and detonate everything (I can't remember the name of that skill)?

I play D2 a fair amount still and it just boggles my mind at how lost people get when they bring D2 into comparison for this game and want PoE2 to be like it. Even GGG taking "direct inspiration" from it is a huuuuuuuuuuuuuge stretch.

Meaningful combat in a DIABLO-LIKE ARPG has not existed since the very beginning. The point has been to blow things up as quickly as possible within a rags-to-riches gear and power frame. The emphasis here is on the DIABLO-LIKE ARPG moniker.


Thats the thing if u release D2 today not many would play it.
“The bird of Hermes is my name, eating my wings to make me tame.”
I like it.
"
Theres a problem with the slow and methodical combat in ARPG game.

ARPG game, since Diablo 2, have established it's identity on a few pillars, and grind is one of them.

You literally grind on certain content for hours on end to find a certain special / rare items.

I still don't understand slow and methodical people stance on this.

Do you really want to grind hours on end rolling, dodging, parrying, being "methodical and tactical", like seriously, all that for hours and hours?

Or do you just want a Dark Souls game where you have good combat system?

Because that's not what make ARPG shines. Zoom Zoom was born from the need to comfortably and pleasantly hours on end farming. It's quite literally derived from one of the core pillar that defines modern ARPG.

And before you want to debate on how I can tell you that grind is certainly one of the core pillar, re-read "GGG" name in full, its: "Grinding Gear Games"

It boggles the mind that the meaningful combat crowd is so anti-ARPG. You come here, demand the game and genre to be something else, to be just like your "omg its Dark Souls Elden Ring", not knowing what made the game and genre great in the first place.

PoE1 got tons of janky 5 or more buttons builds. But rarely nobody ever plays them, why? Because it's horrible to grind with, so the community naturally attracted to and play what makes them feel good. On contrary to your belief, PoE1 actually have the creativity freedom to choose the way you play, you can play multiple buttons builds or 1 button zoomy build. PoE2 enforcing multiple button comboing generator/spender non-sense is just restricting.

The fact that PoE1 is full of zoom zoom 1 button build is because it makes sense and feels good to play, not this "the game has degenerated into 1 button build without any meaningful combat" rhetoric.



So to translate it into a sentence you are saying because PoE 1 was Zoom Zoom 1 button then PoE 2 should be?

PoE 2 does not have to be PoE 1 V2. They went in a different direction because hey wait for it... its gonna hurt your brain a bit but try to comprehend.... it's their game.... and they wanted to try something different.

I think its a great idea and its people like you who are here, still playing the game and telling them to turn it into something it was never designed to be that are the problem. If you don't like the direction or never liked the direction to begin with why are you still playing it?

Show your non-support by uninstalling the game and never coming back.
Last edited by Cyriac_Darakus#1022 on Dec 26, 2025, 2:45:35 AM
eeeehm i still press 1 button only, IDK what meaningful combat u talk about. maps are now empty, but yeah. the vision in listening to weaklings and fuck up the game to everyone else,

playing since release, this is the WORST state of the game.
"
PayneK#3102 wrote:
I find the 1v1 aka bosses the worst type of "meaningfull combat" there is.

Because this is a game with 1 portal and no defenses.

So it degraded to the point of 1 shot them or they 1 shot you.


And you're right that the game is a long grind, And i'm not having fun having that grindy experience pushing 10 buttons micromanaging combos, charges and kiss curse mechanics.


This is the current problem and stems from the PoE 1 mindset of Zoom Zoom and kill everything instantly before it deletes you. This is the type of thing that the OP are asking for and want. Most of the people who want the more interactive interesting combat don't want 1 portal and no defenses. We want a bit of balance. If your defenses are bad then sure boss might 1-2 shot you.

The biggest challenge is having a game where its not just pattern recognition and reaction but where gear matters too. I don't want Dark Souls where you can beat a boss with a level 1 White Club if you dodge everything for 2 hours strait.

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