"Meaningful Combat" Is Anti-ARPG

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Main issue is right here

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Overall I like the direction PoE2 is going. It differentiates from PoE1 and it is meant to be different - otherwise it is just another clone.


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Why do you even care btw if you still have PoE 1 intact and watch TV while playing it, do you even notice the graphics that much, why do you have that need to have 2 changed to your liking, idk.


PoE 1 will not be around forever. Realistically, a time will come when only PoE 2 will exist and be supported. Unless GGG want to create another spin-off but this time make it more like PoE 1, all of us who enjoy the first game but can't stand the second will eventually be left with nothing. This is why there will be a constant major pushback against whatever DS/ER clone PoE 2 wants to become. And this is why GGG will ultimately lose customers if they commit to it.


Call me naive, but I do believe PoE 1 will stay and be updated, why loose guaranteed 200k PoE 1 players on top of (let's say) the 500k.

I also really like the idea of splitting the studio into PoE 1 and 2 crews that compete with each other and try to one up each other (exact words of mr Mark or mr Jonathan). It's not yet in effect (and not exactly realistic heh), but I will watch closely, very interesting and maybe the only way to make this work and keep the quality.

Last but not least, one would think, the more successful 2 will be, the more comfortable (and with more means) the studio might be remastering/ updating/ converting/ remaking PoE 1. Which is why I see the review bombing, the flood of negative, dev bashing and all that as self sabotage tbh, but maybe just me, who knows.

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