Content Update 0.4.0 — Path of Exile 2: The Last of the Druids
" When GGG realises that no one is using Svalinn and none of the youtube and content providers are talking about Svalinn. 34pre98qua
|
|
|
W update
|
|
|
I'm not sure reducing the amount of mobs is a good idea. It was satisfying to pop monsters like popcorns in my opinion.
|
|
|
Big thanks for not nerfing last lament lich build, 0.4 will be great for me :D
druid is not my playstyle, so thanks again |
|
|
Beside the new unknown druid , it will be again a crap bow league .... you again buffed bows like hell , also giving a Nimis quiver ? WTF??? this game was always giving so much towards bows and a pile of crap towards others... disappointed.
|
|
|
Please let us instant TP for trade while mapping. It sucks that only hideout gamers can easily buy items.
|
|
|
- Deadeye nerf - good
- Lightning nerf - good (but still will be OP) - Rhoa buff - very very bad (Like seriously?!) - Kitava Smith buff - good - Fire/cold buff - good - Bows nerfed - good, but Nimis quiver? - very bad - Crossbows reload still in game - bad - Lich + LastLament the only way to play crossbows - very bad - Less but harder mobs - not sure. This should be a node in the Atlas tree so people could choose depends on their build (more single or clear-screen oriented). Similar as is in PoE1 with mobs life and damage. - Some maps still too big and empty (Grotto) - bad - Still +level on gear exist - very very very very bad - Still movement speed is not implicit - very very bad - Still +rarity exists - bad - Fog is gone - great (hope the Delirium music is tuned down as well) - Base movement speed still slow - bad - Endgame not changed - very bad - Bosses' anti-burst mechanic - good - Invoker weak ascendency points not changed - very bad (literally only one node is worth taking, the rest is worthless) - Trial of SuckMyA$$ still mandatory - very bad - Still no swords/axes/daggers - bad - Druid - let's wait and see. - Minions still 3 screens behind - bad - No ToTA - bad - Improved uniques - good, but probably not enough (just because totally OP and mandatory +level mod exists) - CPU optimization - very very good - Atlas tree not changed - bad - More punishment for dying (on top of everything we had, now we will lose robo parts) - very bad - ES still OP - bad - Reduced action speed on top of already slow melee skills on nodes (Crushing Verdict, Singular Purpose, Overwhelm) still exist - very bad. You are saying that melee is hard to do, so why you are making it even worse on purpose? - No opacity slider for particle effects - bad - Trigger spells - as long as the only usable nodes (Energise, Dynamism, Invocated Efficiency) will be only on North-East nobody (Druid, Warrior, Mercenary) would care. - Watering plants - interestning concept but who cares if you can one-shot everything with lightning skills? The same problem goes with ignite and chill. Why bother if you can insta kill with lightning/shock skill instead? Just make them equal. Shock -> increased lightning damage taken. Chill -> increased dmg taken from cold. Ignite -> the same but fire. OP shock problem solved. - Spell totems - good but who cares if you need to spend Charges which are so hard to generate in this game for no reason? Why not just CD? People would have too much fun? (Johnatan's too much fun alert meme goes here). - 2026 release? - I don't think so. Too many things are broken and/or missing, especially if you would like to bring new leagues regularly. Missing classes, ascendencies, endgame, systems, weapons... Broken skills, supports, balance (skills wise and class wise), locations, atlas tree, atlas map, etc. Late 2027 would be my quess. Last edited by TomPo75#7422 on Dec 6, 2025, 8:39:37 AM
|
|
|
Do I understand it correctly ? You cant use delirrium emotions to juice maps no more ?
IF so that sooo stupid horribly baaaad idea. Its a great way to affect maps difficulty and rewards, cant imagine how GGG gonna make it work. Endgame mapping gonna be either to easy/boring/not rewarding enough or too hard. Also emotions itself gonna become worthless and running simmulacrum pinn pointless cause of small chance of getting valuable megalomaniac I get the idea to remove mondaine stuff like instilling every waystone, you can just move it tablets, use emotions on them, even adding full stack to auto take and instill all uses left on tablet. Last edited by Timmy2000#0228 on Dec 6, 2025, 6:10:42 AM
|
|
" You nailed it like 90% there. GGG's focus = new players The focus was on the druid and the movement, animation. This draws in new players (not online on twitch). The have reiterated like 20 times the Act-1 to Act-3 for new player experience Your perspective = endgame <> My perspective = endgame You are right, they have added not one (1) single endgame map or layout. Not one reason to explore the atlas. Yes, releasing zero maps and layouts are bad. It hurts. Nothing to find their IF YOU have played 0.3 (In 0.3 they added several new maps and UNIQUE maps to find.) Your residual is the temple Your and my playtime is boiled down to -> explore the temple 2 weeks to experience this mechanic and then move on with your life and return in 0.5. If you want, experience the new "balance" with a second class as casual |
|
|
Idk if this is correct place. Probably not.
Hope to have fun with the Druid in "Fate of the Vaal" but the question that has been bothering me since PoE 2 ea launch Why do we have Expedition Locker in PoE 1 but not in 2??? !! |
|








































