Content Update 0.4.0 — Path of Exile 2: The Last of the Druids

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Do I understand it correctly ? You cant use delirrium emotions to juice maps no more ?

IF so that sooo stupid horribly baaaad idea.


Its a great way to affect maps difficulty and rewards, cant imagine how GGG gonna make it work. Endgame mapping gonna be either to easy/boring/not rewarding enough or too hard. Also emotions itself gonna become worthless and running simmulacrum pinn pointless cause of small chance of getting valuable megalomaniac


I get the idea to remove mondaine stuff like instilling every waystone, you can just move it tablets, use emotions on them, even adding full stack to auto take and instill all uses left on tablet.


You really gotta read more carefully.

Yes instilling and using the Abyss Currency on maps is gone.

While also those mods/powers will transfer over to Tablets now so you only have to work with Tablets and Maps again without actually losing any/much juice.
Last edited by Chepheus#7425 on Dec 6, 2025, 6:23:58 AM
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Chepheus#7425 wrote:
"
Do I understand it correctly ? You cant use delirrium emotions to juice maps no more ?

IF so that sooo stupid horribly baaaad idea.


Its a great way to affect maps difficulty and rewards, cant imagine how GGG gonna make it work. Endgame mapping gonna be either to easy/boring/not rewarding enough or too hard. Also emotions itself gonna become worthless and running simmulacrum pinn pointless cause of small chance of getting valuable megalomaniac


I get the idea to remove mondaine stuff like instilling every waystone, you can just move it tablets, use emotions on them, even adding full stack to auto take and instill all uses left on tablet.


You really gotta read more carefully.

Yes instilling and using the Abyss Currency on maps is gone.

While also those mods/powers will transfer over to Tablets now so you only have to work with Tablets and Maps again without actually losing any/much juice.


yes, actually loss is there, what u get with tablets is random via orbs, what u got with delirium was targeted juice, so now u get more mods option which you most likely do not want. So yes, it is a hendicap.
i wish they removed the jumpback from wave of frost. nobodys gona use it this way
https://www.pathofexile.com/forum/view-thread/3750376/page/1 i hope they fix this bug is really annoying
no good atlas tree, same shit endgame, no swords or axes, keep ur game

Last edited by Pl4t1numX#4325 on Dec 6, 2025, 8:13:54 AM
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TomPo75#7422 wrote:
- Deadeye nerf - good
- Lightning nerf - good (but still will be OP)
- Rhoa buff - very very bad (Like seriously?!)
- Kitava Smith buff - good
- Fire/cold buff - good
- Bows nerfed - good, but Nimis quiver? - very bad
- Crossbows reload still in game - bad
- Lich + LastLament the only way to play crossbows - very bad
- Less but harder mobs - not sure. This should be a node in the Atlas tree so people could choose depends on their build (more single or clear-screen oriented). Similar as is in PoE1 with mobs life and damage.
- Some maps still too big and empty (Grotto) - bad
- Still +level on gear exist - very very very very bad
- Still movement speed is not implicit - very very bad
- Still +rarity exists - bad
- Fog is gone - great (hope the Delirium music is tuned down as well)
- Base movement speed still slow - bad
- Endgame not changed - very bad
- Bosses' anti-burst mechanic - good
- Invoker weak ascendency points not changed - very bad (literally only one node is worth taking, the rest is worthless)
- Trial of SuckMyA$$ still mandatory - very bad
- Still no swords/axes/daggers - bad
- Druid - let's wait and see.
- Minions still 3 screens behind - bad
- No ToTA - bad
- Improved uniques - good, but probably not enough (just because totally OP and mandatory +level mod exists)
- CPU optimization - very very good
- Atlas tree not changed - bad
- More punishment for dying (on top of everything we had, now we will lose robo parts) - very bad
- ES still OP - bad
- Reduced action speed on top of already slow melee skills on nodes (Crushing Verdict, Singular Purpose, Overwhelm) still exist - very bad. You are saying that melee is hard to do, so why you are making it even worse on purpose?
- No opacity slider for particle effects - bad
- Trigger spells - as long as the only usable nodes (Energise, Dynamism, Invocated Efficiency) will be only on North-East nobody (Druid, Warrior, Mercenary) would care.
- Watering plants - interestning concept but who cares if you can one-shot everything with lightning skills? The same problem goes with ignite and chill. Why bother if you can insta kill with lightning/shock skill instead? Just make them equal. Shock -> increased lightning damage taken. Chill -> increased dmg taken from cold. Ignite -> the same but fire. OP shock problem solved.
- Spell totems - good but who cares if you need to spend Charges which are so hard to generate in this game for no reason?
- 2026 release? - I don't think so. Too many things are broken and/or missing, especially if you would like to bring new leagues regularly.


- Lich + last lament is not the only way to play crossbows, there are also god tier grenade builds, check rues for example.
- Watering plants joke is the only thing why i will play the game this league.

Overall agreed, but i will also add that most staff skills still have melee gameplay, because the whole picking up infusions mechanic still exists so sorc will still feel like sh*t to play.
I want to reduce the number of items given as team rewards because it makes hackers happy
Why is ignite spread still in the game, but poison spread was removed? Where cold, blood and lightning spread?
Devs, you still have a whole week to nerf roa to the ground, PLEASE DO THAT, even Fubgun said that. Its just not fair that you can have one meta gem that replaces ALL of the "movement penalty" nodes on the whole passive tree with its effect. Its also not fair that only archetype that can utilise it are dex builds, so there are just no ALTERNATIVES for mapping at all. With these patchnotes we will have same situation as last league - where everyone stops playing other classes in endgame and just uses roa and skills that work with it - spears/bows for clear.
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profutte#2887 wrote:
Why is ignite spread still in the game, but poison spread was removed? Where cold, blood and lightning spread?

Poison spread was removed because it was worse than Herald and this was lame. Blood spread... Any herald will do the job with Bleed III support. Lightning spread? Most lightning skills are AoE/Chain/Fork, they don't need any shock spread.
Last edited by TomPo75#7422 on Dec 6, 2025, 9:09:26 AM

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