Content Update 0.4.0 — Path of Exile 2: The Last of the Druids

More upgrade to endgame pls, I may predict it's not gonna be a good league acc to the PN.
New league looks amazing. Thanks for your hard work.
"

Refactored Couch Coop player interfaces:
Some interfaces that could not be panelled now allow dual cursors so both players can interact with a UI at the same time.
Most player interfaces will now be panelled to minimise disruptions and to improve the gameplay flow in towns. Both players can have different panelled interfaces open at the same time.



I am really glad you continue to improve Couch Coop. But there is still a lot to do:

High Tier ultimatums are bugged for Couch Coop because of malfunctioning Elevators, making you essentially stuck in a zone with the fixed frame.

Trial of the Sekhemas doesn't work great as a couch coop concept in general.

Why the hell is the corpse of the other player locking me inside a fixed area making me unable to complete maps even if that player cannot be revived anymore?


It seems QA didn't really test any endgame in couch-coop so far.
From my stance i would prefer a bit more of a bugfixing, polishing and improvement phase for the existing content instead of crazy content releases (we added another skilltree into the skilltree). And just stick with the mandatory things you have to add (SWORDS!!!!)

And to everyone just mindlessly spamming in the twitch chat or in the forums:
Get a Life and start being useful, you are an annoyance and you are disturbing the development and improvement of the game.
Ctrl-F - "Cyclone" (No Matches)

SAD!
Do not forget to water your plants !!!
Y'all should pay chatgpt to collect parse and coalesce useful player feedback to a usable and readable level. It seems like you guys don't play your own game and/or don't pay any attention to player feedback and the absurd metas your design choices create.
"0.4 will be the endgame patch"
Looks inside
No endgame changes
?
No mood to do this ultralong act run to have boring endgame.
"
Bosses now have an Anti-Burst damage mechanic: Once a boss has finished it's emerge or becomes aggro the damage reduction period starts counting down. The damage reduction tapers down from full effect to no effect over the course of this duration.

That's a huge and quite ugly crutch. You're basically saying that your whole skill system is crooked and can't be fixed, so instead you're giving all bosses ivulnerability period that will ignore that skill system altogether. Also you "forgot" to mention actual numbers.
The way campaign should be played by your second and any subsequent characters: https://www.pathofexile.com/forum/view-thread/3772827
I don't see the omen of homogenesising nerf that people talking about, where is it in the notes am I blind ?

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