Content Update 0.4.0 — Path of Exile 2: The Last of the Druids
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Well im disappointed. But that was expected, to be honest. No fun allowed
" Last edited by GimmeZeLoot#1718 on Dec 5, 2025, 3:50:57 AM
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Very nice. I am still not sure about the changes to Omens though. Are there any?
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Finally Deadeye nerf. Missing the minion buff but overall I am happy o/
" If you want a game that is just made for 5 IQ destroying, then maybe check out diablo lol You are probably one of those people that saying 2 weeks in to a league "league is over since I am in the endgame" |
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" Yeah I didn't see any abyss crafting changes as well, some people in the comments were complaining about how they nerfed homogenesis. Are they bots or something, using AI to comment? I've readed the notes like 4 times, still not a single abyss crafting changes. Are we blind? | |
" show the proof. |
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-movespeed -bows -drop -packsize -dellirium
VISION you will not receive any transactions Last edited by pushka_mausa#2503 on Dec 5, 2025, 4:15:03 AM
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I guess "the proof" was when they said the endgame stuff was pushed back to 0.5.
Don't worry someone will come in and say that game design doesn't hold to that kind of numbering, despite this literally being what they said. That was the only thing I found annoying because I feel that "end game" is the weakest part of the game. However, there is at least a new "thing" to play with aka the temple system. Along with the fact I thought as they showed more and more about the Druid that it looked pretty amazing. That was really bringing a smile to my face. Oh and of course some of the changes to ascendancies look interesting. My only other real disappointment was the two packs that they brought out yesterday. I wanted something that seemed really relative to the Druid. You know like Bear/Wolf have dens and dragon type creatures (Wyvern) tend to have cave type lairs. So a hideout that seemed relative to that kind of theme would have been nice. |
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Well, I saw comments about "turning poe into douls-like" and "slow and tactical gameplay" alit recently. Well, maybe we should think on something, like: how many times in souls like-game you need to kill the boss to obtain every piece of equipment it provides? Well, 3 times at most. How many times did ve encounter the same boss through the base game? Thx to the elder ring, I don't know really, but from my experience it's at most 3 times(I'm looking at you "scholar of the first sin). Those things rarely have variations or different modifier values. And now just compare it to base of POE.
Srsly, did we really need that "burst protection" for bosses we gonna grind THOUSANDS of times? Some thoughts made this decision came true but I don't get it really. Like, what is so concerning about bursting bosses to dust in game like this? This looks like a time gate. Major part of the game is about "building" ridiculous stuff, but the more updates came in the less reasons to do so we had. Yes, making poe2 is stressful. Yes it is in a rush. Maybe it is time to talk about it? With whoever pushes it that hard, or with players who get, mostly, confused right now. Changes were still all over the place, important changes which needs to be done still came in with something that players directly fight against, for a year already. Yea, this is early access, the time of experimenting and research... But still, going directly against your player base feedback is harsh. Good luck GGG. |
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Whoops. Forgot the performance improvements (again) lol. No big deal though. It's definitely not the number one request that comes before every patch.
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Been waiting for a lot of skins from POE1 to be ported to POE2. and the newly ported skins are abysmal.
Youve been nerfing builds from 70% to 100%, making existing builds unplayable. Why not start with 20 to 40% nerf first? 0.4 changes were quite few compared to 0.3. Lightning will still be the meta. |
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