Content Update 0.4.0 — Path of Exile 2: The Last of the Druids

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Azzadal#6586 wrote:
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eye_356#2542 wrote:


have fun with this game dying for your pleasure then


Youth is always categorical. I've been reading about game dying every league for 12 years.

Good point. :)
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WarAngel#1820 wrote:
So pathfinder now is dead and not even pathfinder. More like scion from poe 1.

Did GGG add item to spread poison now ?


Spirit gem.....
"https://poe2db.tw/us/Herald_of_Plague"

In the game since 0.1
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The endgame after tower removed was terrible.

And it will be even worse in the next league.

After spending 4 hours on the livestream and the PN, I found I wasted 4 hours. And I shoud not waste more time on the Terrible POE2.


Then please go and keep away :3
we needed more similar minions with some variety, and to fix that you just remove the only good endgame minion option. Dope. Another season of "GGG hates minions"
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So pathfinder now is dead and not even pathfinder. More like scion from poe 1.

Did GGG add item to spread poison now ?

How it is dead? They buffed it. You get 2x poison for 2 asc points, then you can start wherever you like (witch or warrior starting positions) and convert any attributes on your gear into damage\defences in 1 to 1 ratio. PF is a very solid class now. But yes, you have to pay with 30 spirit for that in case if you're willing to go with a poison build. Oh, and they deleted the filler talent which made you immune to some types of ailments (i bet it had 0% use), so in case if you want to stack some DR based on evasion, you can do that only for 2 points, not 4 as before. On top of the fact that you can convert your attributes into defences\damage + have 2x poisons it seems super good. Idk.
Last edited by grynnder#7112 on Dec 5, 2025, 5:40:41 AM
Good patch, delete Rhoa and it will be really good
On Probation Any%
Toxic Growth: Now has Limit 12 Pustules (previously 8). Now fires 4 Pustules (previously 8). Now has 100% of base Attack Speed (previously 80%).

A bit insane, nerfing x2 damage on a dead skill
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Volsal#8024 wrote:
Several changes that are missing and could still be added to improve 0.4 and specifically some Druid and elemental builds:
- There is also lack of item support for hybrid attack / spell builds in the game. Even if Druid would get nodes in passive tree that buff both attack and spell damage most items currently have too specialized mods (spell damage or attack damage or cast speed or attack speed or X damage added to attacks and likewise) that would scale only part of such build. To address that - consider adding more generic modifiers to items (like elemental damage / skill speed and likewise) and if needed such generic modifiers could have a bit lower value than specialized ones to compensate for versatility. There should be also more hybrid build scaling items like Crown of Eyes and Crown of Eyes is currently undertuned / underwhelming (bad mods, does not affect attack and cast speed etc) and could be also looked at and buffed.


They'll probably add more support for spellblade-y type builds when templar releases. Thats the other str/int class, and in poe1 has an ascendency with a heavy focus on weaving attacks and spells. Unfortunately kinda flopped though because poe1 struggles to make 2/3 button builds work well. The socket/combo system in 2 alongside weapon set skill trees should make it more viable. Should also be the character for the flail release which im quite interested in.
Last edited by endermen_miner#5463 on Dec 5, 2025, 5:47:23 AM
Rarity of items found just made worse... why?
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JHSC#4976 wrote:
Toxic Growth: Now has Limit 12 Pustules (previously 8). Now fires 4 Pustules (previously 8). Now has 100% of base Attack Speed (previously 80%).

A bit insane, nerfing x2 damage on a dead skill


What you mean nerfing x2 damage? You can have 1,5 more postules as before and have higher attack rate as before? o.O
As much as we didn't needed 8 postules for clear, I rather have the speed tbh

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