Content Update 0.4.0 — Path of Exile 2: The Last of the Druids
" You're in the vocal minority. People wanting slow, souls-like slugfests can go play any other game. Your logic! The fact the density change was made, or even considered, seems sadly to be an indication that they won't walk this back. Celebrate your victory in the mutilation of PoE. (2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
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No endgame content added at all as was promised, therefore probably same loot problems when mapping endgame, atlas remains same after being nerfed on 0.3.1, movement nerfs for everyone except for Rhoa builds, crafting is terminated without homogenising omen and Atalui now is simply a bad joke.
After 2k hours invested in the game and experiencing the improvement from 0.2 to 0.3, I was ultra hyped to spend Christma's time playing this new league... I was expecting another step forward and I have the feeling we did 3 steps backwards instead. Honestly, it is hard to see the point and really underwhelming as I forsee another 0.2 league: Everyone playing same class (Lightning DeadEye/Pathfinder with mandatory Rhoa and Druid at the start of the league), no crafting fun and also much less income from trading items/materials and still same not rewarding/respectful with your time system when comes to endgame mapping. On the other hand, as a Blood Mage player, I could understand the need of a nerf to Atalui (is really needed a nerf or just simply boost other builds to add variety?) but capping it to 40%... Are you joking? Someone ran the numbers there? We easily going from 300-400% (average aprox.) increased physical damage to... 40%? And Rathpith also got a nerf on crit chance, limitation of cast runes on gloves (affects all caster builds) and other small nerfs. You literally killed the second most played class (alongside with Monk) which was the only one competing with Dead Eye. Was that really necessary? Is this strategy (killing all viable strong builds as mana, life or tri-attribute stack) helping you to add more variety of builds? Same way I recovered some faith in GGG when we moved from 0.2 to 0.3 (faster, more rewarding and funnier game with more mechanics and more crafting alternatives), I lost some today. As I said before, I was super hyped with the new incomming season but overall, being honest and sad to say, for me, is a massive huge disappointment. |
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So Rapid Shot still isn’t good? It’s disappointing that it remains useful only for buffing other spells and still can’t stand on its own. Nearly every other crossbow spell performs better. It’s a shame, because I really liked using it as my main crossbow spell.
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Last edited by Mouflos#4057 on Dec 5, 2025, 1:24:55 PM
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Hope you fixed a bug with video driver crash you implemented with 0.3 for all users, not just ones with new nvidia driver.
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after reading all reworks I want to say one thing:
Path of Exile 2 is now Limited to: 1/10 |
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“Bosses now have an Anti-Burst damage mechanic” - chronomancer nerf here
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from hyped to literally saying WTF is this.
seems gonna be a shitty league following 3.27 | |
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removing piety's mercy from the game is a really bad move since there are a lot of builds that need it to function. also changing the voltaic + freezing marks to another generic damage boost is painful... everyone likes them the way they are. please don't change the marks bros.
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So pathfinder now is dead and not even pathfinder. More like scion from poe 1.
Did GGG add item to spread poison now ? |
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