SEASONAL content directly in STANDARD as well as in LEAGUE

Everything related to the Expansion (The Last Druid) is going into Standard. The additional league content (Fate of the Vaal) is not, yet.

Think of the League as the Test Server. You don't want half-baked ideas going core.

In another year or two, there will be a ton of core cntent, and Standard won't feel empty. My guess is a lot of people will play their Druid on Standard right away, to have access to all their loot from 0.3.
Evasion-only melee character that can kill Ubers with cheap gear (SSF Rise of the Abyssal), no armor, no energy shield, 62k eHP:
https://poe.ninja/poe2/pob/119e9
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Jyrlep#4788 wrote:
It would be better for actual casuals if they could also get new season mechanics in Standard without being forced into that reset treadmill.

My comment was deleted so I tell you plain what's going on. They really, really don't want you to play standard. It's exist purely so you won't feel bad because they had to delete your progress.
On Probation Any%
Dxt44, I am going to take a wild guess and say your previous comment got deleted because it was just flame with nothing polite or constructive attached to it. This is literally the "Feedback" forum – the whole point is for players to suggest ideas, including things GGG might not be prioritizing right now. If the only contribution is "lol no", that is not really feedback.

DistributedAutomaton, thanks for the info! I had not been able to verify the exact split myself yet, but yeah, in less than two weeks we will all see it in action.

What still does not make sense to me is the timing philosophy. For the current season, league items only transfer to Standard when the league ends. Why does it have to work like that? Why not offer the content and items in Standard at the same time they exist in the league? Why should casuals – including older long time players who mainly live in Standard – be forced to either reroll or sit on the bench for months before they can touch any of the new mechanics?

In my mind, the whole point of Standard should be to make it more casual friendly, not to treat it like a graveyard. That is where things like dynamic level scaling would make a huge difference: let a new player join Standard where their friends already play, and scale things so they can actually play together without the old player just vaporizing the entire screen by existing. That way Standard could be a place where long term characters, mixed level groups and new content can all actually coexist.

And that is also where PoE2 could really differentiate itself from PoE1. PoE1 already does the full league-first, seasonal-reset thing. PoE2 could lean into a Standard mode that is built for long term, casual-friendly progression with seasonal mechanics accessible in real time. Otherwise, why bother making a "new" game if, underneath the new coat of paint, it is basically the same structure with slightly different numbers?


EDIT: Yeah, I also thought of league as kind of a test server, but four months is a pretty long time to wait just to get all the fancy seasonal items in Standard. Do they really need that much testing on live players before Standard is allowed to have any of it?
Last edited by Jyrlep#4788 on Nov 30, 2025, 8:31:20 AM
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Jyrlep#4788 wrote:
league items only transfer to Standard when the league ends

Are you sure? I think you could create a character in league, load its inventory with whatever, then transfer that character to Standard. I haven't tried it in PoE2.
Evasion-only melee character that can kill Ubers with cheap gear (SSF Rise of the Abyssal), no armor, no energy shield, 62k eHP:
https://poe.ninja/poe2/pob/119e9
"
Jyrlep#4788 wrote:
In my mind, the whole point of Standard should be to make it more casual friendly, not to treat it like a graveyard.

The whole point of Standard is literally to be graveyard lol.
On Probation Any%
Last edited by Dxt44#4050 on Nov 30, 2025, 8:32:15 AM
Dxt44, at this point your posts are basically one line heckles with zero effort. Could you please stop? You are not adding anything to the actual topic, you are just spamming negativity for the sake of it. If you are not interested in the idea, you can just move on instead of hanging around the thread like a car alarm that never stops.

DistributedAutomaton, I thought the only thing you could transfer mid season was SSF to non SSF of the same type (SSF league to league, SSF standard to standard). That is why I am currently just waiting for my league character to be migrated to Standard so I can finally get the items there.

And this is exactly what I am poking at: right now, if you are a Standard player, the flow is basically "play league if you want new stuff, then sit and wait for the migration." You cannot just play Standard and access that seasonal gear or mechanics alongside league players. You either reroll into the league or you sit out and get the leftovers later.

So yeah, for 0.4 I will probably do the same sad little dance: jump into league just long enough to grab whatever new shiny gems/items there are, then park the character and wait for the season to die so everything finally lands in Standard. That is exactly the kind of clunky, second class treatment of Standard I would love to see improved.
You indeed cant transfer your league character to standard with their items. Would be weird since theese items arent suppose to be in standard, you dont even have access to abyss or even the lightless passage in act 2 atm there.

I enjoy playing both, because i play SSF probably. I am a completionist so i will probably always play my "main" character in standard just to try to get everything there.
But sometimes i like to do a new run, redo the campaign with different skills, than i do a new character in the seasonal league.

I swap between both depending on my mood.

As i said in another post, see it as you get a new update every 4 months too but it's delay.

I'll be happy to start doing abyss on my main charater next month. I will also be there on league launch to start a new guy in the new league. And again alternate between both.

If you dont like to create new character and if you dont have much time to play, you will have 4 months to try out the abyss mechanic soon and be busy with it until the next update. I understand the frustration but it is how this game work i guess. Try to get hype for the update you will get.

And all skills gems, new classes, etc... Would be in standard. It was like that this league anyway, only abyss wasnt in standard.
SSF player
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Jyrlep#4788 wrote:
That is exactly the kind of clunky, second class treatment of Standard I would love to see improved.

There is nothing to improve. Standard realm plays the role exactly as it was supposed to.
This is discussion forum, not your blog. I am allowed to critique ideas who are bad for the game.
On Probation Any%
Sure there is, you can make Standard better.

You keep repeating "there is nothing to improve" as if saying it enough times makes it true, but you still have not explained why making Standard less of a graveyard and more casual friendly would be bad for the game.

Care to actually offer an argument at some point.
Maybe even a full paragraph.
Are you capable of writing something longer than a one line drive by.
The forum software does support more than ten words per post.

I have already given several concrete ideas.
- Make Standard more casual friendly instead of treating it as a dump zone.
- Let seasonal mechanics be accessible in Standard without forcing a full reroll.
- Use dynamic level scaling so new players can join friends in Standard without one player deleting the entire screen while the other just jogs behind them.

If Standard is really supposed to be "a graveyard" and nothing more, then why keep it at all.
Why pretend it is a real mode if wanting it to be better instantly gets brushed off.

About your so called critique, so far it has been variations of "this is bad", "Standard is a graveyard" and the classic "lol no".
That is not critique, it is just noise.
There is no reasoning, no explanation, nothing anyone can actually engage with.

This is not my personal blog, I am completely open to discussion.
I simply expect something more than low effort heckles pretending to be analysis.
If you think the idea is bad, fine, explain why.
Talk about economy, technical limits, design goals, anything that has actual substance.

Until then, all you are really adding to the thread is volume, not value.
I like the idea, but it needs some kind of "infinite" map tier mechanic, where you can push map tiers up whenever you feel like you can handle it. That has been done many times in many games so it's not really hard to achieve (think D3 greater rifts, LE monolith corruption, etc.).

New league changes could ofcourse sometimes brick your existing character, but that would be good time to try new build, or even new character. I'd think the player retention would be way better like this.

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