OK so leveling is over lol

"

What I always suggested is to reduce the exp loss to 1 bar, 0.25 bart with omen. Also if you die several times in a map, as long as you have an omen it should trigger.

Why the heck can't they do this compromise?


This is just one of the 5 stages of grief. You are in the bargaining phase.
Your suggestion is basically to cut xp loss in half. Instead of 10% you only lose 5%, and with the Omen instead of 2.5% you lose only 1.25%.
Great! Now the pain of leveling doesn't start at level 95 but level 96 instead. The issue remains the same you have just shifted it one level up.

The only solution is to get rid of this dumb mechanic. It adds nothing to the game. It solely is punishment for engaging with the game. And the only reason it exists is because GGG can't divorce itself from the idea that D2 and all it's mechanics was the perfect game.
There are million ways to make XP loss innovative. But the preferred copy-paste from Poe1 is more relaxed to Devs.

And that's why this game never will get overwhelming positive reviews.
Last edited by Vlitasin#5799 on Nov 9, 2025, 4:52:18 AM
XP penalty is the reasons why most player abbandom this game.
looks like with stubburn maniac GGG keeps this feature to proof that they created a new type of game: Souls ARPG.
I just past level 80, but as I understand it so far, to beat the "XP-Challenge" I have to play it...straight safe?

No meaningful combat. No challenging fights. No risk. No fun.

Hmm...

Could I then please get a Auto-Play-Button (like in the asian games) for that?
Defend the current death penalty all you want but...it's killing the game for the casual. There's better way to design a death penalty, Diablo 2 did it slightler better and that was 25 years ago, GGG just made it worst for the common man.
Tech guy
"
"

Soul Eater, Void Walker, Monkey Slam

Those are all avoidable mechanics, and the Monkey is 100% killable if you have decent dodge roll reflexes.

1. Run past the Abyss mobs and don't kill any. You'll get to the boss and complete the map.

2. Don't run Riverside or Rupture maps. Or run them with a low-tier waystone.

It is frankly pretty easy to play this game and never die. These complaints boil down to, "I want to run every map no matter what, and never have to think."


That's it you said it all. That's avoidable. But here is the thing: We want to PLAY the game, not avoid it. To get to 100 I had to avoid a lot of things and it was not fun. I realise now it was more of a job than a challenge. The fact that dealing with the annoying is itself not a challenge. The challenge is to have a balanced build for sure and avoiding dying so my point is

- Get the game challenging but balanced, then reduce exp loss by half.
Volfa - level 100
"
"

What I always suggested is to reduce the exp loss to 1 bar, 0.25 bart with omen. Also if you die several times in a map, as long as you have an omen it should trigger.

Why the heck can't they do this compromise?


This is just one of the 5 stages of grief. You are in the bargaining phase.
Your suggestion is basically to cut xp loss in half. Instead of 10% you only lose 5%, and with the Omen instead of 2.5% you lose only 1.25%.
Great! Now the pain of leveling doesn't start at level 95 but level 96 instead. The issue remains the same you have just shifted it one level up.

The only solution is to get rid of this dumb mechanic. It adds nothing to the game. It solely is punishment for engaging with the game. And the only reason it exists is because GGG can't divorce itself from the idea that D2 and all it's mechanics was the perfect game.


No, I think it would really help mate. Also that omen triggers each time.
It would make a HUGE difference trust me.

Now imagine : you are 97, you die twice on a map because of a stupid unbalanced Abyssal mod, which never happens in other scenarios. But that's it, you died twice and lost 2 bars, even with omens in inventory. With my proposal, even with as things stand, you would lose half a bar. You are punished for dying but you keep progressing and your mental health is unharmed.
Volfa - level 100
"
"

What I always suggested is to reduce the exp loss to 1 bar, 0.25 bart with omen. Also if you die several times in a map, as long as you have an omen it should trigger.

Why the heck can't they do this compromise?


This is just one of the 5 stages of grief. You are in the bargaining phase.
Your suggestion is basically to cut xp loss in half. Instead of 10% you only lose 5%, and with the Omen instead of 2.5% you lose only 1.25%.
Great! Now the pain of leveling doesn't start at level 95 but level 96 instead. The issue remains the same you have just shifted it one level up.

The only solution is to get rid of this dumb mechanic. It adds nothing to the game. It solely is punishment for engaging with the game. And the only reason it exists is because GGG can't divorce itself from the idea that D2 and all it's mechanics was the perfect game.


I mean xp loss itself isnt the issue its the unbalanced game. And you dont even know what you die to. I dont really want to progress to level 100 i grind anyway, but its not thta big a deal.
“The bird of Hermes is my name, eating my wings to make me tame.”
Last edited by Alzucard#2422 on Nov 9, 2025, 9:05:18 AM
level 100 is a luxury.
It is an actually challenge to pushback vs XP loss.

I have 0 issues with XP loss as is. I don't get why people cry about it.
"We can't get what we don't really need, but we will cry about it very loud.

Is this an OCD or something that makes you cry when you can't get to luxury state of max level?
"
To get to 100 I had to avoid a lot of things and it was not fun. I realise now it was more of a job than a challenge.

I once asked Tenkiei if he had gotten a character to 100 (in PoE1). He said yes, he did it once, and he's never doing it again. And he might be the biggest PoE nerd in the world. That's the conversation that convinced me to stop at 94.

Just stop at 94 (or I guess 96 is the PoE2 94), and roll a new character.
SSF Rise of the Abyssal Ice Strike Invoker, high survivability and fast clear speed. Deprioritize armor and resistances; prioritize crafting a weapon and faster start of ES recharge. Build is shown at level 47, end of Act 3. It tore through Act 3 like butter.

https://poe.ninja/poe2/pob/ba84

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