[Feedback] Giga-Nerf Gem Levels on Gear in Patch 0.4.0

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Vyend#2601 wrote:
To me this barely changes anything, + skills will still be the most sought-after mod for most builds


This.

The only way to make +level mods not be valuable is to delete them, but boost the base stats of all gems across the board to compensate.


Also you might wanna tell if EVERY char gets gains from +gems or is it just spells? I'll give you a hint, not everything gains from + as much as others.
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The only way to make +level mods not be valuable is to delete them, but boost the base stats of all gems across the board to compensate.


I think that is the nuclear option, but at least try to nerf them instead as a first pass and see where it lands. I don't think GGG needs to completely delete them, but rather tone them down.
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Vyend#2601 wrote:
To me this barely changes anything, + skills will still be the most sought-after mod for most builds


This.

The only way to make +level mods not be valuable is to delete them, but boost the base stats of all gems across the board to compensate.


Right of course, deleting them because that mechanic was the best thing in Diablo 2 and everyone knows Diablo 2 is the worst ARPG in the genre in all time.

So yes, let's simply completely delete the best thing this game has to offer, it's best for the game.

In fact, items should only have max 2 mods, attack or defense. Because otherwise that would be way to complex for new players.

If anything feels good or seems powerful, it should be hammered down, we need to seize the means of production fun wise and everything needs to be normalized so that everyone is represented equally and fairly in every possible aspect numbers wise on the build spread.

I say, if on average, an item is used by more than 3% of the player base, it absolutely needs to be removed. We need to make sure that there is no normal distribution and that everything is engineered to have a flat line.
yea becouse we want the weak players to become weaker and the strong (playing with uniques that don't have skill gems +7) be stronger....

Nice balance... keep walking like that and noone gonna play this s..t anymore..


Instead remove all uniques from the game that do insane combinations to DPS...
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Vyend#2601 wrote:
To me this barely changes anything, + skills will still be the most sought-after mod for most builds


This.

The only way to make +level mods not be valuable is to delete them, but boost the base stats of all gems across the board to compensate.


Right of course, deleting them because that mechanic was the best thing in Diablo 2 and everyone knows Diablo 2 is the worst ARPG in the genre in all time.

So yes, let's simply completely delete the best thing this game has to offer, it's best for the game.

In fact, items should only have max 2 mods, attack or defense. Because otherwise that would be way to complex for new players.

If anything feels good or seems powerful, it should be hammered down, we need to seize the means of production fun wise and everything needs to be normalized so that everyone is represented equally and fairly in every possible aspect numbers wise on the build spread.

I say, if on average, an item is used by more than 3% of the player base, it absolutely needs to be removed. We need to make sure that there is no normal distribution and that everything is engineered to have a flat line.


1. Somehow I strongly doubt +level items were a keystone to Diablo 2's popularity and not, you know, the rest of the game mechanics.

2. You took a flat surface, haphazardly assembled a slope, then proceeded to grease the shit out of it. Calm down.

3. +level is a ubiquitous choice in all gear they can be added to, the obvious mod if you want to have a serious build. The value of that gear will be hurt a great deal without it being present. It makes "crafting" that much more of a gamble, because if you don't manage to roll +level, it's effectively bricked and you need to try again.

4. My post barely takes up two lines of text on the forum. Read it again, I suggested buffing gem base stats to reflect the removal of +level mods. Nothing is lost, and encourages people to find literally anything else they can add to their gear.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
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1. Somehow I strongly doubt +level items were a keystone to Diablo 2's popularity and not, you know, the rest of the game mechanics.


Yeah that's why Stone Of Jordan was literally the currency in D2 Vanilla, and that charms like pSkill where the most sought out items for PVP. Torch and Anni were the best items in the game. It's just a simple coicidence I guess. People enjoyed D2 probably for the esotherics.

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2. You took a flat surface, haphazardly assembled a slope, then proceeded to grease the shit out of it. Calm down.


You want +Skill to be deleted from the game because otherwise ppl would keep going for it since it's valuable. You straight up want things should not be valuable and transfert the power from diversification values to basic values.

Of course you are rage baiting people but that one was clear as day.

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3. +level is a ubiquitous choice in all gear they can be added to, the obvious mod if you want to have a serious build. The value of that gear will be hurt a great deal without it being present. It makes "crafting" that much more of a gamble, because if you don't manage to roll +level, it's effectively bricked and you need to try again.


If +Skill are not the DPS driver, something else will. It's a fantastic mechanic and one, if not, the main reason of success for Diablo 2. All the godly items, like SOJ, Mara Kaleidoscpe, Torch, Anni, have that mechanic.

But then again, I'm simply stating this obvious available information for any reader that never played D2.


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4. My post barely takes up two lines of text on the forum. Read it again, I suggested buffing gem base stats to reflect the removal of +level mods. Nothing is lost, and encourages people to find literally anything else they can add to their gear.


Yes and that's probably the worst idea I have ever read. You want less diversification of damage output and recoup it in less mods. +Skills is a fantastic mechanic.

If we want to extend that logic, let's simply have 2 mods: Damage and Defense.

Delete energy shield, evasion, resistance and everything else. Let's keep armor only. Let's only have "damage". This is exactly the same argument you are asking for but only displayed in the more extreme use case to show that it's a very bad idea.

I only replied to expose the logic, I'm not mad at all at your post if the goal was to rage bait me. The original post is way more dangerous because it could actually find root in GGG, which would be a grave mistake.

The idea of deleting +Skill is a rage bait to me and I know that there's not a chance in a million year that GGG will even consider it so I'm not concerned at all.





Last edited by Oinkaments#6390 on Sep 28, 2025, 5:00:09 PM
I personally think move half of that power to the passive tree. or at least like cut half and add 40% of that power into the passive tree.
OPs suggestion would massively and dysproportionally nerf spell gems. It would at the very least require a massive rebalance of those gems, a lot of which are already falling far behind in endgame.
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I personally think move half of that power to the passive tree. or at least like cut half and add 40% of that power into the passive tree.


I would agree with that, buff some +level nodes in the passive tree to compensate from reducing +levels on gear.

That's a win-win change.
Last edited by CharlesJT#7681 on Sep 29, 2025, 8:23:04 AM
Agreed +Level mods are the worst and are horribly boring. Hope they get tuned waaay down. Finding a 100% increased dmg mod is nothing compared to a +1 level, which is just wrong on ever level.

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