Content Update 3.26.0 — Path of Exile: Secrets of the Atlas

Nerfed solo sanctum players, buffed empyrian and jenebu peons party even more. Brilliant logic.
Last edited by GimmeZeLoot#1718 on Jun 12, 2025, 5:08:10 AM
Absolutely disgusted by party play buffs.
"
Playing in a group lets you access maps earlier.
Playing in a group allows you to clear more difficult content.
Playing in a group reduces map investment six times.

And now it also gives the same amount of currency and more unique items, because you simply can't get the same rarity while playing solo.

DISGUSTING.


and then they flip items by pooling currency together, its so dumb
Last edited by JakeyBuoy#6873 on Jun 12, 2025, 5:14:40 AM
Thanks for deleting Sanctum, now do the same with party-play :)
"I accept Nujabes as my Savior."
I don't mind nerfing the sanctum rewards by 20~30%, or just make the lower level sanctums not drop divines. It was such an easy solution.

Now you do this to sanctum AND buff party play (currency almost doubled??). Simply outrageous. Please reconsider, there is still time.
P̯̹̙̥̉̏ͦͯA̠̝̰̣̯͕͚̲̭͈̥̠͑̓̿ͦ̾ͯ̍ͅͅȚ̜̦͕̞̞̠̮͎͔͙͔̺̺͉̟̿̿̏ͬ͛͋̍ͮ̌̚H̹͕͚̟͍̘̤̱̻̬͓̬̮̫̦͖̳̹ͮͨ̒̉ͮ̿̈ͪ̇̿͆ͭ̃ͭ̃ͭ̚ ̲̫̞̤͓̳͑ͬ̾͌ͯ͐͂̿͗ͨ͋͑̍͐͗̾̄O͕̮̻͔̳̠͉͖̳͖͈̻͇͈̣̙̪͈ͨ͐̒̽ͣ̋ͅF̣͎̞̞̯̝ͦ͌̆ͥ̈͐̾ͣ̔ͮ̐̀̏ͪ̚ ̟̩͙̙̩̮̻̼ͬ͑ͥͦ͗̿E̼̭̩̜͕̱̤̭̞͖̳͍̝̤̼͓̗ͩͫ̌ͬ̊̋̄͑͗̽X͕̰̪̱̲̩̙̦͓͓̯̠̤̝̝̯̣̥̀̋̌̍̚Ȉ̖̟͔̩̝̊̿ͪͅL̺͓̻̰̀͋̅ͮͧE̎̑͆̏
Last edited by Sielin#6713 on Jun 12, 2025, 5:27:35 AM
Thanks ggg for the sanctum nerf, now i will save 30 divs on average per item, goated
league
nerf solo sanctum, buff party play, sure, thx ggg
Why on earth would you ever buff party play???
I thought they nerf Sanctum maybe with:
Floor 3 doesnt drop divines anymore, which would already hurt.

But probably now with divines are as rare as sacred orbs, means that when you farm relicts. Which i did.

The only 2 good ones will for sandstorm and original sin. (Both of them rare as fuck)
Double relics are probably useless 0*2 = 0.

I really dont understand the policy of double/triple dipping on any nerf. Just disable whatever skill/mechanic you dont want, instead of nerfing it to the ground.

Group play buffs doesnt make any sense to me either.
1 Guy will trade anyway with the gold. Shouldnt there be any downside if the game is easier.
Groupplay = More buffs, more curses, more everything.
And now even more loot, especially at the beginning.
So they can buy more mirrors at the beginning with pooling, feels silly.

Then scarabs/mapnerfs 1 day for start seems strange too.

Edit: If i dont have an idea how to change it for the better, then just dont change before the next release, not 2 days before the release. Then you have 4 months to have a good idea how to change it. (Bugs not included)
Last edited by Baroom#4948 on Jun 12, 2025, 6:29:38 AM
Sanctum was perfectly balanced as it was. It required patience, a lot of investment and a dedicated build. You miss out on gold, the settlers mechanic, any atlas progression and any other unique drop from mapping or bossing.
Some people found it reasonable to ignore all that for the dopamine of "hey there is 2 divines yey!!!"

It's mind boggling that you nerf it because some streamer/group players who spam tier17 maps and drop 10 magebloods a day and stacks of 20 divines, think getting 2 stacks of divines every 3 tomes is too much...

You had one year to come up with some interesting Sanctum adjustments. Instead we get the last minute "developer just changed some text values" treatment.

And to make it worse you say that you are going to add new chase items in the future when, again, you literally had 1 year to do that.

Just remove the mechanic and add all unique drops to somewhere else. This is just insulting.

Report Forum Post

Report Account:

Report Type

Additional Info