Content Update 3.26.0 — Path of Exile: Secrets of the Atlas

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pTk91#4562 wrote:
caveing into reddit and nerfing stuff becuase of jealousy is such a backwards way of making balancing..

Sanctum requires a specialized build thats usually shit anywhere else in the game (apart maybe from pure bossing) good strat the first few weeks but falls off pretty fast when other strategies are popping off.

there already isnt dropping any gold in there, so forget about interacting with faustus and or any other mechanic that requires it. what would have made more sense would be lowering chance of divines in lower ilvl69-79 sanctums. instead of accross the board..


the overcompensating that happens everytime something comes up for a nerf debate is getting quite annoying frankly...


/ptk




You get enough gold for interacting with currency Faustus for weeks with running 2 maps in 2 minutes, and you don't need gold for anything else apart from passive tree which you won't do and is also cheap af anyway.

Also you would nerf only lower lvl sanctums and higher tiers that you only run anyway that they stay the same hahaha
Gotta love tears from non objective people lol
More stronger and less white pollution screen mobs = heathier game experience.
Wait, wait! These latest changes are totally bad for solo play or do I misunderstand? Why buffing group play even further, it's been redicoulous before. This destroys economy for solo players?
Everyone here being sad about sanctum changes. Meanwhile, Im crying about the recombinator changes! LET ME SPEND ALL DAY ALT SPAMMING!! Its all I want to do :(
Please revert the party play changes - those are terrible for the game. Everyone in my circle dislikes this very much. We like to hang in discord but we all enjoy solo play, and I think the majority of players does? Don't destroy the league and all this content by destroying the economy this way and force people to play in party for farming when they don't want to.
Who's asking for buffing party play? Most people play this game solo.
Are we are writing a whole year this? Did you even pole this with players?
is it really a buff for party abusers? there are no anti-party mechanics in poe, why giving them buffs? They pay 6 times less for juicing, they take 6 times less damage, they spend a lot less for gearing, why should they get more loot too?
Why is there such a big buff to party play? Punishing solo players doesn't seem like a good move.
Playing in a group lets you access maps earlier.
Playing in a group allows you to clear more difficult content.
Playing in a group reduces map investment six times.

And now it also gives the same amount of currency and more unique items, because you simply can't get the same rarity while playing solo.

DISGUSTING.
"We now drop +100% more of certain Item classes like Currency and Gold as they are valuable for all players, whereas items like Armor and Weapons scale at much lower amounts. The result of this is that when in larger parties you see less non-unique equipment, and more things you actually want."

6 man groups currently get 3.5x currency drops. 100% for the first player and 50% for each subsequent player.

If I understand this correctly, A 6 man party will now get 7x currency drops.

This is broken and will break the economy. Please don't do this.
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y3lw0rC#4020 wrote:
OMG, wtf did they do to the elemntalist's golem nodes.

Not only shit ton of increased golem effect is now lost but also in addition you will have to re-summon them yourself? That's like insanely annoying.

Just wtf changes... what exactly has to cover for such loses here, anyone can explain the bigger picture?



"Due to the latest balancing changes, we do not recommend playing this build anymore, as it does not meet the high standards we apply to our guides in terms of fun and performance. We are leaving it up as a reference and it might be revived in a later patch."

^This is what is written in poe-vault.com regarding golemancer build...^

Yeah, seems like nice changes.


wdym


Ok, thanks for clarification, I checked how new node looks but I was kinda confused by how GGG wrote it in the patchnotes:

"The Liege of the Primordial Ascendancy Passive Skill now grants +2 to Maximum number of Summoned Golems (previously +1), and grants Summoned Golems are Immune to Elemental Damage."

Sounds as though those are the only things it gives.

Well, at least they will still be re-summoned, but quite a lot of golem buff effect still lost :( Oh well I guess, what can you do.
New mute system is terrible - no trade...

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