Content Update 3.26.0 — Path of Exile: Secrets of the Atlas

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Arratorn#7223 wrote:
the party buff make no damn sens you saw in previous league that item like the eihnar memory of harvest beast wich was OP in group was litteraly economicly unviable for every solo player and now with this buff you made any kind of map juicing like high end scarab and i suppose allflame just as unusable as the memory of harvest beast was


+1

beast farm was MEGA profit in party and mega unfair for solo

now its WAAAAAY worse for solo while even MORE profited for party... GGG why?
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Last edited by TreeOfDead#4438 on Jun 13, 2025, 7:56:49 AM
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The buff to group play, considering settlers being the most succesfull league, with a VERY stable economy (wasnt it the league where Empy group was crying about group play?) is a huge mistake.

Even if the changes (which are very poor worded in patch notes) are not as impactfull as people might think (BUT WE DONT KNOW THAT) the perception for solo POE 1 players is terrible.

While i understand balancing PVP game around 1% of best players, i will never understand balancing poe 1 group play around 0.1 % of best players.
It literally promotes RMT, market manipulation, abuses.

Buff the group play sure, but reconsider starting the wording with 100% more. Its terrible decision and i really think it might have impact on possibly the most succesfull poe 1 league.


Its not a buff, its a nerf. Watch latest Snap commentary on it - he explains it well


I will watch it, thank you, but even before I watch it, remember what i wrote about perception of this change - its also a very important and very negative factor.

*edit: i dont see anything from snap commenting on changes, so i might need some help here


You can watch it here at 00:42:00 mark
https://www.twitch.tv/videos/2484162066?filter=archives&sort=time
Open me ---> https://www.youtube.com/shorts/n2o4ELggKFU <--- Open me
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The buff to group play, considering settlers being the most succesfull league, with a VERY stable economy (wasnt it the league where Empy group was crying about group play?) is a huge mistake.

Even if the changes (which are very poor worded in patch notes) are not as impactfull as people might think (BUT WE DONT KNOW THAT) the perception for solo POE 1 players is terrible.

While i understand balancing PVP game around 1% of best players, i will never understand balancing poe 1 group play around 0.1 % of best players.
It literally promotes RMT, market manipulation, abuses.

Buff the group play sure, but reconsider starting the wording with 100% more. Its terrible decision and i really think it might have impact on possibly the most succesfull poe 1 league.


Its not a buff, its a nerf. Watch latest Snap commentary on it - he explains it well


"I will watch it, thank you, but even before I watch it, remember what i wrote about perception of this change - its also a very important and very negative factor.

*edit: i dont see anything from snap commenting on changes, so i might need some help here"

"You can watch it here at 00:42:00 mark
https://www.twitch.tv/videos/2484162066?filter=archives&sort=time"

So i watched it, kinda annoyed because they actually start to talk about group play change around 54:00 but whatever.
They dont know anything. Just assuming that the whole change is: more uniques, less influenced items (less rares) more currency, less "random" items, even Empy wrote that in chat.

So we are fucked.
Revert the 100% to 50%, and we are gucci, why do such a big change when you dont like to nerf things in the middle of the league?
Last edited by napartymateusz#2922 on Jun 13, 2025, 8:35:42 AM
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They dont know anything. Just assuming that the whole change is: more uniques, less influenced items (less rares) more currency, less "random" items, even Empy wrote that in chat.

And you assuming too.
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They dont know anything. Just assuming that the whole change is: more uniques, less influenced items (less rares) more currency, less "random" items, even Empy wrote that in chat.

And you assuming too.



Jez... man, what i wrote here is what THEY said on stream.
So they are confirming the buff is buff not nerf at any point.

You told me its overall a nerf and a guy literally explains it.
Well, he is not. Not only not explaining, but confirming its an overall buff.

Any better sources, quotes to confirm the "nerf"?
Buff solo play.
LOL

"Group player explains why it's a nerf."

You're being gaslit by someone who directly benefits from these changes. He just doesn't want to get flamed by everyone when the proof of all this comes to fruition. It's just damage control dude.

IIQ removed from Glittering and split in altars means solo players have either had their IIQ removed entirely, or are less likely to see the corresponding altars.

Group players have RETAINED their IIQ scaling. The patch notes only state that they removed IIR scaling for party play. HOWEVER, they made up for that loss with guaranteed unique drops per player in a party. ON TOP OF THAT, they NOW GET AN ADDITIONAL +100% CURRENCY MULTIPLIER PER PERSON. PER PERSON.

If there was a gulf between solo play and group play before, there's an entire galaxy between them now.

Why playing with the loot system 1 day before launch guys for real?
Eat Sleep Repeat
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Why playing with the loot system 1 day before launch guys for real?


It was calculated. They can shove this change in last second and not have to revert until after launch.

Truly a decision of all time.
Map bosses should drop gold equal to 1000% of map tier. IE. T1 drops 1000 gold...T5 drops 5000 gold...T16 drops 16000 gold

and I really hope you guys were serious about unthrottling gold in blight maps... ran 10 blight maps last week and didnt even get 18000 gold from all 10 combined.
Blight is my thing, but you cant keep Kingsmarch functioning running blight...every couple blight maps you have to stop farming and go run some regular maps to build up your gold...and oh boy, god forbid you lose a map runner...trying to find a good employee to hire is straight bullshit...for what you charge to refresh the recruiting list every available recruit should be the highest level unlocked.
wasting 20k gold just refreshing the recruit list after you spent two hours earning it is just an exercise in feel bad....and suddenly it dont matter if you hire anybody because now you cant run the damn maps anyway

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