Content Update 3.26.0 — Path of Exile: Secrets of the Atlas

"
The buff to group play, considering settlers being the most succesfull league, with a VERY stable economy (wasnt it the league where Empy group was crying about group play?) is a huge mistake.

Even if the changes (which are very poor worded in patch notes) are not as impactfull as people might think (BUT WE DONT KNOW THAT) the perception for solo POE 1 players is terrible.

While i understand balancing PVP game around 1% of best players, i will never understand balancing poe 1 group play around 0.1 % of best players.
It literally promotes RMT, market manipulation, abuses.

Buff the group play sure, but reconsider starting the wording with 100% more. Its terrible decision and i really think it might have impact on possibly the most succesfull poe 1 league.


Its not a buff, its a nerf. Watch latest Snap commentary on it - he explains it well
Open me ---> https://www.youtube.com/shorts/n2o4ELggKFU <--- Open me
this party buff rly ruined game... why GGG u do it?
Mercenaries master craft service Mercenaries My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
Mercenaries veiled crafting all service all crafts mods
Mercenaries SC master craft service Mercenaries SC craft mod!
Veiled crafting Service Settlers craft PM: TreeOfDead
"
zeraldrrr#5581 wrote:
"
The buff to group play, considering settlers being the most succesfull league, with a VERY stable economy (wasnt it the league where Empy group was crying about group play?) is a huge mistake.

Even if the changes (which are very poor worded in patch notes) are not as impactfull as people might think (BUT WE DONT KNOW THAT) the perception for solo POE 1 players is terrible.

While i understand balancing PVP game around 1% of best players, i will never understand balancing poe 1 group play around 0.1 % of best players.
It literally promotes RMT, market manipulation, abuses.

Buff the group play sure, but reconsider starting the wording with 100% more. Its terrible decision and i really think it might have impact on possibly the most succesfull poe 1 league.


Its not a buff, its a nerf. Watch latest Snap commentary on it - he explains it well


I will watch it, thank you, but even before I watch it, remember what i wrote about perception of this change - its also a very important and very negative factor.

*edit: i dont see anything from snap commenting on changes, so i might need some help here
Last edited by napartymateusz#2922 on Jun 13, 2025, 6:34:46 AM
"
The buff to group play, considering settlers being the most succesfull league, with a VERY stable economy (wasnt it the league where Empy group was crying about group play?) is a huge mistake.

Even if the changes (which are very poor worded in patch notes) are not as impactfull as people might think (BUT WE DONT KNOW THAT) the perception for solo POE 1 players is terrible.

While i understand balancing PVP game around 1% of best players, i will never understand balancing poe 1 group play around 0.1 % of best players.
It literally promotes RMT, market manipulation, abuses.

Buff the group play sure, but reconsider starting the wording with 100% more. Its terrible decision and i really think it might have impact on possibly the most succesfull poe 1 league.


GGG make BIGGEST mistake with buffin party groups! Hope GGG nerf or completely remove party bonus from game!

solo vs party alrdy crazy overtuned insane and now it will be more crazy bad!

6 ppl + mercs = more loot and better loot = just kill economy
Mercenaries master craft service Mercenaries My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
Mercenaries veiled crafting all service all crafts mods
Mercenaries SC master craft service Mercenaries SC craft mod!
Veiled crafting Service Settlers craft PM: TreeOfDead
"
zeraldrrr#5581 wrote:
Its not a buff, its a nerf. Watch latest Snap commentary on it - he explains it well


Where ?
the party buff make no damn sens you saw in previous league that item like the eihnar memory of harvest beast wich was OP in group was litteraly economicly unviable for every solo player and now with this buff you made any kind of map juicing like high end scarab and i suppose allflame just as unusable as the memory of harvest beast was
The new Elementalist Shaper of Flame ascendancy replacing Chaos Golem PDR buff absolutely makes no sense. Most of pinacle bosses have some kind of bullet hell phase during which they are invulnerable and cannot be ignited. Moreover it won't work with DoT damage cause DoTs cannot be converted. Completely useless.
"
Arratorn#7223 wrote:
the party buff make no damn sens you saw in previous league that item like the eihnar memory of harvest beast wich was OP in group was litteraly economicly unviable for every solo player and now with this buff you made any kind of map juicing like high end scarab and i suppose allflame just as unusable as the memory of harvest beast was


+1

beast farm was MEGA profit in party and mega unfair for solo

now its WAAAAAY worse for solo while even MORE profited for party... GGG why?
Mercenaries master craft service Mercenaries My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
Mercenaries veiled crafting all service all crafts mods
Mercenaries SC master craft service Mercenaries SC craft mod!
Veiled crafting Service Settlers craft PM: TreeOfDead
Last edited by TreeOfDead#4438 on Jun 13, 2025, 7:56:49 AM
"
"
zeraldrrr#5581 wrote:
"
The buff to group play, considering settlers being the most succesfull league, with a VERY stable economy (wasnt it the league where Empy group was crying about group play?) is a huge mistake.

Even if the changes (which are very poor worded in patch notes) are not as impactfull as people might think (BUT WE DONT KNOW THAT) the perception for solo POE 1 players is terrible.

While i understand balancing PVP game around 1% of best players, i will never understand balancing poe 1 group play around 0.1 % of best players.
It literally promotes RMT, market manipulation, abuses.

Buff the group play sure, but reconsider starting the wording with 100% more. Its terrible decision and i really think it might have impact on possibly the most succesfull poe 1 league.


Its not a buff, its a nerf. Watch latest Snap commentary on it - he explains it well


I will watch it, thank you, but even before I watch it, remember what i wrote about perception of this change - its also a very important and very negative factor.

*edit: i dont see anything from snap commenting on changes, so i might need some help here


You can watch it here at 00:42:00 mark
https://www.twitch.tv/videos/2484162066?filter=archives&sort=time
Open me ---> https://www.youtube.com/shorts/n2o4ELggKFU <--- Open me
"
zeraldrrr#5581 wrote:
"
The buff to group play, considering settlers being the most succesfull league, with a VERY stable economy (wasnt it the league where Empy group was crying about group play?) is a huge mistake.

Even if the changes (which are very poor worded in patch notes) are not as impactfull as people might think (BUT WE DONT KNOW THAT) the perception for solo POE 1 players is terrible.

While i understand balancing PVP game around 1% of best players, i will never understand balancing poe 1 group play around 0.1 % of best players.
It literally promotes RMT, market manipulation, abuses.

Buff the group play sure, but reconsider starting the wording with 100% more. Its terrible decision and i really think it might have impact on possibly the most succesfull poe 1 league.


Its not a buff, its a nerf. Watch latest Snap commentary on it - he explains it well


"I will watch it, thank you, but even before I watch it, remember what i wrote about perception of this change - its also a very important and very negative factor.

*edit: i dont see anything from snap commenting on changes, so i might need some help here"

"You can watch it here at 00:42:00 mark
https://www.twitch.tv/videos/2484162066?filter=archives&sort=time"

So i watched it, kinda annoyed because they actually start to talk about group play change around 54:00 but whatever.
They dont know anything. Just assuming that the whole change is: more uniques, less influenced items (less rares) more currency, less "random" items, even Empy wrote that in chat.

So we are fucked.
Revert the 100% to 50%, and we are gucci, why do such a big change when you dont like to nerf things in the middle of the league?
Last edited by napartymateusz#2922 on Jun 13, 2025, 8:35:42 AM

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