Quite a bit of reasons why XP Death Penalty has got to go
"Or, add ES? |
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" They are not idiots, they are lucky done it before patch 0.2.0. |
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" Nothing is stopping you from playing easier maps. In PoE1, there are people who level on white maps. It takes forever, but hey, if you're going for level 100, you have a lot of free time. |
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At level 93 now and I have changed my mind about death exp penalty twice.
First time I was against it because, well, it's sucks. But after leveling all 7 classes to level 80, I agreed that it's a good deterrent against bad builds and lazy players, who refuse to learn. However after level 92 I now consider this penalty to be a cheap move from developers to prevent people from leveling until full game will become available. If you made it to mid 90s levels - you got a working build and good gear to clear Tier 15-16 maps easily. But any issue with connection, any poor coding with graphic drivers, any lame distraction - and you lose literally hours of game in one second, because each map will yield 0.3-1% of level and losing 10% hurts a lot. It makes game boring and dumb because you are discouraged to try anything fun. Recipe is simple - run 700-900 maps without taking any risks, white-blue waystones, avoid using atlas passives that would empower bosses, forget about pinnacle fights, do not collect any loot besides orbs and you will level from 90 to a 100 in roughly 50-60 hours of game doing 15-20 maps an hour. Its not really indicative of any skill besides being stubborn. |
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" Same here, never had a huge issue with it until lvl 90. But even before that, it still forces overly cautious play styles in the 80s. Been playing a lot of Elden Ring lately and that game is much more challenging and engaging, but I can at least recover my runes. Even a pure souls game that has less hand holding and is more punishing allows me to recover my XP. |
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+1 OP.
A possible suggestion to this slow levelling dilemma is higher tier maps with higher Tier Mobs and more XP available from them. I'd say Tier 24 maps as the new max map? Level 89 Mobs? |
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" Level 98 Infernalist minion build - 784 hours same character Just died yesterday 2.5% which equals for me over 5 hours grinding. But im having fun so getting to 100 will eventually happen just by enjoying the game, if i wasnt then i wouldnt play it and change character. Build finished level 93-95. If im having the same fun at level 1 and level 98 ill keep playing it, this debate will continue and all the interviews ignore the exp loss. This is in Marks hands not Jonathan, Mark is the director for game punishment. P.S
I am a Dog and i will just drop my load and leave on to the next post |
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" Bleed (rare mobs) 9.5k ES 1.1k HP Die in 1.5 seconds, you have to be ready, time the hp potion use so you dont waste them all also. P.S I am a Dog and i will just drop my load and leave on to the next post Last edited by Krym0r3#7733 on Jun 2, 2025, 3:14:56 AM
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No. EXP loss is good for the game and doing what it's supposed to do.
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" Amelioration works 100% of the time, when used correctly. The times it doesn't work are user error, when you have more than one omen active in our inventory. |
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