Quite a bit of reasons why XP Death Penalty has got to go

I just wanna know what killed me. XP be damned, why the fuck did I die? I'd be less pissed off if I knew what random invisible thing one shot me.
XP loss is fine. Defenses need to be fixed. Namely pure armour or pure evasion. Everything needs ES to thrive.

Enemy spell/ability telegraphing needs to be worked on. It's woefully inconsistent. Some abilities put a mark on the ground that you see. Some don't.

Other times, where there is a mark on the ground you get a decent enough time to see it and react from some mobs. Other mobs, their mark on the ground nearly immediately goes from mark -> explosion.

Add delirium fog that makes half of those marks on the ground impossible to see.

Removing XP loss is dealing with the symptom, not the problem. The real problem is if you're not stacking ES you're screwed and dying to things that you can't see from off screen.

Once those are resolved then it becomes an issue of not running maps you are clearly not properly prepared for.
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Rikku#7536 wrote:
So many threads from D4 Andy’s complaining about this non-issue (xp loss), the game and leveling progression would be objectively worse and more boring if they remove xp penalty

Hope ggg does not fall for this. Ppl want infinite loot, no penalty, no nerfs and infinite damage, no death effects, no one shots and skip campaign . You realize what that sounds like? D4.
You seem to be arguing against an invented person rather than the points posted in the thread.

This is not at all what I want. I didn't mention anything about D4 or infinite damage or no nerfs. I also specifically mentioned alternative penalties rather than asking for "no penalty". I just don't want to lose progress I have already made.

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I love exp loss because it keeps bad players bad.

I know if you can't get past level 91, then you aren't someone to take seriously, take advice from, or even listen to about game mechanics.

Conversely, someone who hits level 100 is likely not an idiot, regardless of how they achieved it.


You do not deserve free level 100 just because you can breathe IRL. Git gud.

Likewise I have made no mention in my thread about wanting level 100. Stop arguing with ghosts.

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Also yesterday, I added someone in my map that needed some leveling.
I took my best juiced map I made with one of the best waystones I had.
He leveled 12 times in one map lol

You guys know Leeching maps to get xp is also a thing right? (mot in ssf ofc)



This sounds extremely boring to do. If your solution to the game's problems is to skip the game, I guess that's all we need to know about what kind of game you want. And once again: I have never complained about XP gain being slow. I don't have a problem with the rate of XP gain. This does not deal with any of the points I've made.
Last edited by vexorian#9572 on May 25, 2025, 1:10:42 AM
If death has no drawback it makes death meaningless, I'm sure everyone agrees thats not what path 2 is going for. Tha amount of xp loss and every death seems a bit crazy. I have two suggestions.
1. Have the xp loss be 10% of your current amount of xp, not 10% of the whole bar.
2. Only have xp penalty on failure of map, not every death. So if you have 4 portals you don't get xp loss till 4th death. Makes the xp and portals on the same system instead of different systems.
My suggestion for this XP issue, is the game have 3 leagues:

- Standard (No XP Loss + Buff Drops + Buff Currency + Access up to LVL 87 map throught irradiated + corrupted waystone + area level).

It would work as an easy mode aimed at casuals, so that it is accessible to reach the character's maximum potential. Without laddeerboard.

- Advanced (Current version of Standard + Jonathan Vision + Slog)

This Advanced version would be aimed at those who like more challenge and a slower pace of progression.

With ladderboard on the website.

- Hardcore (As it is today, in case of death you go to the Advanced league)

I suggest a new layer to hardcore, the possibility of obtaining lives in certain events, maps or special pinnacles. To avoid abuse there would be a limit to the number of lives that could be obtained, with this HC players would have the possibility to test one or another change in their build or take* risk in* some situations.
Last edited by Chaos_Geralt#9866 on May 25, 2025, 2:08:10 AM
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If death has no drawback it makes death meaningless, I'm sure everyone agrees thats not what path 2 is going for. Tha amount of xp loss and every death seems a bit crazy. I have two suggestions.
1. Have the xp loss be 10% of your current amount of xp, not 10% of the whole bar.
2. Only have xp penalty on failure of map, not every death. So if you have 4 portals you don't get xp loss till 4th death. Makes the xp and portals on the same system instead of different systems.


Yea but then every player will stop in 3th deaths so to not loosing xp in the 4th death.

Bro Devs want to make you loose otherwise is a easy road to 100 level.
TENCENT
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Baggos#7448 wrote:
"
If death has no drawback it makes death meaningless, I'm sure everyone agrees thats not what path 2 is going for. Tha amount of xp loss and every death seems a bit crazy. I have two suggestions.
1. Have the xp loss be 10% of your current amount of xp, not 10% of the whole bar.
2. Only have xp penalty on failure of map, not every death. So if you have 4 portals you don't get xp loss till 4th death. Makes the xp and portals on the same system instead of different systems.


Yea but then every player will stop in 3th deaths so to not loosing xp in the 4th death.

Bro Devs want to make you loose otherwise is a easy road to 100 level.


If you drop out on 3rd death you lose all the map add ons. So you're still losing something. You also only get 1 life once you get to fully juiced maps so it takes care of itself in the latter game. Its really giving a buffer before 1 death is an exp loss. Which I think follows with the portal change with maps. It's easing you into the exp loss since in campaign there is no exp loss.
Its absolute dogshit, I havent made a lick of progress in 4 weeks since I hit maps with this shit sorc. Completed over 150 maps and I gained 2 levels. 1 death costs 5 maps worth of xp. I don't even bother with the dogshit mechanics and this garbage combo crap is weak as a day old kitten, and about as defenceless as one.
Do you have explicit modifier nodes taken in your atlas passive tree? If so, don't make the game harder for yourself. Respec the tree to not include the explicit modifiers until you have leveled up enough to add them.
Last edited by TheColonel#3635 on May 25, 2025, 9:13:56 AM

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