General Feedback About Community Relations and Game Development / Focus's

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rob_korn#1745 wrote:

PoE2, at least for 0.2, is definetely not "much more popular then poe1 ever was". This is just wrong.
Yes it's too early to tell. Current state is not a proof whether it will gain or lose traffic in the future. As I said : "It may or may not go that way, there is no guarantee."


I was actually unaware that the settlers of kalgur league was that successful.

I will agree that saying that it is "much more popular" was an exaggerating on my part. Not done so intentionally.

And I agree with your overall point that its too early to tell.
I just disagree when people try to paint this picture that "90% of the playerbase has quit because the game sucks" because they dont understand how early access or league cycles work.
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Nyon#6673 wrote:
I just disagree when people try to paint this picture that "90% of the playerbase has quit because the game sucks" because they dont understand how early access or league cycles work.

Fine, please don't assume that is what I wanna convey while I don't say a word about that :P
My issue was that you tried to picture something without knowing much about it (cf Settlers).
If you want to be vocal disagreeing with ppl bringing a fake narrative, you better not do it yourself (on purpose or not). That said, thanks for being honest, that's already better than most down here ahah.

Also more details regarding Settlers. It wasn't an outlier. PoE1 has been on an upward steady trend for a very long time. Settlers success wasn't at all a surprise, numbers could have been scarily predictable.
Last edited by rob_korn#1745 on May 19, 2025, 7:02:55 PM
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rob_korn#1745 wrote:

If anything, the current trend is not really going in that direction. It may or may not go that way, there is no guarantee.
It all depends on future actions from GGG


Exactly so. Currently the trend is negative.
If GGG corrects the direction in the next patch, the trend may very well change.

For that to be more likely, feedback can be used. In addition to data, of course.

Without seeing the data, impossible to know exactly when and why the trend went south for 0.2.0, but if I had to guess, it was

0.2.0c, and spesifically:

"Lightning Spear Attack Speed is now 60% of base (from 50%) and deals ~5% more Damage at all gem levels."

The intention was to make people play the spear to test it properly, and it worked all too well.

Steam charts confirms a big trend change a week after that patch. I don't now remember if any other big games were released then, that could also explain the drop.
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Nyon#6673 wrote:

I just disagree when people try to paint this picture that "90% of the playerbase has quit because the game sucks" because they dont understand how early access or league cycles work.


Believe whatever excuse you want. Some people are content with what GGG have given and think it's fine, great for them (really). That is not evidence that it is good by the majorities standard. The fact everyone left says the opposite.

The overwhelming feedback from players since launch has been clear; Every single step of the game has been plagued with untested, unbalanced, pointlessly unfun & buggy experiences.

Calling it EA or blaming the 'league cycle' as reasoning is laughable, there is a limit. In reality, 5 years in development and there was no (zero) end-game, and only 3 acts done, even in this state.

I really did want to be positive, but everything since launch has been clear. Maybe it will be 'ready' in 3 years, but I'm not holding my breath.

Again, EU servers have been unplayable for the last month; without a single word from GGG on it.

Leaving this game till u fix the server
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Chalace2#1463 wrote:
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Nyon#6673 wrote:

I just disagree when people try to paint this picture that "90% of the playerbase has quit because the game sucks" because they dont understand how early access or league cycles work.


Believe whatever excuse you want. Some people are content with what GGG have given and think it's fine, great for them (really). That is not evidence that it is good by the majorities standard. The fact everyone left says the opposite.

The overwhelming feedback from players since launch has been clear; Every single step of the game has been plagued with untested, unbalanced, pointlessly unfun & buggy experiences.

Calling it EA or blaming the 'league cycle' as reasoning is laughable, there is a limit. In reality, 5 years in development and there was no (zero) end-game, and only 3 acts done, even in this state.

I really did want to be positive, but everything since launch has been clear. Maybe it will be 'ready' in 3 years, but I'm not holding my breath.

Again, EU servers have been unplayable for the last month; without a single word from GGG on it.



I dont understand what "excuse" im supposed to be hiding behind?
People used this "90% of playerbase quit" excuse in 0.1.
And in 0.2 release 250k players came back, so it was false.
Im just presenting you with facts. You not understanding how league cycles works is not my problem.

Also I dont see what would be valid about this argument in any sense.
If you have some constructive feedback about the game then give it, you dont have to do this preamble of "90% of players quit because the game sucks" to try and lend validity to your argument as if you have some divine knowledge of why people stopped playing. You dont understand player numbers, you have no idea why people have stopped playing and if your feedback had any value at all you wouldnt have to do this preamble for attention.

And I dont see how the game being in early access isnt a valid reason for there being some bugs and imbalances. Its early access, people give feedback on things that are bugged or unbalanced, and they fix it, thats how it works.
What actually matters is if the base of the game and the core mechanics are enjoyable. Not how many players are playing 7 weeks after league release vs how many played at ea release.
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Nyon#6673 wrote:

And I dont see how the game being in early access isnt a valid reason for there being some bugs and imbalances.


Because it isn't an EA thing, it's a GGG thing...
Every league launch or major patch played out the exact same, rushed, untested, buggy and broken bits everywhere, most leagues needed a month in to be 'reasonable'. PoE2 so far has just been the same quality on a mass scale.

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Nyon#6673 wrote:

What actually matters is if the base of the game and the core mechanics are enjoyable.


Agreed. Again, as I apparently need to repeat it. Feedback is overwhelming clear that those 2 points are not true. Or more accurately, non-existent or lost in the convoluted mass that currently exists, hence everyone left.

Whether it's a lack of clarity in 'the vision', a lack of skillset to make what they want happen or a lack of manpower to get it done, it doesn't really matter at this point.
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Chalace2#1463 wrote:

Agreed. Again, as I apparently need to repeat it. Feedback is overwhelming clear that those 2 points are not true. Or more accurately, non-existent or lost in the convoluted mass that currently exists, hence everyone left.

Whether it's a lack of clarity in 'the vision', a lack of skillset to make what they want happen or a lack of manpower to get it done, it doesn't really matter at this point.


That is not my experience at all.
The majority of feedback I see is that people are very optimistic about the future of poe2 and that it has a good starting point.

I suspect that you spend too much time dwelling in negative forum threads.
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Nyon#6673 wrote:
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Chalace2#1463 wrote:

Agreed. Again, as I apparently need to repeat it. Feedback is overwhelming clear that those 2 points are not true. Or more accurately, non-existent or lost in the convoluted mass that currently exists, hence everyone left.

Whether it's a lack of clarity in 'the vision', a lack of skillset to make what they want happen or a lack of manpower to get it done, it doesn't really matter at this point.


That is not my experience at all.
The majority of feedback I see is that people are very optimistic about the future of poe2 and that it has a good starting point.

I suspect that you spend too much time dwelling in negative forum threads.


Well, I don't know what to tell you at this point, other than being intentionally oblivious. You are here on the forum and can clearly view the thousands of posts; they are not hidden.

Even the optimistic players are giving up now.

But do come back and let us know how the numbers are on your next "league cycle".
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Chalace2#1463 wrote:
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Nyon#6673 wrote:
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Chalace2#1463 wrote:

Agreed. Again, as I apparently need to repeat it. Feedback is overwhelming clear that those 2 points are not true. Or more accurately, non-existent or lost in the convoluted mass that currently exists, hence everyone left.

Whether it's a lack of clarity in 'the vision', a lack of skillset to make what they want happen or a lack of manpower to get it done, it doesn't really matter at this point.


That is not my experience at all.
The majority of feedback I see is that people are very optimistic about the future of poe2 and that it has a good starting point.

I suspect that you spend too much time dwelling in negative forum threads.


Well, I don't know what to tell you at this point, other than being intentionally oblivious. You are here on the forum and can clearly view the thousands of posts; they are not hidden.

Even the optimistic players are giving up now.

But do come back and let us know how the numbers are on your next "league cycle".

You're catastrophizing. People aren't playing this league because there's too much friction. They played last league because there was less friction. It's as simple as that. Straightforward to fix (which is not the same as fast or easy). There's no mystery here; GGG needs to flesh out several systems. It'll happen, just not on a timeline that you are happy with.

BTW, saw your comment about the EU servers. It's a DDOS attack. The more a company admits it's a problem, the more attackers are emboldened to keep going. That's at least part of the reason for GGG's silence, I'd expect.

I just checked the PoE2 subreddit. It's full of people frustrated with parts of the game, making concrete reports and offering concrete suggestions. Don't be distracted by the gloom and doom of this forum, or of that PoE1 subreddit. Players are pleased but impatiently waiting.
Evasion-only melee character that can kill Ubers with cheap gear (SSF Rise of the Abyssal), no armor, no energy shield, 62k eHP:
https://poe.ninja/poe2/pob/119e9

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