General Feedback About Community Relations and Game Development / Focus's

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Legioona#1076 wrote:
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Nyon#6673 wrote:


You are just lacking a fundamental understanding of how game releases work, how league cycles work and how early access games work in general.


You are just lacking a fundamental understanding of gaming industry.

The business model of the gaming industry heavily relies on the fact that people (preferably as many as possible) play your game.


And the game has more avg players then poe1 had despite being in early access.
Explain how that works.


Let me break it down for you.
The game having 500-600k players on ea release was a massive success.
Expecting the game to keep 600k avg players during early access while going trough league cycles is unrealistic. So claiming that 500k players have quit the game is false and disingenuous.

Alot of players tried the game because of the big hype.
Some of those players might quit because they actually dont like arpg games, those players were never going to stay anyway.

Some of those players might quit because there is something about the game they didnt like, for instance the difficulty. Those players were also never going to stay because the game isnt designed for them.

And the overwhelming majority of players are smart enough to realise that its an early access game, but they wanted to try it anyway, so they did, some might have given feedback about it, some might not, and after they had tested the different classes/builds they wanted they stopped playing because theres nothing else to do and when they release more content they will try that.

Thats why people were using this exact same sorry excuse towards the end of 0.1 to try and make it sound like 90% of the playerbase had quit just to try and justify their stupid suggestions for the game. And yet when they released 0.2 200-250k players returned to test the changes, new ascendancies, new class, new weapons, etc. And now that its been out for a while and people have tried the different builds they wanted they arent playing anymore.

And when they release 0.3 it will be the same thing all over again.
And this will keep happening until a 1.0 release and then it will keep happening because of league cycles.
And the path its currently on is that the 1.0 release will be massively more successful then poe1.

So what excactly is your point?
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If you think GGG doesn't communicate and listen to player feedback you need to take a good look around


Caving to satisfy mass outcries is not the same as 'listening'.

As for communicating. Do show me any communication so far regarding the EU servers, that have been essential unplayable, for the last month.
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Legioona#1076 wrote:
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rob_korn#1745 wrote:

You stopped playing 2-3 weeks ago. That's the relevant feedback you gave, this post is useless.


Not at all, as most likely GGG cannot decipher from the player data why he stopped playing.

That is the single most important datapoint.

It doesn't matter why HE stopped playing. What matters is how the masses played (no matter if they stopped or not even). We are talking big numbers here, we're not trying to find a restaurant for tomorrow together with 10 ppl.

Data is how you conclude and take measures. Random examples with random numbers (that could be relevant or not, I'm not trying to find those reasons, as I said it doesn't matter).
Disclaimer : understand the concept, those are fake numbers.

10% players opened a map
80% of players that opened a map never opened a second one.
90% players never allocated ascendency 3 and 4
1% players used more than 5 exalts crafting
0.0005% players used recomb
100% players have 30% movement speed boots
90% players played lightning spear
95% players stayed in standard and didn't join DoTH.
99% that quit during campaign did quit right before or after Balbala.

Data tells everything needed for design. It's not easy and it's all about finding the good metric though.
What players say is at best good for the overall temperature (is my game fire or in fire). Most feedback is useless noise.
Last edited by rob_korn#1745 on May 19, 2025, 6:10:08 PM
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Nyon#6673 wrote:

So what excactly is your point?

*exactly

The point is that there are less than 40k players, and it was estimated back before that about 30k players are bots, that GGG doesn't implement AH because it incentivizes bots which improve the support of shareholders which just see active numbers.

the point is that with 8k players globally, you can't trade, can't get items, can't try new builds, can't "craft" [LOL], can't have any fun since this game's RNG and lack of crafting forces you to stay online just to have trade alerts on.



That's the point.
pretty sure some GGG mod will delete this comment as the majority of the comments against them but maybe some will see it before that.
Last edited by TomerBrosh#6412 on May 19, 2025, 6:10:40 PM
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Nyon#6673 wrote:

So what excactly is your point?

*exactly

The point is that there are less than 40k players, and it was estimated back before that about 30k players are bots, that GGG doesn't implement AH because it incentivizes bots which improve the support of shareholders which just see active numbers.

the point is that with 8k players globally, you can't trade, can't get items, can't try new builds, can't "craft" [LOL], can't have any fun since this game's RNG and lack of crafting forces you to stay online just to have trade alerts on.



That's the point.
pretty sure some GGG mod will delete this comment as the majority of the comments against them but maybe some will see it before that.


When was it estimated that 30k/40k players were bots?
Who did the estimation?

Where is your evidence or examples of this?

Or are you just spouting random nonsense for the sake of being negative because the devs wont cave and make an easy mode option for you?
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Nyon#6673 wrote:
And the path its currently on is that the 1.0 release will be massively more successful then poe1.

You were right, until this, which is a questionable extrapolation.
If anything, the current trend is not really going in that direction. It may or may not go that way, there is no guarantee.
It all depends on future actions from GGG, and how it's perceived by users (I'm afraid we can't dismiss it, nowadays perception plays a bigger role than reality. It's dumb to me, but hard to deny).
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rob_korn#1745 wrote:
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Nyon#6673 wrote:
And the path its currently on is that the 1.0 release will be massively more successful then poe1.

You were right, until this, which is a questionable extrapolation.
If anything, the current trend is not really going in that direction. It may or may not go that way, there is no guarantee.
It all depends on future actions from GGG, and how it's perceived by users (I'm afraid we can't dismiss it, nowadays perception plays a bigger role than reality. It's dumb to me, but hard to deny).



I would disagree.
They released EA in December and when they released the "new league" 250k+ players were playing it. When did a poe1 league ever reach this number of players?

The only thing thats questionable is that its too early to tell but with the limited player numbers we currently have it is currently much more popular then poe1 ever was.
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Nyon#6673 wrote:
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Nyon#6673 wrote:

So what excactly is your point?

*exactly

The point is that there are less than 40k players, and it was estimated back before that about 30k players are bots, that GGG doesn't implement AH because it incentivizes bots which improve the support of shareholders which just see active numbers.

the point is that with 8k players globally, you can't trade, can't get items, can't try new builds, can't "craft" [LOL], can't have any fun since this game's RNG and lack of crafting forces you to stay online just to have trade alerts on.



That's the point.
pretty sure some GGG mod will delete this comment as the majority of the comments against them but maybe some will see it before that.


When was it estimated that 30k/40k players were bots?
Who did the estimation?

Where is your evidence or examples of this?

Or are you just spouting random nonsense for the sake of being negative because the devs wont cave and make an easy mode option for you?



really can't find the source rn but it was when people were talking about 200k numbers when i saw it. you can google and find all sort of ugly shit like
https://www.pathofexile.com/forum/view-thread/3727889
or literally the first answered to pop https://exiled-bot.net/
i mean there are more examples but if you think there are less bots because of less total players, you are naive. They literally control the economy in game.
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Nyon#6673 wrote:
I would disagree.
They released EA in December and when they released the "new league" 250k+ players were playing it. When did a poe1 league ever reach this number of players?

The only thing thats questionable is that its too early to tell but with the limited player numbers we currently have it is currently much more popular then poe1 ever was.

You can disagree and have your own opinion. That doesn't make you right :D

I'll quote myself from a different topic :
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Steam numbers, including China market


Dawn of the hunt :
Peak : ------- 246 345
Day 35 : ----- 50 476
Retention : --- 20.5%

Steam numbers, not including China market

Settlers of kalguur

Peak : ------ 229 337
Day 35 : ---- 62 497
Retention : -- 27.3%

Past leagues day 35 retentions for reference :
Necropolis : 20%
Affliction : 42.3%
Ancestor : 33.2%
Crucible : 25.3%
Sanctum : 37.3%
Kalandra : 21.5%

Sources :
https://poedb.tw/us/League#ConcurrentPlayers
https://poe2db.tw/us/League#ConcurrentPlayers


PoE2, at least for 0.2, is definetely not "much more popular then poe1 ever was". This is just wrong.
Yes it's too early to tell. Current state is not a proof whether it will gain or lose traffic in the future. As I said : "It may or may not go that way, there is no guarantee."
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really can't find the source rn but it was when people were talking about 200k numbers when i saw it. you can google and find all sort of ugly shit like
https://www.pathofexile.com/forum/view-thread/3727889
or literally the first answered to pop https://exiled-bot.net/
i mean there are more examples but if you think there are less bots because of less total players, you are naive. They literally control the economy in game.



That was the best you could come up with?

So your claiming that there are only 8k active players because the rest are bots. And your "evidence" for this is:

A) A forum post made by a single person back in february (when the player numbers were massively different), nowhere in this post is there a reference to number of bots or any examples or evidence or anything. All the post does is explain that there exists automated scripts for botting.

B) The fact that there exists a webpage for botting in poe2.


Did you actually at any point think that this would be convincing to anyone?
No one is denying that botting exists.

Where is this estimation you spoke of that 30k out of 40k players were bots?
All youve done is find a 3 months old forum thread explaining that botting software exists and then provide a web site of said botting software.

In future please refrain from making up your own statistics on the spot to try and fit your narrative so you can spread negativity.

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